main.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: main.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:26 $
*---------------------------------------------------------------------*/
/*
* File: main.c
*
* Compiler Flags:
* o _DEBUG - compile with rmon thread
*
* The stress application is designed to touch as many different
* parts of the software interface as possible. These include
*
* Graphics - use many different texture types, shading, lighting,
* transparency, copy, fill, etc.
*
* Memory Mgmt. - use static and dynamic segments, show some simple
* animation capability.
*
* Audio - play a test MIDI sequence
*
* IO Manager - simultaneous DMA activity from ROM to DRAM for audio
* and graphics streams.
*
* VI Manager - double buffer display, maybe a few video modes
*
* Overloads - demonstrate techniques for handling graphics overruns,
* cpu overruns, task yielding, etc.
*
* Task Swapping - demonstrate microcode task swapping
*
* Timers - demonstrate timer functionality
*
* Sprite Library - demonstrate some simple sprite operations
*
* Controllers - use serial controller gadgets to toggle some
* state within the application.
*
* Because this application is meant to stress the system, it is purposefully
* wasteful of system bandwidth in some cases.
*
*/
#include <ultra64.h>
#include <ultralog.h>
#include <sched.h>
#include <assert.h>
#include <ramrom.h>
#include "stress.h"
#include "texture.h"
#include "vect.h"
#include "flight_path.h"
#include "audio.h"
#define NUM_PI_MSGS 8
#define SP_UCODE_SIZE 4096
#define SP_UCODE_DATA_SIZE 2048
#define SCHED_CONTROLLER_MSG (OS_SC_LAST_MSG+1)
/*
* Mode definitions
*/
typedef enum {
D_MOUNTAINS = 1,
D_POOL = 2,
D_ORB = 4,
D_CLOCK = 8,
D_ALTIMETER = 16
} DisplayEnable;
typedef enum {
M_BFCULL = 1,
M_RGBDITHER = 2,
M_TEXBILERP = 4,
M_TEXPERSP = 8
} ModeEnable;
typedef enum {
STILL, ORBIT, FLY
} FlyMode;
static DisplayEnable DisplayEn = D_ORB | D_POOL | D_MOUNTAINS;
static ModeEnable ModeEn = M_BFCULL | M_RGBDITHER | M_TEXBILERP |
M_TEXPERSP;
static FlyMode flymode = ORBIT;
static u32 CurView = 0;
/*
* Message logging stuff
*/
#define LOG_SCHEDULE_GFX_TASK 101
#define LOG_RDP_DONE 102
#define LOG_RETRACE 103
#define LOG_INTR 104
#define LOG_SWAPREQUEST 105
#define LOG_LEN 0x2000
OSLog logger;
OSLog *log = &logger;
u32 logData[LOG_LEN];
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
extern char _cfbSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[],
_staticSegmentRomEnd[];
extern char _textureSegmentRomStart[],
_textureSegmentRomEnd[];
char *staticSegment;
char *textureSegment;
/*
* Stacks for the threads as well as message queues for synchronization
*/
u32 token0 = 0xdead0000;
u64 bootStack[BOOT_STACKSIZE / sizeof(u64)];
u32 token1 = 0xdead0001;
u64 stressloopThreadStack[STRESS_STACKSIZE / sizeof(u64)];
u32 token2 = 0xdead0002;
u64 mainThreadStack[MAIN_STACKSIZE / sizeof(u64)];
u32 token3 = 0xdead0003;
u64 audioStack[AUDIO_STACKSIZE / sizeof(u64)];
u32 token4 = 0xdead0004;
u64 rmonStack[RMON_STACKSIZE / sizeof(u64)];
u32 token5 = 0xdead0005;
u64 scheduleStack[OS_SC_STACKSIZE / sizeof(u64)];
u32 token6 = 0xdead0006;
OSSched sc;
u32 token7 = 0xdead0007;
static OSThread stressThread;
static OSThread mainThread;
static OSThread rmonThread;
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rdpMessageQ,
retraceMessageQ,
rspMessageQ;
OSMesg dmaMessageBuf,
