gfxstatic.c
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/*====================================================================
* static.c
*
* Synopsis:
*
* SGI Logo data translated from Inventor format.
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: gfxstatic.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:21 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
#include "gfx.h"
/*
* To get the most use out of the vertex cache, we have broken
* up the vertices into groups of loads, and machine-generated
* the gfx_tri.h file which does the loads and triangle draws
* for that load below.
*/
#include "gfx_vtx.h" /* all the vertices */
/*
* This is the SGI logo display list. It depends on the initialization
* state elsewhere for some graphics pipeline state assumptions.
*/
Gfx logo_dl[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_SHADE | G_ZBUFFER | G_CULL_BACK),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
/* gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),*/
gsDPSetRenderMode(G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2),
#include "gfx_tri.h" /* all the vtx loads and triangles */
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* The background is two big triangles.
*/
static Vtx bg_vtx[4] = {
{ -30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
{ -30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
};
Gfx bg_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetColorDither(G_CD_BAYER), /* HW 1.0 should use 'G_CD_ENABLE' */
gsSPVertex(&bg_vtx, 4, 0),
gsSP1Triangle(0, 2, 1, 0),
gsSP1Triangle(0, 3, 2, 0),
gsSPEndDisplayList(),
};