squatwalkstart.inc 5.21 KB
/********************************************************************************
						Ultra 64 MARIO Brothers

				 mario squat walk start animation data

			Copyright 1995 Nintendo co., ltd.  All rights reserved

							December 19, 1995
 ********************************************************************************/

static short mario_squat_walk_start_prm[]={
	    0,  105,  107,  115,  136,  153,  130,  105,
	   91,  -35,16383,-18320,-16955,-13437,-8626,-3385,
	 1425, 4943, 6308,-6854,-6559,-5799,-4759,-3626,
	-2586,-1826,-1531,-3287,-3508,-4077,-4854,-5702,
	-6479,-7048,-7269,-11867,-11925,-12074,-12278,-12500,
	-12704,-12853,-12910,18051,20842,28039,-27652,-16929,
	-7088,  109, 2900,-14243,-13810,-12695,-11169,-9506,
	-7980,-6865,-6432, 5159, 3445, -976,-7021,-13609,
	-19654,-24076,-25790,16437,15262,12231, 8087, 3572,
	 -571,-3602,-4777, 7065, 6650, 5579, 4115, 2520,
	 1056,  -13, -429,-1282,-1489,-2022,-2751,-3545,
	-4274,-4807,-5014,-11346,-11144,-10622,-9909,-9132,
	-8419,-7898,-7695,-8799,-12170,-20864,-32753,19828,
	 7939, -754,-4125,12049,11634,10564, 9100, 7506,
	 6042, 4972, 4557,13464,10862, 4151,-5025,-15023,
	-24199,-30910,32020,   18,   13,   -1,  -21,  -43,
	  -62,  -77,  -83, -207, -143,   22,  250,  497,
	  725,  891,  955,-14803,-14514,-13771,-12753,-11645,
	-10628,-9884,-9596,17662,17766,18034,18401,18801,
	19167,19436,19540,  643,  595,  471,  300,  115,
	  -54, -179, -227, 5449, 5430, 5382, 5317, 5246,
	 5181, 5133, 5115,29535,30018,31264,-32565,-30708,
	-29004,-27758,-27275,-1460,-1501,-1606,-1750,-1908,
	-2052,-2158,-2199,    0, -117, -419, -833,-1283,
	-1697,-1999,-2117,-17619,-17248,-16292,-14984,-13559,
	-12252,-11296,-10925,19540,19592,19726,19909,20109,
	20292,20426,20478,  601,  524,  326,   55, -239,
	 -510, -709, -785,-4827,-4919,-5156,-5480,-5833,
	-6158,-6395,-6487,30580,30908,31755,-32621,-31360,
	-30203,-29357,-29029,-32767,-32767,16753,-16545,-32767,
	-32767,16753,-16545,    0,   73,  196,  221,    0,
	 -888,-2127,-2753,    0,  -15,  -42,  -47,    0,
	  192,  460,  595,-9270,-8896,-8081,-7283,-6962,
	-7720,-9055,-9767,    0,  -41, -123, -185, -165,
	    0,  966, 1804,    0,   86,  259,  388,  345,
	    0,-2025,-3780,13551,12756,10726, 7993, 5086,
	 2536, -180,-1801,    0,   14,   38,   42,    0,
	 -172, -412, -533,    0,  -48, -128, -144,    0,
	  581, 1391, 1800,20717,21058,21937,23138,24447,
	26394,28658,29745
};
static short mario_squat_walk_start_tbl[]={
	    1,    0,	/* chn14_3_3translate x */
	    8,    1,	/* chn14_3_3 translate y */
	    1,    9,	/* chn14_3_3 translate z */
	    1,    0,	/* chn14_3_3 rotate x */
	    1,   10,	/* chn14_3_3 rotate y */
	    1,    0,	/* chn14_3_3 rotate z */
	    8,  291,	/* <m_waist>1_3_1 rotate x */
	    8,  299,	/* <m_waist>1_3_1 rotate y */
	    8,  307,	/* <m_waist>1_3_1 rotate z */
	    8,  267,	/* <m_body>1_1 rotate x */
	    8,  275,	/* <m_body>1_1 rotate y */
	    8,  283,	/* <m_body>1_1 rotate z */
	    8,  243,	/* <m_head>2_1 rotate x */
	    8,  251,	/* <m_head>2_1 rotate y */
	    8,  259,	/* <m_head>2_1 rotate z */