taskMessageBuf,
retraceMessageBuf,
rspMessageBuf;
OSIoMesg dmaIOMessageBuf;
OSMesgQueue gfxFrameMsgQ;
OSMesg gfxFrameMsgBuf[MAX_MESGS];
/*
* function prototypes for private functions in this file
*/
static void main(void *);
static void parse_args(char *argstring);
static void stressloop(void *);
static void initAudio(ALHeap * hp);
static void create_gfx_tasks(GFXInfo *);
static void romCopy(char *src, char *dest, int len);
static int initControllers(void);
static void BuildGraphicsTask(OSTask *, Gfx *, u32);
static void set_user_modes(void);
static void set_display(Dynamic *);
/*
* External functions
*/
void make_waves(Dynamic *);
void getflytransform( float mat[4][4] );
void get_fp_position( float p,
float *vx, float *vy, float *vz,
float *ax, float *ay, float *az,
float *ux, float *uy, float *uz);
void clock_init(void);
void do_clock(Gfx **);
/*
* Controller Data
*/
static OSContStatus statusdata[MAXCONTROLLERS];
static OSContPad controllerdata[MAXCONTROLLERS];
/*
* XXX header!! public - shared by rmon and users
*/
extern OSMesgQueue rmonCalloutMQ;
extern void rmonMain(void *);
/*
* Matrix stack for RSP
*/
extern u64 dram_stack[];
/*
* rdp command buffer
*/
extern u64 rdp_output[];
extern u64 rdp_output_len;
/*
* must be in BSS, not on the stack for this to work:
*/
/*
* Double-buffered dynamic segments
*/
static GFXInfo gInfo[2];
Gfx *glistp;
/*
* global variables for arguments, to control test cases
*/
u32 Logging;
static u32 Debugflag;
static u32 Verbose;
static u32 Silent;
static u32 Trap;
static u32 GbiDump;
/*
* Scheduler stuff
*/
static int framecount;
static OSMesgQueue *schedqueue;
static GFXMsg controllermsg;
/*
* Controller data
*/
static s8 velocity;
static s8 lastx;
static s8 lasty;
static u16 lastbutton;
/*
* Position, Attitude
*/
float time = 0.0;
float timeinc = 7.0;
float Vpx,
Vpy,
Vpz;
float Atx,
Aty,
Atz;
float Upx,
Upy,
Upz;
float ViewAlt[5] = {100.0, 1300.0, 500.0, 500.0, 500.0};
float ViewXpos[5] = {300.0, 300.0, 200.0, 0.0, -500.0};
float ViewZpos[5] = {650.0, 2350.0, 800.0, 5000.0, -500.0};
/*
* Audio Stuff
*/
ALSeqPlayer *seqp;
static char *seqPtr;
static int seqLen;
static ALSeq *seq;
static ALSeqMarker seqStart;
static ALSeqMarker seqEnd;
ALHeap hp;
u8 audioHeap[AUDIO_HEAP_SIZE];
/*
* Boot
*/
OSPiHandle *handler;
boot(char *arg)
{
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
osInitialize();
handler = osCartRomInit();
argp = (u32 *) RAMROM_APP_WRITE_ADDR;
for (i = 0; i < sizeof(argbuf) / 4; i++, arg++) {
osEPiReadIo(handler, (u32) argp, &argbuf[i]); /*
* assume no DMA
*/
}
/*
* parse the options
*/
parse_args((char *) argbuf);
osCreateThread(&mainThread, 1, main, (void *) arg,
mainThreadStack + MAIN_STACKSIZE / sizeof(u64), MAIN_PRIORITY);
osStartThread(&mainThread);
/*
* Never Reached - feel free to use bootStack
*/
}
/*
* M a i n
*/
void
main(void *arg)
{
/*
* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
/* osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]); */
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start RMON for debugging (make sure to start PI Mgr first
*/
#ifdef _DEBUG
osCreateThread(&rmonThread, 4, rmonMain, (void *) 0,
rmonStack + RMON_STACKSIZE / sizeof(u64), OS_PRIORITY_RMON);
osStartThread(&rmonThread);
#endif
/*
* Create stress thread
*/
osCreateThread(&stressThread, 6, stressloop, (void *) 0,
stressloopThreadStack + STRESS_STACKSIZE / sizeof(u64),
