seqplayer.c
35.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
/*====================================================================
* seqplayer.c
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*
* Notes:
*
* Controller Numbers:
* 1 Modulation
* 7 Volume
* 10 Pan
* 11 Expression
* 64 Sustain
* 121 Reset All Controllers
* 123 All Notes Off
*
* Registered Parameters
* 0 Pitch Bend Sensitivity
* 1 Fine Tuning
* 2 Coarse Tuning
*/
#include <libaudio.h>
#include <os_internal.h>
#include <ultraerror.h>
#include <assert.h>
#include "seqp.h"
#include "seq.h"
static ALMicroTime __seqpVoiceHandler(void *node);
static void __handleMIDIMsg(ALSeqPlayer *seqp, ALEvent *event);
static void __handleMetaMsg(ALSeqPlayer *seqp, ALEvent *event);
static void __handleNextSeqEvent(ALSeqPlayer *seqp);
static void __setUsptFromTempo(ALSeqPlayer *seqp, f32 tempo); /* sct 1/8/96 */
/*
* Sequence Player public functions
*/
void alSeqpNew(ALSeqPlayer *seqp, ALSeqpConfig *c)
{
s32 i;
ALEventListItem *items;
ALVoiceState *vs;
ALVoiceState *voices;
ALHeap *hp = c->heap;
/*
* initialize member variables
*/
seqp->bank = 0;
seqp->target = NULL;
seqp->drvr = &alGlobals->drvr;
seqp->chanMask = 0xff;
seqp->uspt = 488;
seqp->nextDelta = 0;
seqp->state = AL_STOPPED;
seqp->vol = 0x7FFF; /* full volume */
seqp->debugFlags = c->debugFlags;
seqp->frameTime = AL_USEC_PER_FRAME; /* should get this from driver */
seqp->curTime = 0;
seqp->initOsc = c->initOsc;
seqp->updateOsc = c->updateOsc;
seqp->stopOsc = c->stopOsc;
seqp->loopStart = 0;
seqp->loopEnd = 0;
seqp->loopCount = 0; /* -1 = loop forever, 0 = no loop */
seqp->nextEvent.type = AL_SEQP_API_EVT; /* start the voice handler "spinning" */
/*
* init the channel state
*/
seqp->maxChannels = c->maxChannels;
seqp->chanState = alHeapAlloc(hp, c->maxChannels, sizeof(ALChanState) );
__initChanState(seqp); /* sct 11/6/95 */
/*
* init the voice state array
*/
voices = alHeapAlloc(hp, c->maxVoices, sizeof(ALVoiceState));
seqp->vFreeList = 0;
for (i = 0; i < c->maxVoices; i++) {
vs = &voices[i];
vs->next = seqp->vFreeList;
seqp->vFreeList = vs;
}
seqp->vAllocHead = 0;
seqp->vAllocTail = 0;
/*
* init the event queue
*/
items = alHeapAlloc(hp, c->maxEvents, sizeof(ALEventListItem));
alEvtqNew(&seqp->evtq, items, c->maxEvents);
/*
* add ourselves to the driver
*/
seqp->node.next = NULL;
seqp->node.handler = __seqpVoiceHandler;
seqp->node.clientData = seqp;
alSynAddPlayer(&alGlobals->drvr, &seqp->node);
}
/*************************************************************
* private routines or driver callback routines
*************************************************************/
ALMicroTime __seqpVoiceHandler(void *node)
{
ALSeqPlayer *seqp = (ALSeqPlayer *) node;
ALEvent evt;
ALVoice *voice;
ALMicroTime delta;
ALVoiceState *vs;
void *oscState;
f32 oscValue;
u8 chan;
do {
switch (seqp->nextEvent.type) {
case (AL_SEQ_REF_EVT):
__handleNextSeqEvent(seqp);
break;
case (AL_SEQP_API_EVT):
evt.type = AL_SEQP_API_EVT;
alEvtqPostEvent(&seqp->evtq, (ALEvent *)&evt, seqp->frameTime);
break;
case (AL_NOTE_END_EVT):
