trivial.c 13.4 KB
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/*---------------------------------------------------------------------*
        Copyright (C) 1998 Nintendo. (Originated by SGI)
        
        $RCSfile: trivial.c,v $
        $Revision: 1.1.1.1 $
        $Date: 2002/05/02 03:27:20 $
 *---------------------------------------------------------------------*/
/*
 * Trivial (at least compared to simple) Ultra-64 program
 *
 * Uses a Z-buffer, and does double-buffering of the color buffers, to
 * allow overlap of CPU work with rendering.
 *
 * Bill Mark, June 1995
 */

#include <ultra64.h>
#include "trivial.h"
#include "walk_around.h"

/*
 *  Bar graph start position
 */
#define BARG_START_X	50
#define BARG_START_Y	200

extern u32 MyMode;
extern u32 RotVal;
extern u32 nDL;

/*
 * Are we debugging? 
 */
#define DEBUG_FLAG 0

/*
 * Threads 
 */
static OSThread mainThread;
static OSThread gameThread;
static OSThread rmonThread;

/*
 * Thread priorities 
 */
#define MAIN_PRIORITY 10
#define GAME_PRIORITY 10

/*
 * Thread ID's -- Used only with debugger and for fault messages --
 * * they're arbitrary 
 */
#define MAIN_ID 3
#define GAME_ID 4

u64             bootStack[STACKSIZE / 8];
u64             mainStack[STACKSIZE / 8];
u64             gameStack[STACKSIZE / 8];
u64             rmonStack[STACKSIZE / 8];

/*
 * Message queue lengths 
 */
#define PI_MSGQUEUE_SIZE	8
#define DMA_MSGQUEUE_SIZE	1
#define RDPDONE_MSGQUEUE_SIZE	1
#define RETRACE_MSGQUEUE_SIZE	1

/*
 * Message queues 
 */
static OSMesg   PiMessages[PI_MSGQUEUE_SIZE];
static OSMesgQueue PiMessageQ;
static OSMesg   DMAMessages[DMA_MSGQUEUE_SIZE];
static OSMesgQueue DMAMessageQ;
static OSMesg   RDPDoneMessages[RDPDONE_MSGQUEUE_SIZE];
static OSMesgQueue RDPDoneMessageQ;
static OSMesg   RetraceMessages[RETRACE_MSGQUEUE_SIZE];
static OSMesgQueue RetraceMessageQ;

/*
 * Dummy message 
 */
static OSMesg   dummyMsg;

/*
 * Symbols generated by "makerom" to tell us where various segments are
 * in cartridge ROM, and in RDRAM.
 */
extern char     _rsp_staticSegmentRomStart[],
                _rsp_staticSegmentRomEnd[];
extern char     _cfbSegmentStart[];
extern char     _codeSegmentEnd[];


/*
 * Display lists defined in static.c
 */
extern Gfx      rspinit_dl[];
extern Gfx      rdpinit_dl[];
extern Gfx      scrnclr_dl[];
extern Gfx      shadeoverlaptri_dl[];
extern Gfx      texrect_dl[];

/*
 * Z-Buffer from zbuf.c; Color Frame Bufs from cfb.c
 */
extern unsigned short zbuffer[];
extern unsigned short cfb_A[];
extern unsigned short cfb_B[];

/*
 * Double-buffered data structures
 * Must be declared global (rather than local to a routine) so that they
 * don't disappear while they're in use when routine exits.
 */
Dynamic   dynamic[2];
OSTask          task[2];
Gfx            *glistp;

/*
 *  Bar Graph array
 */
#define MAX_BARS		100

/* point to current entry */
static u32 CurBar = 0;

struct {
	u8	c[4];
	u8	cid;
} BarGraph[MAX_BARS];

static u32 PerfCounters[4];

OSPiHandle	*handler;

/*
 * Protypes for routines in this file
 */
void            boot(void *arg);
static void     mainproc(void *arg);
static void     gameproc(void *arg);
static void     gameloop(char *rsp_static_addr);

/*
 *  Simple pseudo-random number generator
 */
#define DEFAULT_SEED        12344
static  int	RandNum = DEFAULT_SEED & (~1);

void
  set_random_seed( int seed )
{
  RandNum = seed & (~1);
}

int
  get_random( void )
{
  RandNum *= (RandNum - 1);
  return(RandNum);
}


/*
 * boot -- first routine called
 */
/*
 * Note:  see boot() in simple.c to see how to parse args from "gload" 
 */
void 
boot(void *arg)
{
	osInitialize();

	handler = osCartRomInit();

	osCreateThread(&mainThread, MAIN_ID, (void (*)(void *)) mainproc, arg,
				 (void *) (mainStack + STACKSIZE / 8), (OSPri) MAIN_PRIORITY);
	osStartThread(&mainThread);
}



