controller.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
#include <ultra64.h>
/* app specific includes */
#include "tile_rect.h"
#define CURSOR_SPEED 0.10
#define CURSOR_ACCEL 0.01
#define CURSOR_THRESH 30
OSMesgQueue controllerMsgQ;
OSMesg controllerMsgBuf;
OSContStatus statusdata[MAXCONTROLLERS];
OSContPad controllerdata[MAXCONTROLLERS];
static u16 ActiveController;
static u16 button;
static u16 lastbutton;
static s16 stickX, stickY;
static s16 deltaX, deltaY;
static u16 press, press_up, press_down;
/*
* Extern'd data
*/
float CursorX, CursorY;
int ButtonA;
int FilterEn;
/*
*
* Return the lowest number controller connected to system
*/
int initControllers( void )
{
int i;
u8 pattern;
OSMesgQueue serialMsgQ;
OSMesg serialMsg;
CursorX = 0;
CursorY = 0;
deltaX = deltaY = 0;
osCreateMesgQueue(&serialMsgQ, &serialMsg, 1);
osSetEventMesg(OS_EVENT_SI, &serialMsgQ, (OSMesg)1);
osContInit(&serialMsgQ, &pattern, &statusdata[0]);
osCreateMesgQueue(&controllerMsgQ, &controllerMsgBuf, 1);
osSetEventMesg(OS_EVENT_SI, &controllerMsgQ, (OSMesg)0);
for (i = 0; i < MAXCONTROLLERS; i++) {
if ((pattern & (1<<i)) &&
!(statusdata[i].errno & CONT_NO_RESPONSE_ERROR)) {
ActiveController = i;
return i;
}
}
return -1;
}
void ReadController(void)
{
(void)osRecvMesg(&controllerMsgQ, NULL, OS_MESG_BLOCK);
osContGetReadData(controllerdata);
button = controllerdata[ActiveController].button;
stickX = controllerdata[ActiveController].stick_x;
stickY = controllerdata[ActiveController].stick_y;
press = lastbutton ^ button;
press_up = lastbutton & press;
press_down = button & press;
lastbutton = button;
if (stickX > 15)
{
CursorX += (stickX - 15) * CURSOR_SPEED + deltaX * CURSOR_ACCEL;
if((stickX - 15) > CURSOR_THRESH)
deltaX += (stickX - 15);
}
else if (stickX < -15)
{
CursorX += (stickX + 15) * CURSOR_SPEED + deltaX * CURSOR_ACCEL;
if((stickX + 15) < -CURSOR_THRESH)
deltaX += (stickX + 15);
}
else
{
deltaX = 0;
}
if (stickY > 15)
{
CursorY -= (stickY - 15) * CURSOR_SPEED + deltaY * CURSOR_ACCEL;
if ((stickY - 15) > CURSOR_THRESH)
deltaY += stickY - 15;
}
else if (stickY < -15)
{
CursorY -= (stickY + 15) * CURSOR_SPEED + deltaY * CURSOR_ACCEL;
if ((stickY + 15) < -CURSOR_THRESH)
deltaY += stickY + 15;
}
else
{
deltaY = 0;
}
if (press_down & CONT_A)
{
ButtonA = 1;
} else {
ButtonA = 0;
}
if (press_down & CONT_B)
{
FilterEn = 1 - FilterEn;
}
if (press_down & CONT_C)
{
CursorX = 0;
CursorY = 0;
}
if (press_down & CONT_F)
{
CursorX = 0;
CursorY = 0;
}
if (press_down & CONT_D)
{
CursorX = 0;
CursorY = 0;
}
if (press_down & CONT_E)
{
CursorX = 0;
CursorY = 0;
}
if (press_down & CONT_G)
{
CursorX = 0;
CursorY = 0;
}
if (press_down & CONT_START)
{
CursorX = 0;
CursorY = 0;
}
}