STRESS_PRIORITY);
if (!Debugflag)
osStartThread(&stressThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;) ;
}
/*
* Main Stress Loop
*/
void
stressloop(void *arg)
{
char *i;
unsigned int sum;
int displaybuffer = 0;
int drawbuffer = 0;
int bufCnt = 0;
GFXMsg *msg;
OSScClient client;
GFXInfo *gfxp;
int controller;
int controllervalid = 1;
OSContPad *pad;
s8 roll,
pitch;
if (DisplayEn & D_CLOCK)
clock_init();
if (Logging)
osCreateLog(log, logData, LOG_LEN);
/*
* Initialize the RCP task scheduler
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, MAX_MESGS);
osCreateScheduler(&sc,
(void *) (scheduleStack + OS_SC_STACKSIZE / sizeof(u64)),
SCHEDULER_PRIORITY, OS_VI_NTSC_LAN1, NUM_FIELDS);
/*
* DMA models and textures
*/
staticSegment = _cfbSegmentEnd;
romCopy(_staticSegmentRomStart, staticSegment,
_staticSegmentRomEnd - _staticSegmentRomStart);
textureSegment = (_staticSegmentRomEnd - _staticSegmentRomStart) +
_cfbSegmentEnd;
romCopy(_textureSegmentRomStart, textureSegment,
_textureSegmentRomEnd - _textureSegmentRomStart);
osViSetSpecialFeatures(OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON);
if (ModeEn & M_RGBDITHER) {
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON);
} else {
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_OFF);
}
/*
* Initialize flying controls
*/
/* fly_init(); */
if (!Silent) {
initAudio(&hp);
alSeqpPlay(seqp);
}
gInfo[0].msg.gen.type = OS_SC_DONE_MSG;
gInfo[0].cfb = cfb_16_a;
gInfo[1].msg.gen.type = OS_SC_DONE_MSG;
gInfo[1].cfb = cfb_16_b;
controllermsg.gen.type = SCHED_CONTROLLER_MSG;
osCreateMesgQueue(&gfxFrameMsgQ, gfxFrameMsgBuf, MAX_MESGS);
osScAddClient(&sc, &client, &gfxFrameMsgQ);
if ((controller = initControllers()) < 0)
controllervalid = 0;
else
controllervalid = 1;
osSetEventMesg(OS_EVENT_SI, &gfxFrameMsgQ, (OSMesg) & controllermsg);
/*
* Main stress loop
*/
while (1) {
(void) osRecvMesg(&gfxFrameMsgQ, (OSMesg *) & msg, OS_MESG_BLOCK);
switch (msg->gen.type) {
/*
* Received every retrace
* Create a new gfx task unless we are overrunning
*/
case (OS_SC_RETRACE_MSG):
if (Logging)
osLogEvent(log, LOG_RETRACE, 1, bufCnt);
if (bufCnt < 2) {
create_gfx_tasks(&gInfo[drawbuffer]);
bufCnt++;
drawbuffer ^= 1;
}
/*
* request latest controller information
*/
if (controllervalid) {
osContStartReadData(&gfxFrameMsgQ);
controllervalid = 0;
}
break;
case (OS_SC_DONE_MSG):
gfxp = &gInfo[displaybuffer];
if (Logging)
osLogEvent(log, LOG_RDP_DONE, 3, gfxp->cfb, framecount);
displaybuffer ^= 1;
framecount++;
bufCnt--;
if (framecount >= 3000) {
framecount = 0;
if(Logging)
osFlushLog(log);
}
break;
case SCHED_CONTROLLER_MSG:
osContGetReadData(controllerdata);
controllervalid = 1;
pad = &controllerdata[controller];
if (pad->button & CONT_START && !(lastbutton & CONT_START)) {
if (flymode == FLY)
flymode = STILL;
else
flymode++;
}
if ((pad->button & CONT_R) && !(lastbutton & CONT_R))
timeinc += .3;
if ((pad->button & CONT_L) && !(lastbutton & CONT_L))
timeinc -= .3;
lastx = pad->stick_x;
lasty = pad->stick_y;
lastbutton = pad->button;
break;
case (OS_SC_PRE_NMI_MSG):
bufCnt += 2;
break;
default:
PRINTF("gameproc loop unknown intr 0x%x\n", msg->gen.type);
break;
}
}
alSeqpStop(seqp);
}
/*
* Draw loop
*/
static void
create_gfx_tasks(GFXInfo * info)
{
OSScTask *t;
u16 pnorm;
Dynamic *dynamicp;
float eye_mat[4][4];
/*
* pointers to build the display list.