/*
 * mainproc -- invoked by boot.  Sets up, then becomes idle thread.
 */
static void 
mainproc(void *arg)
{
	/*
	 * Note:  Not using TLB -- all our R4300 address are KSEG0 (physical) 
	 */

	osCreateThread(&gameThread, GAME_ID, gameproc, arg,
				   (void *) (gameStack + STACKSIZE / 8), GAME_PRIORITY);

	/*
	 * Start VI Mgr (Video) 
	 */
	osCreateViManager(OS_PRIORITY_VIMGR);

	/*
	 * Set video mode to Low Res; Anti-Aliased; Non-interlaced; 16 bits/pixel
	 * * Related values: 1) #define's for SCREEN_WD and HT in trivial_scrnsize.h
	 * *                 2) Element sizes in cfb.c
	 * *                 3) Address for cfb in 'spec'
	 * *                 4) gsDP clear instructions in static.c
	 */
	osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);

	/*
	 * Start PI Mgr for access to cartridge
	 * * This call creates the message queue, so we don't have to.
	 */
	osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
					  PI_MSGQUEUE_SIZE);

	/*
	 * Create and start rmon thread 
	 */
	osCreateThread(&rmonThread, 0, rmonMain, (void *) 0,
			  (void *) (rmonStack + STACKSIZE / 8), (OSPri) OS_PRIORITY_RMON);
	osStartThread(&rmonThread);

	if (!DEBUG_FLAG)
		osStartThread(&gameThread);

	/*
	 * Become the idle thread and reqlinquish CPU 
	 */
	osSetThreadPri(NULL, 0);
	for (;;) ;
}

/*
 * gameproc -- entry point for permanently running primary game thread
 */

static void 
gameproc(void *arg)
{
	char           *rsp_static_addr;
	char           *rsp_static_end;
	int             rsp_static_len;
	OSIoMesg        dmaMb;


	/*
	 * Message Queue for OS messages indicating DMA completions 
	 */
	osCreateMesgQueue(&DMAMessageQ, DMAMessages, DMA_MSGQUEUE_SIZE);

	/*
	 * Message Queue for OS messages indicating RDP done 
	 */
	osCreateMesgQueue(&RDPDoneMessageQ, RDPDoneMessages, RDPDONE_MSGQUEUE_SIZE);
	osSetEventMesg(OS_EVENT_DP, &RDPDoneMessageQ, dummyMsg);

	/*
	 * Message Queue for OS messages indicating vertical retrace 
	 */
	osCreateMesgQueue(&RetraceMessageQ, RetraceMessages, RETRACE_MSGQUEUE_SIZE);
	osViSetEvent(&RetraceMessageQ, dummyMsg, 1);

	/*
	 * Load the 'rsp_static' segment from the cartridge, and place it
	 * right after the code/data segment, checking first to make sure that
	 * this won't overwrite the CFB's.
	 */

	rsp_static_len = _rsp_staticSegmentRomEnd - _rsp_staticSegmentRomStart;
	rsp_static_addr = _codeSegmentEnd;
	rsp_static_end = _codeSegmentEnd + rsp_static_len;

	/*
	 * Note: dmaMb is working space used by osPiStartDma 
	 */

	dmaMb.hdr.pri      = OS_MESG_PRI_NORMAL;
	dmaMb.hdr.retQueue = &DMAMessageQ;
	dmaMb.dramAddr     = rsp_static_addr;
	dmaMb.devAddr      = (u32)_rsp_staticSegmentRomStart;
	dmaMb.size         = rsp_static_len;

	osEPiStartDma(handler, &dmaMb, OS_READ);
	osRecvMesg(&DMAMessageQ, NULL, OS_MESG_BLOCK);

	/*
	 * Run the main loop of the game
	 */
	gameloop(rsp_static_addr);

}


/*
 *  Display running perf meter bar graph
 */
static void
draw_bar_graph( void )
{
	u32 cnt, x0, x1, y0, y1;
	int i, j, cid;

	cnt = 0;
	i   = CurBar;

	for(j = 0; j < 3; j++) {
	  /* rmonPrintf("count[%d] = %08x ", j, PerfCounters[j]); */
	  BarGraph[CurBar].c[j] = MAX(1, MIN((PerfCounters[j] >> 14), 0x3f));
	}
	BarGraph[CurBar].c[3] = MAX(1, MIN((PerfCounters[3] >> 6), 0x3f));
	/* rmonPrintf("\n"); */

	if(MyMode < 4)
	  BarGraph[CurBar].cid = MyMode;