voice = seqp->nextEvent.msg.note.voice;
alSynStopVoice(seqp->drvr, voice);
alSynFreeVoice(seqp->drvr, voice);
vs = (ALVoiceState *)voice->clientPrivate;
if(vs->flags)
__seqpStopOsc((ALSeqPlayer*)seqp,vs);
__unmapVoice(seqp, voice);
break;
case (AL_SEQP_ENV_EVT):
voice = seqp->nextEvent.msg.vol.voice;
vs = (ALVoiceState *)voice->clientPrivate;
if (vs->envPhase == AL_PHASE_ATTACK)
vs->envPhase = AL_PHASE_DECAY;
delta = seqp->nextEvent.msg.vol.delta;
vs->envGain = seqp->nextEvent.msg.vol.vol;
vs->envEndTime = seqp->curTime + delta;
alSynSetVol(seqp->drvr, voice, __vsVol(vs, seqp), delta);
break;
case (AL_TREM_OSC_EVT):
vs = seqp->nextEvent.msg.osc.vs;
oscState = seqp->nextEvent.msg.osc.oscState;
delta = (*seqp->updateOsc)(oscState,&oscValue);
vs->tremelo = (u8)oscValue;
alSynSetVol(seqp->drvr, &vs->voice, __vsVol(vs,seqp),
__vsDelta(vs,seqp->curTime));
evt.type = AL_TREM_OSC_EVT;
evt.msg.osc.vs = vs;
evt.msg.osc.oscState = oscState;
alEvtqPostEvent(&seqp->evtq, &evt, delta);
break;
case (AL_VIB_OSC_EVT):
vs = seqp->nextEvent.msg.osc.vs;
oscState = seqp->nextEvent.msg.osc.oscState;
chan = seqp->nextEvent.msg.osc.chan;
delta = (*seqp->updateOsc)(oscState,&oscValue);
vs->vibrato = oscValue;
alSynSetPitch(seqp->drvr, &vs->voice, vs->pitch * vs->vibrato
* seqp->chanState[chan].pitchBend);
evt.type = AL_VIB_OSC_EVT;
evt.msg.osc.vs = vs;
evt.msg.osc.oscState = oscState;
evt.msg.osc.chan = chan;
alEvtqPostEvent(&seqp->evtq, &evt, delta);
break;
case (AL_SEQP_MIDI_EVT):
__handleMIDIMsg(seqp, &seqp->nextEvent);
break;
case (AL_SEQP_META_EVT):
__handleMetaMsg(seqp, &seqp->nextEvent);
break;
case (AL_SEQP_PLAY_EVT):
if (seqp->state != AL_PLAYING)
{
seqp->state = AL_PLAYING;
__postNextSeqEvent(seqp); /* seqp must be AL_PLAYING before we call this routine. */
}
break;
case (AL_SEQP_STOP_EVT):
if ( seqp->state == AL_STOPPING )
{
for (vs = seqp->vAllocHead; vs != 0; vs = seqp->vAllocHead)
{
alSynStopVoice(seqp->drvr, &vs->voice);
alSynFreeVoice(seqp->drvr, &vs->voice);
if(vs->flags)
__seqpStopOsc((ALSeqPlayer*)seqp,vs);
__unmapVoice((ALSeqPlayer*)seqp, &vs->voice);
}
seqp->curTime = 0;
seqp->state = AL_STOPPED;
/* alEvtqFlush(&seqp->evtq); - Don't flush event
queue anymore. */
/* sct 1/3/96 - Don't overwrite nextEvent with
AL_SEQP_API_EVT or set nextDelta to
AL_USEC_PER_FRAME since we're not stopping event
processing. */
/* sct 1/3/96 - Don't return here since we keep
processing events as usual. */
}
break;
case (AL_SEQP_STOPPING_EVT):
if (seqp->state == AL_PLAYING)
{
/*
* sct 12/29/95 - Remove events associated with the
* stopping sequence. Note that flushing
* AL_SEQP_MIDI_EVTs may flush events that were
* posted after the call to alSeqpStop, so the
* application must queue these events either when
* the player is fully stopped, or when it is
* playing.
*/
alEvtqFlushType(&seqp->evtq, AL_SEQ_REF_EVT);
alEvtqFlushType(&seqp->evtq, AL_SEQP_MIDI_EVT);
/*
* sct 1/3/96 - Check to see which voices need to be
* killed and release them. Unkilled voices should
* have note end events occurring prior to
* KILL_TIME.