	    1,  239,	/* chn6_1 rotate x */
	    1,  240,	/* chn6_1 rotate y */
	    1,  241,	/* chn6_1 rotate z */
	    8,   43,	/* <m_larmA>1_1 rotate x */
	    8,   51,	/* <m_larmA>1_1 rotate y */
	    8,   59,	/* <m_larmA>1_1 rotate z */
	    1,    0,	/* <m_larmB>1_1 rotate x */
	    1,    0,	/* <m_larmB>1_1 rotate y */
	    8,   35,	/* <m_larmB>1_1 rotate z */
	    8,   11,	/* <m_lhand>1_1 rotate x */
	    8,   19,	/* <m_lhand>1_1 rotate y */
	    8,   27,	/* <m_lhand>1_1 rotate z */

	    1,  235,	/* chn10_1 rotate x */
	    1,  236,	/* chn10_1 rotate y */
	    1,  237,	/* chn10_1 rotate z */
	    8,   99,	/* <m_rarmA>1_1 rotate x */
	    8,  107,	/* <m_rarmA>1_1 rotate y */
	    8,  115,	/* <m_rarmA>1_1 rotate z */
	    1,    0,	/* <m_rarmB>1_1 rotate x */
	    1,    0,	/* <m_rarmB>1_1 rotate y */
	    8,   91,	/* <m_rarmB>1_1 rotate z */
	    8,   67,	/* <m_rhand>1_1 rotate x */
	    8,   75,	/* <m_rhand>1_1 rotate y */
	    8,   83,	/* <m_rhand>1_1 rotate z */

	    1,    0,	/* chn15_1 rotate x */
	    1,    0,	/* chn15_1 rotate y */
	    1,  238,	/* chn15_1 rotate z */
	    8,  211,	/* <m_llegA>1_1 rotate x */
	    8,  219,	/* <m_llegA>1_1 rotate y */
	    8,  227,	/* <m_llegA>1_1 rotate z */
	    1,    0,	/* <m_llegB>1_1 rotate x */
	    1,    0,	/* <m_llegB>1_1 rotate y */
	    8,  203,	/* <m_llegB>1_1 rotate z */
	    8,  179,	/* <m_ltoot>1_1 rotate x */
	    8,  187,	/* <m_ltoot>1_1 rotate y */
	    8,  195,	/* <m_ltoot>1_1 rotate z */

	    1,    0,	/* chn17_1 rotate x */
	    1,    0,	/* chn17_1 rotate y */
	    1,  242,	/* chn17_1 rotate z */
	    8,  155,	/* <m_rlegA>1_1 rotate x */
	    8,  163,	/* <m_rlegA>1_1 rotate y */
	    8,  171,	/* <m_rlegA>1_1 rotate z */
	    1,    0,	/* <m_rlegB>1_1 rotate x */
	    1,    0,	/* <m_rlegB>1_1 rotate y */
	    8,  147,	/* <m_rlegB>1_1 rotate z */
	    8,  123,	/* <m_rfoot>1_1 rotate x */
	    8,  131,	/* <m_rfoot>1_1 rotate y */
	    8,  139,	/* <m_rfoot>1_1 rotate z */
};
AnimeData animMarioSquatWalkStart = {
	 HMS_ANIM_ONETIME,			/* attribute       	 */
	 0,							/* syncro			 */
	 0,							/* start frame     	 */
	 0,							/* loop frame		 */
	 8,							/* number of frames	 */
	20,							/* number of joints	 */
	mario_squat_walk_start_prm,
	mario_squat_walk_start_tbl
};