*/
dynamicp = &info->dp;
glistp = dynamicp->glist;
/*
* Animate texture maps
*/
make_waves(dynamicp);
/*
* Get matrix for eye point position
*/
/*
getflytransform(eye_mat);
*/
myidentity(eye_mat);
guMtxF2L(eye_mat, &(dynamicp->eye));
/*
* Calculate Matrices
*/
guPerspective(&dynamicp->projection, &pnorm,
33, 320.0 / 240.0, 100, 10000, 1.0);
switch (flymode) {
case STILL:
guLookAt(&dynamicp->viewing,
ViewXpos[CurView], ViewAlt[CurView], ViewZpos[CurView],
125, 0, 110,
0, 1, 0);
if(DisplayEn & D_ORB) {
/*
* look at lighted sphere, matrix is not used
*/
guLookAtHilite(&dynamicp->dummy_mtx,
&(dynamicp->lookat[0]),
&(dynamicp->hilite[0]),
ViewXpos[CurView],
ViewAlt[CurView],
ViewZpos[CurView],
0, 100, 0,
0, 1, 0,
32.0, 64.0, 32.0, /*
* lt0 direction
*/
1.0, 1.0, 1.0, /*
* not used
*/
32, 32); /*
* texture width
*/
}
break;
case ORBIT:
if (time > 1000 * 60 * 2.1)
time = 0.0;
Atx = sinf(time / 1000 * 2 * M_PI) * 370;
Aty = cosf(time / 500 * 2 * M_PI) * 125 + 175;
Atz = cosf(time / 1000 * 2 * M_PI) * 850;
time += timeinc;
guLookAt(&dynamicp->viewing,
Atx, Aty, Atz,
125, 50, 110,
0, 1, 0);
/*
* look at lighted sphere, matrix is not used
*/
guLookAtHilite(&dynamicp->dummy_mtx,
&(dynamicp->lookat[0]),
&(dynamicp->hilite[0]),
Atx, Aty, Atz,
0, 100, 0,
0, 1, 0,
32.0, 64.0, 32.0, /*
* lt0 direction
*/
1.0, 1.0, 1.0, /*
* not used
*/
32, 32); /*
* texture width
*/
break;
case FLY:
if (time > 31.0)
time = 0.0;
get_fp_position(time,
&Vpx, &Vpy, &Vpz,
&Atx, &Aty, &Atz,
&Upx, &Upy, &Upz);
guLookAt(&dynamicp->viewing,
Vpx, Vpy, Vpz,
Atx, Aty, Atz,
Upx, Upy, Upz);
/*
* look at lighted sphere, matrix is not used
*/
guLookAtHilite(&dynamicp->dummy_mtx,
&(dynamicp->lookat[0]),
&(dynamicp->hilite[0]),
Vpx, Vpy, Vpz,
Atx, Aty, Atz,
Upx, Upy, Upz,
32.0, 64.0, 32.0, /*
* lt0 direction
*/
1.0, 1.0, 1.0, /*
* not used
*/
32, 32); /*
* texture width
*/
time += (timeinc / 10.0);
break;
}
/*
* Set up segment registers
*/
gSPSegment(glistp++, DYNAMIC_SEGMENT,
(void *) osVirtualToPhysical(dynamicp));
gSPSegment(glistp++, PHYSICAL_SEGMENT, 0);
gSPSegment(glistp++, STATIC_SEGMENT,
(void *) osVirtualToPhysical(staticSegment));
gSPSegment(glistp++, TEXTURE_SEGMENT,
(void *) osVirtualToPhysical(textureSegment));
gSPSegment(glistp++, CFB_SEGMENT,
(void *) osVirtualToPhysical(info->cfb));
/*
* set pipeline mode, send BOWTIEVAL, set clipping frustrum ratio
*/
/*
gDPPipelineMode(glistp++, G_PM_1PRIMITIVE);
gSPTexture(glistp++, 0, 0, 0, 0, G_OFF);
gSPClipRatio(glistp++, FRUSTRATIO_2);
*/
/*
* Scale factor for W, keeps W at about 1.0 through divide
*/
gSPPerspNormalize(glistp++, pnorm);