*/
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next)
{
if (__voiceNeedsNoteKill (seqp, &vs->voice, KILL_TIME))
__seqpReleaseVoice(seqp, &vs->voice, KILL_TIME);
}
seqp->state = AL_STOPPING;
evt.type = AL_SEQP_STOP_EVT;
alEvtqPostEvent(&seqp->evtq, &evt, AL_EVTQ_END);
}
break;
case (AL_SEQP_VOL_EVT):
seqp->vol = seqp->nextEvent.msg.spvol.vol;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
alSynSetVol(seqp->drvr, &vs->voice, __vsVol(vs, seqp),
__vsDelta(vs, seqp->curTime));
}
break;
case (AL_SEQP_LOOP_EVT):
seqp->loopStart = seqp->nextEvent.msg.loop.start;
seqp->loopEnd = seqp->nextEvent.msg.loop.end;
seqp->loopCount = seqp->nextEvent.msg.loop.count;
break;
case (AL_SEQP_PRIORITY_EVT):
chan = seqp->nextEvent.msg.sppriority.chan;
seqp->chanState[chan].priority = seqp->nextEvent.msg.sppriority.priority;
break;
case (AL_SEQP_SEQ_EVT):
#ifdef _DEBUG
assert(seqp->state != AL_PLAYING); /* Must be done playing to change sequences. */
#endif
seqp->target = seqp->nextEvent.msg.spseq.seq;
__setUsptFromTempo (seqp, 500000.0);
if (seqp->bank)
__initFromBank(seqp, seqp->bank);
break;
case (AL_SEQP_BANK_EVT):
#ifdef _DEBUG
assert(seqp->state == AL_STOPPED); /* Must be fully stopped to change banks. */
#endif
seqp->bank = seqp->nextEvent.msg.spbank.bank;
__initFromBank(seqp, seqp->bank);
break;
/* sct 11/6/95 - these events should now be handled by __handleNextSeqEvent */
case (AL_SEQ_END_EVT):
case (AL_TEMPO_EVT):
case (AL_SEQ_MIDI_EVT):
#ifdef _DEBUG
assert(FALSE);
#endif
break;
}
seqp->nextDelta = alEvtqNextEvent (&seqp->evtq, &seqp->nextEvent);
} while (seqp->nextDelta == 0);
/*
* assume that next callback won't be more than half an hour away
*/
seqp->curTime += seqp->nextDelta; /* Update the player's current time. */
return seqp->nextDelta;
}
/*
Calculates the delta time in ticks until the next sequence
event taking into account loop points, and posts a
sequence reference event with the time in usecs.
Does nothing if the sequence player is not playing or there
is no target sequence.
sct 11/7/95
*/
void __postNextSeqEvent(ALSeqPlayer *seqp)
{
ALEvent evt;
s32 deltaTicks;
ALSeq *seq = seqp->target;
/* sct 1/5/96 - Do nothing if we're not playing or don't have a target sequence. */
if ((seqp->state != AL_PLAYING) || (seq == NULL))
return;
/* Get the next event time in ticks. */
/* If false is returned, then there is no next delta (ie. end of sequence reached). */
if (!__alSeqNextDelta(seq, &deltaTicks))
return;
/* Handle loops. */
if (seqp->loopCount)
{
/* Assume that the loop end falls on a MIDI event. Delta time
will be correct even if we loop */
if (alSeqGetTicks(seq) + deltaTicks >= seqp->loopEnd->curTicks)
{
alSeqSetLoc(seq, seqp->loopStart);
if (seqp->loopCount != -1)
seqp->loopCount--;
}
}
evt.type = AL_SEQ_REF_EVT;
alEvtqPostEvent(&seqp->evtq, &evt, deltaTicks * seqp->uspt);
}
/*
Call this routine to handle the next event in the sequence.
Assumes that the next sequence event is scheduled to be processed
immediately since it does not check the event's tick time.