	/* set bar graph color, modes */
	gDPPipeSync(glistp++);
	gDPSetCombineMode(glistp++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);

	CurBar++;

	if(CurBar == MAX_BARS)
	  	CurBar = 0;


	if(MyMode < 4) {
	while(cnt < MAX_BARS) {
		cid = BarGraph[i].cid;
		x0 = BARG_START_X + cnt*2;
		y0 = BARG_START_Y - BarGraph[i].c[cid];
		x1 = x0 + 2;
		y1 = BARG_START_Y;

		gDPSetPrimColor(glistp++, 0, 0, 255, 255, 255, 255);
		gDPFillRectangle(glistp++, 
			BARG_START_X, 
			BARG_START_Y - 64, 
			BARG_START_X + MAX_BARS*2,  
			BARG_START_Y - 63);

		switch(cid) {
		  case 0:
			gDPSetPrimColor(glistp++, 0, 0, 255, 0, 255, 255);
			break;
		  case 1:
			gDPSetPrimColor(glistp++, 0, 0, 255, 255, 0, 255);
			break;
		  case 2:
			gDPSetPrimColor(glistp++, 0, 0, 0, 0, 255, 255);
			break;
		  case 3:
			gDPSetPrimColor(glistp++, 0, 0, 255, 0, 0, 255);
			break;
		}
		gDPFillRectangle(glistp++, x0, y0, x1, y1);

		i--;

		if(i < 0) {
			i = MAX_BARS - 1;
		}
		cnt++;
	} 
	} else {
		/* dynamic bar graph mode */
		x0 = BARG_START_X;
		y0 = BARG_START_Y;
		x1 = x0 + BarGraph[i].c[0];
		y1 = BARG_START_Y + 20;
		gDPSetPrimColor(glistp++, 0, 0, 255, 0, 255, 255);
		gDPFillRectangle(glistp++, x0, y0, x1, y1);
		x0 = x1;
		x1 = x0 + BarGraph[i].c[1];
		gDPSetPrimColor(glistp++, 0, 0, 255, 255, 0, 255);
		gDPFillRectangle(glistp++, x0, y0, x1, y1);
		x0 = x1;
		x1 = x0 + BarGraph[i].c[2];
		gDPSetPrimColor(glistp++, 0, 0, 0, 0, 255, 255);
		gDPFillRectangle(glistp++, x0, y0, x1, y1);
		x0 = x1;
		x1 = x0 + BarGraph[i].c[3];
		gDPSetPrimColor(glistp++, 0, 0, 255, 0, 0, 255);
		gDPFillRectangle(glistp++, x0, y0, x1, y1);
	}
}

/*
 * gameloop -- main loop of game
 *             Called by gameproc; runs in gameThread.
 *             Parameter: rsp_static_addr, the R4300 address where the
 *                        rsp_static segment was loaded
 */
static void 
gameloop(char *rsp_static_addr)
{
	int             oddframe = 0, i;	
	Dynamic  *generate;
	Gfx            *glistp0;
	OSTask         *gentask;
	float           rotval = 0.0;
	OSTime          mystart,
	                myend,
	                diff;

	walkAroundInit(0, 0, 0);

	while (1) {
		/*
		 * Set up pointers to dynamic stuff.  We're always generating one set
		 * of dynamic data and drawing another.
		 */
		generate = &(dynamic[(oddframe ? 0 : 1)]);

		walkAround(generate);

		/*
		 * glist portion of generated dynamic data 
		 */
		glistp0 = &(generate->glist[0]);
		glistp = glistp0;		/*
								 * This one will be incremented as list is built 
								 */

		/*
		 * Tell RSP where each segment is
		 */
		gSPSegment(glistp++, 0, 0x0);	/*
										 * Physical address segment 
										 */
		/*
		 * Static segment (mapping never changes) 
		 */
		gSPSegment(glistp++, STATIC_SEG, OS_K0_TO_PHYSICAL(rsp_static_addr));
		/*
		 * Dynamic segment (mapping changes every frame) 
		 */
		gSPSegment(glistp++, DYNAMIC_SEG, OS_K0_TO_PHYSICAL(generate));

