tf.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: tf.c
* Creator: hal@sgi.com
* Create Date: Tue Sep 26 14:01:01 PDT 1995
* Purpose: dynamic DL tests for texture filter test vector generation.
*
*
* This application is a test-bed of single frame tests for RDP
* verification. The idea is that each frame possibly uses a different
* dataset (see tf_static.c) to render a particular test.
*
* This is a MODULE and TEST-SPECIFIC file, see comment in main.c for more
* information.
*
* TO ADD A TEST CASE:
*
* New test cases require that you define the display list and add
* a few simple things in the files tf.h, tf.c, tf_static.c.
*
* All locations are marked with comments that say "ADD TEST CASE"
* and give some hints what you need to do there. See main.c for
* detailed instructions.
*
*/
#include <ultra64.h>
#include "dldriver.h"
#include "toplevel.h"
#include "tf.h"
/*
* ADD TEST CASE: test frames:
*
* Display lists from tf_static.c (which are placed in the static segment via
* the spec file) must be inserted in this table, in the same position as the
* test's frame number, along with a mneumonic name (which will be used to name
* the resulting .rdp display list file), and a pointer to the top level DL
* function which will be used to invoke this static display list.
*
* NOTE: a test doesn't need to have a static display list, if
* the corresponding testCaseProc doesn't use one. But you still
* need to put a NULL entry here in the table.
*/
GfxTest_t testList_tf[] = {
/*
* Only the first name is significant, since the DL's are all concatenated.
*/
&(TF_yuv_multiplicand_dl[0]), "tf_vector",
testCaseProcSimpleOrtho, G_IM_SIZ_32b,
/*
* Load a 32x32x32 pattern with tricky bit values, then render a 65 pixel
* wide pair of triangles.
*/
&(TF_load_RGBA32pattern_dl[0]), "TF_load_RGBA32pattern_dl",
testCaseRGBA32tex, G_IM_SIZ_32b,
/*
* Now load a 32x32x32 pattern with random values, then render a 65 pixel
* wide pair of triangles.
*/
&(TF_load_rand_dl[0]), "TF_load_rand_dl",
testCaseRGBA32tex, G_IM_SIZ_32b,
/*
* Perspective texture case.
&(TF_perspectivetex_dl[0]), "TF_perspectivetex_dl",
testCasePerspectiveTex, G_IM_SIZ_32b,
*/
/*
* lerp exercize case.
*/
&(TF_lerp_dl[0]), "TF_lerp_dl", testCaseProcVideo, G_IM_SIZ_32b,
/* add new test cases above here: */
/* Last entry must be NULL, so we can count them in main.c */
(Gfx *) NULL, "", (CaseProc_t) NULL,
G_IM_SIZ_16b,
};