sct 11/7/95
*/
static void
__handleNextSeqEvent(ALSeqPlayer *seqp)
{
ALEvent evt;
/* sct 1/5/96 - Do nothing if we don't have a target sequence. */
if (seqp->target == NULL)
return;
alSeqNextEvent(seqp->target, &evt);
switch (evt.type)
{
case AL_SEQ_MIDI_EVT:
__handleMIDIMsg(seqp, &evt);
__postNextSeqEvent(seqp);
break;
case AL_TEMPO_EVT:
__handleMetaMsg(seqp, &evt);
__postNextSeqEvent(seqp);
break;
case AL_SEQ_END_EVT:
seqp->state = AL_STOPPING;
evt.type = AL_SEQP_STOP_EVT;
alEvtqPostEvent(&seqp->evtq, &evt, AL_EVTQ_END);
break;
default:
#ifdef _DEBUG
assert(FALSE); /* Sequence event type not supported. */
#endif
break;
}
}
void __handleMIDIMsg(ALSeqPlayer *seqp, ALEvent *event)
{
ALVoice *voice;
ALVoiceState *vs;
s32 status;
u8 chan;
u8 key;
u8 vel;
u8 byte1;
u8 byte2;
ALMIDIEvent *midi = &event->msg.midi;
s16 vol;
ALEvent evt;
ALMicroTime deltaTime;
ALVoiceState *vstate;
ALPan pan;
ALFxRef fxref;
#ifdef _DEBUG
/* sct 12/15/95 - Fixed assert to also allow seqp midi event types. */
assert(event->type == AL_SEQ_MIDI_EVT || event->type == AL_SEQP_MIDI_EVT);
#endif
status = midi->status & AL_MIDI_StatusMask;
chan = midi->status & AL_MIDI_ChannelMask;
byte1 = key = midi->byte1;
byte2 = vel = midi->byte2;
switch (status) {
case (AL_MIDI_NoteOn):
if (vel != 0) { /* a real note on */
ALVoiceConfig config;
ALSound *sound;
s16 cents;
f32 pitch,oscValue;
u8 fxmix;
void *oscState;
ALInstrument *inst;
/* If we're not playing, don't process note ons. */
if (seqp->state != AL_PLAYING)
break;
sound = __lookupSoundQuick(seqp, key, vel, chan);
ALFlagFailIf(!sound, seqp->debugFlags & NO_SOUND_ERR_MASK,
ERR_ALSEQP_NO_SOUND);
config.priority = seqp->chanState[chan].priority;
config.fxBus = 0;
config.unityPitch = 0;
vstate = __mapVoice(seqp, key, vel, chan);
ALFlagFailIf(!vstate, seqp->debugFlags & NO_VOICE_ERR_MASK,
ERR_ALSEQP_NO_VOICE );
voice = &vstate->voice;
alSynAllocVoice(seqp->drvr, voice, &config);
/*
* set up the voice state structure
*/
vstate->sound = sound;
vstate->envPhase = AL_PHASE_ATTACK;
if (seqp->chanState[chan].sustain > AL_SUSTAIN)
vstate->phase = AL_PHASE_SUSTAIN;
else
vstate->phase = AL_PHASE_NOTEON;
cents = (key - sound->keyMap->keyBase) * 100
+ sound->keyMap->detune;
vstate->pitch = alCents2Ratio(cents);
vstate->envGain = sound->envelope->attackVolume;
vstate->envEndTime = seqp->curTime +
sound->envelope->attackTime;
/*
* setup tremelo and vibrato if active
*/
vstate->flags = 0;
inst = seqp->chanState[chan].instrument;
oscValue = (f32)AL_VOL_FULL; /* set this as a default */
if(inst->tremType)
{
if(seqp->initOsc)
{
deltaTime = (*seqp->initOsc)(&oscState,&oscValue,
inst->tremType,
inst->tremRate,
inst->tremDepth,
inst->tremDelay);
if(deltaTime) /* if deltaTime = zero, don't run osc */
{
evt.type = AL_TREM_OSC_EVT;
evt.msg.osc.vs = vstate;
evt.msg.osc.oscState = oscState;
alEvtqPostEvent(&seqp->evtq, &evt, deltaTime);
vstate->flags |= 0x01; /* set tremelo flag bit */
}
}
}
/* will default if not changed by initOsc */
vstate->tremelo = (u8)oscValue;
oscValue = 1.0f; /* set this as a default */
if(inst->vibType)