		/*
		 * RSP and RDP setup, and screen clear
		 */
		gSPDisplayList(glistp++, rspinit_dl);
		gSPDisplayList(glistp++, rdpinit_dl);
		gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
						 OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
		gSPDisplayList(glistp++, scrnclr_dl);
		/*
		 * Must set color image again after zbuffer clear 
		 */
		gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
						 OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
		/*
		 * Set Z-buffer 
		 */
		gDPSetDepthImage(glistp++, OS_K0_TO_PHYSICAL(zbuffer));

		/*
		 * Set up matricies, then draw the triangle display list
		 */
		guOrtho(&(generate->projection),
				-SCREEN_WD / 2.0, SCREEN_WD / 2.0,
				-SCREEN_HT / 2.0, SCREEN_HT / 2.0, 1, 10, 1.0);
		guRotate(&(generate->modeling), rotval, 0.0, 0.0, 1.0);
		rotval += RotVal;
		if (rotval >= 360.0)
			rotval = 0.0;

		gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->projection)),
				  G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
		gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->modeling)),
				  G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);

		guRotate(&(generate->increment), 9.0, 0.0, 0.0, 1.0);
		for (i = 0; i < nDL; i++) {
		  gSPDisplayList(glistp++, texrect_dl);
		  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(generate->increment)),
				  G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
		}

		/*
		 *  Draw bar graph of perf counter values
		 */
		draw_bar_graph();

		/*
		 * Put an END on the top-level display list, and check that we
		 * haven't overflowed the buffer.
		 */
		gDPFullSync(glistp++);
		gSPEndDisplayList(glistp++);

		if ((int) (glistp - glistp0) > GLIST_SIZE) {
			rmonPrintf("*** GLIST OVERFLOW ***\n");
			/*
			 * Could quit here or something 
			 */
		}
		/*
		 * Build graphics task
		 * Note that all addresses are KSEG0, even if used by the RSP.
		 * Conversion is done by the task routines.
		 */
		gentask = &(task[oddframe ? 0 : 1]);
		gentask->t.type = M_GFXTASK;
		gentask->t.flags = 0x0;
		gentask->t.ucode_boot = (u64 *) rspbootTextStart;
		gentask->t.ucode_boot_size = ((int) rspbootTextEnd - (int) rspbootTextStart);
		gentask->t.ucode = (u64 *) gspFast3DTextStart;	/*
														 * use XBUS 
														 */
		gentask->t.ucode_data = (u64 *) gspFast3DDataStart;
		gentask->t.ucode_size = 4096;
		gentask->t.ucode_data_size = 2048;
		gentask->t.dram_stack = (u64 *) rspdrambuf1;
		gentask->t.dram_stack_size = 1024;
		gentask->t.output_buff = (u64 *) NULL;
		gentask->t.output_buff_size = (u64 *) NULL;
		gentask->t.yield_data_ptr = (u64 *) NULL;	/*
													 * Graphics only - no yielding 
													 */
		gentask->t.yield_data_size = 0x0;
		gentask->t.data_ptr = (u64 *) glistp0;
		gentask->t.data_size = ((int) glistp - (int) glistp0);

		/*
		 * Flush the whole cache.  Should just do parts of it.
		 */
		osWritebackDCacheAll();

		/*
		 *  Reset perf counters just before starting rsp task
		 */
		osDpSetStatus(DPC_CLR_CLOCK_CTR | DPC_CLR_CMD_CTR |
				DPC_CLR_PIPE_CTR | DPC_CLR_TMEM_CTR);

		/*
		 * Start task on RSP
		 */
		osSpTaskStart(gentask);

		/*
		 * Wait for task completion (message from RDP)
		 */
		osRecvMesg(&RDPDoneMessageQ, NULL, OS_MESG_BLOCK);
		osDpGetCounters(PerfCounters);

#if 0
		myend = osGetTime();
		diff = myend - mystart;
		rmonPrintf("RSP+RDP = %8.2f msec (%lli cycles)\n",
			   ((float) (CYCLES_TO_NSEC(diff))) / 1000000, diff);
#endif

		osViSwapBuffer(oddframe ? cfb_A : cfb_B);

		/*
		 * Wait for the retrace before rendering next frame
		 */
		if (MQ_IS_FULL(&RetraceMessageQ))
			osRecvMesg(&RetraceMessageQ, NULL, OS_MESG_BLOCK);

		osRecvMesg(&RetraceMessageQ, NULL, OS_MESG_BLOCK);

		/*
		 * Switch to our other set of variables
		 */
		oddframe ^= 1;
	}
}