/*
* Get static gfx commands
*/
gSPDisplayList(glistp++, &(gfxinit_dl[0]));
/*
* Display pieces of the scene
*/
set_user_modes();
set_display(dynamicp);
/*
* required
*/
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
assert((glistp - dynamicp->glist) < GFXDLSIZE);
/*
* Only write back dynamic structure, since this is only data
* in display list that changed.
*/
osWritebackDCache(&info->dp, (int)glistp - (int)&info->dp);
/*
* build graphics task
*/
t = &info->task;
BuildGraphicsTask(&t->list, dynamicp->glist,
(int) (glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Build scheduler task
*/
t->next = 0;
t->flags = OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_LAST_TASK |
OS_SC_SWAPBUFFER;
t->msgQ = &gfxFrameMsgQ;
t->msg = (OSMesg) & info->msg;
t->framebuffer = (void *) info->cfb;
osSendMesg(osScGetCmdQ(&sc), (OSMesg) t, OS_MESG_BLOCK);
}
/*
* Interpret Command Line options
*/
static void
parse_args(char *argstring)
{
int argc = 1,
i;
char *arglist[32],
**argv = arglist; /*
* max 32 args
*/
char *c,
*ptr;
if (argstring == NULL || argstring[0] == '\0')
return;
/*
* re-organize argstring to be like main(argv,argc)
*/
ptr = argstring;
while (*ptr != '\0') {
while (*ptr != '\0' && (*ptr == ' ')) {
*ptr = '\0';
ptr++;
}
if (*ptr != '\0')
arglist[argc++] = ptr;
while (*ptr != '\0' && (*ptr != ' ')) {
ptr++;
}
}
/*
* process the arguments:
*/
while ((argc > 1) && (argv[1][0] == '-')) {
switch (argv[1][1]) {
case 'd':
Debugflag = 1;
break;
case 'v':
Verbose = 1;
break;
case 's':
Silent = 1;
break;
case 'l':
Logging = 1;
break;
case 'g':
GbiDump = 1;
break;
case 't':
Trap = 1;
break;
default:
break;
}
argc--;
argv++;
}
}
/*
* Copy data from ROM to DRAM
*/
void
romCopy(char *src, char *dest, int len)
{
OSIoMesg dmaIoMesgBuf;
OSMesg dummyMesg;
osWritebackDCacheAll();
dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ;
dmaIoMesgBuf.dramAddr = dest;
dmaIoMesgBuf.devAddr = (u32)src;
dmaIoMesgBuf.size = len;
osEPiStartDma(handler, &dmaIoMesgBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, &dummyMesg, OS_MESG_BLOCK);
}
/*
* Initialize Audio
*/
static void
initAudio(ALHeap * hp)
{
ALBankFile *bankPtr;
int bankLen;
ALSynConfig c;
ALSeqpConfig seqc;
alHeapInit(hp, audioHeap, sizeof(audioHeap));
/*
* Load the bank file from ROM
*/
bankLen = _bankSegmentRomEnd - _bankSegmentRomStart;
bankPtr = alHeapAlloc(hp, 1, bankLen);
romCopy(_bankSegmentRomStart, (char *) bankPtr, bankLen);
alBnkfNew(bankPtr, _tableSegmentRomStart);
/*
* Load the sequence file from ROM
*/
seqLen = _seqSegmentRomEnd - _seqSegmentRomStart;
