gfxstatic.c
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/*====================================================================
* static.c
*
* Synopsis:
*
* SGI Logo data mostly pinched from rdpcov by hsa.
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <ultra64.h>
#include "gfx.h"
#include "gfx_vtx.h"
Gfx logo_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_ZBUFFER|G_CULL_BACK),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
#include "gfx_tri.h"
gsSPEndDisplayList(),
};
static Vtx bg33_vtx[4] = {
{ -30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
{ -30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
};
Gfx bg33_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetColorDither(G_CD_ENABLE),
gsSPVertex(&bg33_vtx, 4, 0),
gsSP1Triangle(0, 2, 1, 0),
gsSP1Triangle(0, 3, 2, 0),
gsSPEndDisplayList(),
};
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
static Vtx onetri_vtx[] = {
{ -64, 64, -5, 0, 0, 0, 0xff, 0, 0, 0xff },
{ 64, 64, -5, 0, 0, 0, 0, 0xff, 0, 0xff },
{ 64, -64, -5, 0, 0, 0, 0, 0, 0xff, 0xff },
{ -64, -64, -5, 0, 0, 0, 0, 0, 0, 0xff },
};
Gfx onetri_dl[] = {
gsDPNoOpTag(0x1),
gsSPViewport(&vp),
gsSPClearGeometryMode(0xffffffff),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsDPPipeSync(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
/*
* Do all this with one 'set other mode' command...
*
*/
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsDPSetBlendMask(0xff),
gsDPSetColorDither(G_CD_ENABLE),
gsDPPipeSync(),
gsDPNoOpTag(0x2),
gsSPVertex(&(onetri_vtx[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSPEndDisplayList(),
};