{
if(seqp->initOsc)
{
deltaTime = (*seqp->initOsc)(&oscState,&oscValue,
inst->vibType,
inst->vibRate,
inst->vibDepth,
inst->vibDelay);
if(deltaTime) /* if deltaTime = zero,don't run osc. */
{
evt.type = AL_VIB_OSC_EVT;
evt.msg.osc.vs = vstate;
evt.msg.osc.oscState = oscState;
evt.msg.osc.chan = chan;
alEvtqPostEvent(&seqp->evtq, &evt, deltaTime);
vstate->flags |= 0x02; /* set the vibrato flag bit */
}
}
}
/* will default if not changed by initOsc */
vstate->vibrato = oscValue;
/*
* calculate the note on parameters
*/
pitch = vstate->pitch * seqp->chanState[chan].pitchBend *
vstate->vibrato;
fxmix = seqp->chanState[chan].fxmix;
pan = __vsPan(vstate, seqp);
vol = __vsVol(vstate, seqp);
deltaTime = sound->envelope->attackTime;
alSynStartVoiceParams(seqp->drvr, voice, sound->wavetable,
pitch, vol, pan, fxmix, deltaTime);
/*
* set up callbacks for envelope
*/
evt.type = AL_SEQP_ENV_EVT;
evt.msg.vol.voice = voice;
evt.msg.vol.vol = sound->envelope->decayVolume;
evt.msg.vol.delta = sound->envelope->decayTime;
deltaTime = sound->envelope->attackTime;
alEvtqPostEvent(&seqp->evtq, &evt, deltaTime);
break;
}
/*
* NOTE: intentional fall-through for note on with zero
* velocity
*/
case (AL_MIDI_NoteOff):
vstate = __lookupVoice(seqp, key, chan);
ALFlagFailIf(!vstate, (seqp->debugFlags & NOTE_OFF_ERR_MASK),
ERR_ALSEQP_OFF_VOICE );
if (vstate->phase == AL_PHASE_SUSTAIN)
vstate->phase = AL_PHASE_SUSTREL;
else {
vstate->phase = AL_PHASE_RELEASE;
__seqpReleaseVoice(seqp, &vstate->voice,
vstate->sound->envelope->releaseTime);
}
break;
case (AL_MIDI_PolyKeyPressure):
/*
* Aftertouch per key (hardwired to volume). Note that
* aftertouch affects only notes that are already
* sounding.
*/
vstate = __lookupVoice(seqp, key, chan);
ALFailIf(!vstate, ERR_ALSEQP_POLY_VOICE );
vstate->velocity = byte2;
alSynSetVol(seqp->drvr, &vstate->voice, __vsVol(vstate, seqp),
__vsDelta(vstate, seqp->curTime));
break;
case (AL_MIDI_ChannelPressure):
/*
* Aftertouch per channel (hardwired to volume). Note that
* aftertouch affects only notes that are already
* sounding.
*/
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if (vs->channel == chan) {
vs->velocity = byte1;
alSynSetVol(seqp->drvr, &vs->voice, __vsVol(vs, seqp),
__vsDelta(vs, seqp->curTime));
}
}
break;
case (AL_MIDI_ControlChange):
switch (byte1) {
case (AL_MIDI_PAN_CTRL):
seqp->chanState[chan].pan = byte2;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if (vs->channel == chan) {
pan = __vsPan(vs, seqp);
alSynSetPan(seqp->drvr, &vs->voice, pan);
}
}
break;
case (AL_MIDI_VOLUME_CTRL):
seqp->chanState[chan].vol = byte2;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if ((vs->channel == chan) &&
(vs->envPhase != AL_PHASE_RELEASE))
{
vol = __vsVol(vs, seqp);
alSynSetVol(seqp->drvr, &vs->voice, vol,
__vsDelta(vs, seqp->curTime));
}
}
break;
case (AL_MIDI_PRIORITY_CTRL):
/* leave current voices where they are */
seqp->chanState[chan].priority = byte2;
break;
case (AL_MIDI_SUSTAIN_CTRL):
seqp->chanState[chan].sustain = byte2;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if ((vs->channel == chan) &&