seqPtr = alHeapAlloc(hp, 1, seqLen);
romCopy(_seqSegmentRomStart, seqPtr, seqLen);
/*
* Create the Audio Manager
*/
c.maxVVoices = MAX_VOICES;
c.maxPVoices = MAX_VOICES;
c.maxUpdates = MAX_UPDATES;
c.dmaproc = 0; /*
* audio mgr will fill this in
*/
c.fxType = AL_FX_SMALLROOM;
c.outputRate = osAiSetFrequency(32000);
c.heap = hp;
amCreateAudioMgr(&c, AUDIO_PRIORITY);
/*
* Create the sequence and the sequence player
*/
seqc.maxVoices = MAX_VOICES;
seqc.maxEvents = MAX_EVENTS;
seqc.maxChannels = 16;
seqc.heap = hp;
seqc.initOsc = 0;
seqc.updateOsc = 0;
seqc.stopOsc = 0;
#ifdef _DEBUG
seqc.debugFlags = NO_SOUND_ERR_MASK;
#endif
seqp = alHeapAlloc(hp, 1, sizeof(ALSeqPlayer));
alSeqpNew(seqp, &seqc);
seq = alHeapAlloc(hp, 1, sizeof(ALSeq));
alSeqNew(seq, seqPtr, seqLen);
alSeqNewMarker(seq, &seqStart, 0);
alSeqNewMarker(seq, &seqEnd, -1);
alSeqpLoop(seqp, &seqStart, &seqEnd, -1);
alSeqpSetSeq(seqp, seq);
alSeqpSetBank(seqp, bankPtr->bankArray[0]);
}
/*
*
* Return the lowest number controller connected to system
*/
static int
initControllers()
{
OSMesgQueue tempMsgQ;
OSMesg tempMsg;
int i;
u8 pattern;
osCreateMesgQueue(&tempMsgQ, &tempMsg, 1);
osSetEventMesg(OS_EVENT_SI, &tempMsgQ, (OSMesg) 1);
osContInit(&tempMsgQ, &pattern, &statusdata[0]);
for (i = 0; i < MAXCONTROLLERS; i++) {
if ((pattern & (1 << i)) &&
!(statusdata[i].errno & CONT_NO_RESPONSE_ERROR))
return i;
}
return -1;
}
/*
* Build 3-D Graphics Task List
*/
static void
BuildGraphicsTask(OSTask * tlistp, Gfx * data_ptr, u32 data_size)
{
tlistp->t.type = M_GFXTASK;
tlistp->t.flags = OS_TASK_DP_WAIT;
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int) rspbootTextEnd -
(int) rspbootTextStart);
/*
* SP output over XBUS to DP:
*/
tlistp->t.ucode = (u64 *) gspFast3DTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3DDataStart;
if (Trap) {
tlistp->t.ucode = (u64 *) gspFast3D_dramTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3D_dramDataStart;
}
tlistp->t.ucode_size = SP_UCODE_SIZE;
tlistp->t.ucode_data_size = SP_UCODE_DATA_SIZE;
tlistp->t.dram_stack = (u64 *) &(dram_stack[0]);
tlistp->t.dram_stack_size = SP_DRAM_STACK_SIZE8;
tlistp->t.output_buff = (u64 *) 0x0;
tlistp->t.output_buff_size = (u64 *) 0x0;
if (Trap) {
tlistp->t.output_buff = (u64 *) rdp_output;
tlistp->t.output_buff_size = (u64 *) &(rdp_output_len);
}
tlistp->t.yield_data_ptr = (u64 *) gfxYieldBuf;
tlistp->t.yield_data_size = OS_YIELD_DATA_SIZE;
/*
* initial display list:
*/
tlistp->t.data_ptr = (u64 *) data_ptr;
tlistp->t.data_size = data_size;
if(GbiDump) {
guParseGbiDL(tlistp->t.data_ptr, tlistp->t.data_size, 0);
