umbshade_dl.h
451 Bytes
/* cluster 0 */
gsSPVertex(&umbshade_vtx[0], 4, 0),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_DECAL, G_RM_AA_ZB_XLU_DECAL2),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsDPLoadTextureBlock_4b(IA4umbshadow, G_IM_FMT_IA, 32, 32, 0,
G_TX_MIRROR, G_TX_MIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),