(vs->phase != AL_PHASE_RELEASE)) {
if ( byte2 > AL_SUSTAIN ) {
/*
* sustain pedal down
*/
if (vs->phase == AL_PHASE_NOTEON)
vs->phase = AL_PHASE_SUSTAIN;
} else {
/*
* sustain pedal up
*/
if (vs->phase == AL_PHASE_SUSTAIN)
vs->phase = AL_PHASE_NOTEON;
else if(vs->phase == AL_PHASE_SUSTREL) {
vs->phase = AL_PHASE_RELEASE;
__seqpReleaseVoice(seqp, &vs->voice,
vs->sound->envelope->releaseTime);
}
}
}
}
break;
case (AL_MIDI_FX1_CTRL):
seqp->chanState[chan].fxmix = byte2;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if (vs->channel == chan) {
alSynSetFXMix(seqp->drvr, &vs->voice, byte2);
}
}
break;
case (AL_MIDI_FX_CTRL_0):
case (AL_MIDI_FX_CTRL_1):
case (AL_MIDI_FX_CTRL_2):
case (AL_MIDI_FX_CTRL_3):
case (AL_MIDI_FX_CTRL_4):
case (AL_MIDI_FX_CTRL_5):
case (AL_MIDI_FX_CTRL_6):
case (AL_MIDI_FX_CTRL_7):
#if 0 /* fx control not implemented */
fxref = alSynGetFXRef(seqp->drvr, 0, 0);
if (fxref)
alSynSetFXParam(seqp->drvr, fxref, (s16)byte1, (void *)byte2);
break;
#endif
case (AL_MIDI_FX3_CTRL):
default:
break;
}
break;
case (AL_MIDI_ProgramChange):
/* sct 1/16/96 - We must have a valid bank in order to process the program change. */
#ifdef _DEBUG
assert(seqp->bank != NULL);
#endif
if (key < seqp->bank->instCount) {
ALInstrument *inst = seqp->bank->instArray[key];
__setInstChanState(seqp, inst, chan); /* sct 11/6/95 */
}
#ifdef _DEBUG
else
__osError(ERR_ALSEQPINVALIDPROG, 2, key, seqp->bank->instCount);
#endif
break;
case (AL_MIDI_PitchBendChange):
{
s32 bendVal;
f32 bendRatio;
s32 cents;
/*
* get 14-bit unsigned midi value
*/
bendVal = ( (byte2 << 7) + byte1) - 8192;
/*
* calculate pitch bend in cents
*/
cents = (seqp->chanState[chan].bendRange * bendVal)/8192;
/*
* calculate the corresponding ratio
*/
bendRatio = alCents2Ratio(cents);
seqp->chanState[chan].pitchBend = bendRatio;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if (vs->channel == chan) {
alSynSetPitch(seqp->drvr, &vs->voice,
vs->pitch * bendRatio * vs->vibrato);
}
}
}
break;
default:
#ifdef _DEBUG
__osError(ERR_ALSEQPUNKNOWNMIDI, 1, status);
#endif
break;
}
}
void __handleMetaMsg(ALSeqPlayer *seqp, ALEvent *event)
{
ALTempoEvent *tevt = &event->msg.tempo;
ALEvent evt;
s32 tempo;
if (event->msg.tempo.status == AL_MIDI_Meta)
{
if (event->msg.tempo.type == AL_MIDI_META_TEMPO)
{
tempo =
(tevt->byte1 << 16) |
(tevt->byte2 << 8) |
(tevt->byte3 << 0);
__setUsptFromTempo (seqp, (f32)tempo); /* sct 1/8/96 */
}
}
}
ALVoiceState *__mapVoice(ALSeqPlayer *seqp, u8 key, u8 vel, u8 channel)
{
ALVoiceState *vs = seqp->vFreeList;
if (vs) {
seqp->vFreeList = vs->next;
vs->next = 0;
if (!seqp->vAllocHead)
seqp->vAllocHead = vs;
else
seqp->vAllocTail->next = vs;
seqp->vAllocTail = vs;
vs->channel = channel;
vs->key = key;
vs->velocity = vel;
vs->voice.clientPrivate = vs;
}
return vs;
}
void __unmapVoice(ALSeqPlayer *seqp, ALVoice *voice)
{
ALVoiceState *prev = 0;
ALVoiceState *vs;
/*
* we could use doubly linked lists here and save some code and
* execution time, but time spent here in negligible, so it won't
* make much difference.