osExit();
}
}
/*
* Build Line Task List
*/
#ifdef LATER
static void
BuildLineTask(OSTask * tlistp, int draw_buffer)
{
tlistp->t.type = M_GFXTASK;
tlistp->t.flags = /*
* OS_TASK_DP_WAIT
*/ 0x0;
tlistp->t.ucode_boot = (unsigned long long *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int) rspbootTextEnd -
(int) rspbootTextStart);
tlistp->t.ucode = (unsigned long long *) gspLine3DTextStart;
tlistp->t.ucode_data = (unsigned long long *) gspLine3DDataStart;
if (Trap) {
tlistp->t.ucode = (unsigned long long *) gspLine3D_dramTextStart;
tlistp->t.ucode_data = (unsigned long long *) gspLine3D_dramDataStart;
}
tlistp->t.ucode_size = 4096;
tlistp->t.ucode_data_size = 2048;
tlistp->t.dram_stack = (unsigned long long *) &(dram_stack[0]);
tlistp->t.dram_stack_size = SP_DRAM_STACK_SIZE8;
tlistp->t.output_buff = (unsigned long long *) 0x0;
tlistp->t.output_buff_size = (unsigned long long *) 0x0;
if (Trap) {
tlistp->t.output_buff = (unsigned long long *) rdp_output;
tlistp->t.output_buff_size = (unsigned long long *) &(rdp_output_len);
}
/*
* initial display list:
*/
tlistp->t.data_ptr = (unsigned long long *)
dynamicBuffer[draw_buffer].lnlist;
tlistp->t.data_size = ((int) (lnlistp - dynamicBuffer[draw_buffer].lnlist) *
sizeof(Gfx));
}
#endif /* LATER */
/*
* Set User-Defined Attributes
*/
static void
set_user_modes(void)
{
gSPSetGeometryMode(glistp++, G_SHADE | G_ZBUFFER);
gSPTexture(glistp++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
if (ModeEn & M_RGBDITHER) {
gDPSetColorDither(glistp++, G_CD_BAYER);
} else {
gDPSetColorDither(glistp++, G_CD_DISABLE);
}
if (ModeEn & M_BFCULL) {
gSPSetGeometryMode(glistp++, G_CULL_BACK);
} else {
gSPClearGeometryMode(glistp++, G_CULL_BACK);
}
if (ModeEn & M_TEXPERSP) {
gDPSetTexturePersp(glistp++, G_TP_PERSP);
} else {
gDPSetTexturePersp(glistp++, G_TP_NONE);
}
if (ModeEn & M_TEXBILERP) {
gDPSetTextureFilter(glistp++, G_TF_BILERP);
} else {
gDPSetTextureFilter(glistp++, G_TF_POINT);
}
}
/*
* Determine what to display
*/
static void
set_display(Dynamic * dynamicp)
{
if (DisplayEn & D_MOUNTAINS)
gSPDisplayList(glistp++, &(relax0_dl[0]));
if (DisplayEn & D_POOL)
gSPDisplayList(glistp++, &(relax1_dl[0]));
if (DisplayEn & D_ORB) {
gSPLookAt(glistp++, &(RSPdynamic.lookat[0]));
gSPDisplayList(glistp++, ltsphere_att_dl);
gDPSetHilite1Tile(glistp++, G_TX_RENDERTILE, dynamicp->hilite, 32, 32);
gSPDisplayList(glistp++, ltsphere_dl);
}
if (DisplayEn & D_CLOCK) {
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gDPSetTexturePersp(glistp++, G_TP_NONE);
do_clock(&glistp);
}
}