*/
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if (&vs->voice == voice) {
if (prev)
prev->next = vs->next;
else
seqp->vAllocHead = vs->next;
if (vs == seqp->vAllocTail) {
seqp->vAllocTail = prev;
}
vs->next = seqp->vFreeList;
seqp->vFreeList = vs;
return;
}
prev = vs;
}
#ifdef _DEBUG
__osError(ERR_ALSEQPUNMAP, 1, voice);
#endif
}
ALVoiceState *__lookupVoice(ALSeqPlayer *seqp, u8 key, u8 channel)
{
ALVoiceState *vs;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next) {
if ((vs->key == key) && (vs->channel == channel) &&
(vs->phase != AL_PHASE_RELEASE) && (vs->phase != AL_PHASE_SUSTREL))
return vs;
}
return 0;
}
#if 0
ALSound *__lookupSound(ALSeqPlayer *seqp, u8 key, u8 vel, u8 chan)
{
s32 i;
ALInstrument *inst = seqp->chanState[chan].instrument;
ALSound *snd = 0;
for (i = 0; i < inst->soundCount; i++) {
ALSound *sound = inst->soundArray[i];
ALKeyMap *keymap = sound->keyMap;
if ((key >= keymap->keyMin) && (key <= keymap->keyMax) &&
(vel >= keymap->velocityMin) && (vel <= keymap->velocityMax)) {
snd = sound;
break;
}
}
return snd;
}
#endif
ALSound *__lookupSoundQuick(ALSeqPlayer *seqp, u8 key, u8 vel, u8 chan)
{
ALInstrument *inst = seqp->chanState[chan].instrument;
s32 l = 1;
s32 r = inst->soundCount;
s32 i;
ALKeyMap *keymap;
#ifdef _DEBUG
assert(inst != NULL); /* sct 10/31/95 - If inst is NULL, then the seqp probably wasn't setup correctly. */
#endif
while (r >= l) {
i = (l+r)/2;
keymap = inst->soundArray[i-1]->keyMap;
if ((key >= keymap->keyMin) && (key <= keymap->keyMax) &&
(vel >= keymap->velocityMin) && (vel <= keymap->velocityMax)) {
return inst->soundArray[i-1];
} else if ((key < keymap->keyMin) ||
((vel < keymap->velocityMin) && (key <= keymap->keyMax))) {
r = i - 1;
} else {
l = i + 1;
}
}
return 0;
}
/*
* __vsVol calculates the target volume for the voice based on the
* note on velocity, envelope, sampleVolume and controller.
*/
s16 __vsVol(ALVoiceState *vs, ALSeqPlayer *seqp)
{
u32 t1,t2;
t1 = (vs->tremelo*vs->velocity*vs->envGain) >> 6;
t2 = (vs->sound->sampleVolume*seqp->vol*
seqp->chanState[vs->channel].vol) >> 14;
t1 *= t2;
t1 >>= 15;
return( (s16)t1 );
}
ALMicroTime __vsDelta(ALVoiceState *vs, ALMicroTime t)
{
/*
* If we are interrupting a previously set envelope segment, we
* need to recalculate the segment end time given the current
* time. Note: this routine assumes that the voice is currently
* playing.
*/
s32 delta = vs->envEndTime - t;
if (delta >= 0) {
return delta;
} else {
return AL_GAIN_CHANGE_TIME;
}
}
ALPan __vsPan(ALVoiceState *vs, ALSeqPlayer *seqp)
{
s32 tmp;
tmp = seqp->chanState[vs->channel].pan - AL_PAN_CENTER +
vs->sound->samplePan;
tmp = MAX(tmp, AL_PAN_LEFT);
tmp = MIN(tmp, AL_PAN_RIGHT);
return (ALPan) tmp;
}
#ifdef IMPLEMENTED
s32 seqpGetVoices(SEQP *seqp);
s32 seqpSetVoices(SEQP *seqp, s32 numvoices);
u16 seqpGetChannelMask(SEQP *seqp);
s32 seqpSetChannelMask(SEQP *seqp, u16 bitmask);
#endif
void __seqpReleaseVoice(ALSeqPlayer *seqp, ALVoice *voice,
ALMicroTime deltaTime)
{
ALEvent evt;
ALVoiceState *vs = (ALVoiceState *)voice->clientPrivate;
/*
* if in attack phase, remove all pending volume
* events for this voice from the queue
*/
if (vs->envPhase == AL_PHASE_ATTACK) {
ALLink *thisNode;
ALLink *nextNode;
ALEventListItem *thisItem, *nextItem;
thisNode = seqp->evtq.allocList.next;
while( thisNode != 0 ) {
nextNode = thisNode->next;
thisItem = (ALEventListItem *)thisNode;
nextItem = (ALEventListItem *)nextNode;
if (thisItem->evt.type == AL_SEQP_ENV_EVT) {
if(thisItem->evt.msg.vol.voice == voice) {
if( nextItem )
nextItem->delta += thisItem->delta;
alUnlink(thisNode);
alLink(thisNode, &seqp->evtq.freeList);
}
}
thisNode = nextNode;
}
}
vs->velocity = 0;
vs->envPhase = AL_PHASE_RELEASE;
vs->envGain = 0;
vs->envEndTime = seqp->curTime + deltaTime;
alSynSetPriority(seqp->drvr, voice, 0); /* make candidate for stealing */
alSynSetVol(seqp->drvr, voice, 0, deltaTime);
evt.type = AL_NOTE_END_EVT;
evt.msg.note.voice = voice;
alEvtqPostEvent(&seqp->evtq, &evt, deltaTime);
}
/*
This special purpose routine is called only when processing
a stopping event in order to properly kill all active voices.
The routine searches through the seqp's event queue for an
AL_NOTE_END_EVT for the given voice. If the event's execution
time is greater than kill time, it removes the event from the
event queue and returns true that it needs to kill the voice.
Otherwise, if the event's time is less than the kill time, it
returns false that the voice needs to be killed.
sct 1/3/96
*/
#define VOICENEEDSNOTEKILL_DEBUG _DEBUG_INTERNAL&&0 /* For debugging voiceNeedsNoteKill routine. */
char __voiceNeedsNoteKill (ALSeqPlayer *seqp, ALVoice *voice, ALMicroTime killTime)
{
ALLink *thisNode;
ALLink *nextNode;
ALEventListItem *thisItem;
ALMicroTime itemTime = 0;
char needsNoteKill = TRUE;
#if VOICENEEDSNOTEKILL_DEBUG
alEvtqPrintAllocEvts (&seqp->evtq);
#endif
thisNode = seqp->evtq.allocList.next;
while (thisNode != 0)
{
nextNode = thisNode->next;
thisItem = (ALEventListItem *)thisNode;
itemTime += thisItem->delta;
if (thisItem->evt.type == AL_NOTE_END_EVT)
{
if (thisItem->evt.msg.note.voice == voice)
{
if (itemTime > killTime)
{
if ((ALEventListItem *)nextNode)
((ALEventListItem *)nextNode)->delta += thisItem->delta;
alUnlink(thisNode);
alLink(thisNode, &seqp->evtq.freeList);
}
else
needsNoteKill = FALSE;
break;
}
}
thisNode = nextNode;
}
#if VOICENEEDSNOTEKILL_DEBUG
if (thisNode)
osSyncPrintf("vox 0x%0x: end time %d kill time %d\n\n", voice, itemTime, killTime);
else
osSyncPrintf("vox 0x%0x: not found\n\n", voice);
alEvtqPrintAllocEvts (&seqp->evtq);
#endif
return needsNoteKill;
}
void __initFromBank(ALSeqPlayer *seqp, ALBank *b)
{
/*
* init the chanState with the default instrument
*/
s32 i;
ALInstrument *inst = 0;
/* set to the first available instrument. */
for(i = 0; !inst ; i++)
inst = b->instArray[i];
/* sct 11/6/95 - Setup the channel state for the given instrument. */
/* There is some wasted effort here since both calls the same state vars */
/* but it's safer. */
for (i = 0; i < seqp->maxChannels; i++) {
__resetPerfChanState(seqp, i);
__setInstChanState(seqp, inst, i);
}
if (b->percussion) {
__resetPerfChanState(seqp, i);
__setInstChanState(seqp, b->percussion, 9);
}
}
/*
sct 11/6/95 - Call this whenever a new instrument gets assigned to a channel
such as when changing banks or in response to a MIDI program change event.
Currently also gets called when changing sequences.
*/
void __setInstChanState(ALSeqPlayer *seqp, ALInstrument *inst, s32 chan)
{
seqp->chanState[chan].instrument = inst;
seqp->chanState[chan].pan = inst->pan;
seqp->chanState[chan].vol = inst->volume;
seqp->chanState[chan].priority = inst->priority;
seqp->chanState[chan].bendRange = inst->bendRange;
}
/*
sct 11/6/95 -- Call this whenever a new sequence is to be played or when
initializing a sequence player.
*/
void __resetPerfChanState(ALSeqPlayer *seqp, s32 chan)
{
seqp->chanState[chan].fxId = AL_FX_NONE;
seqp->chanState[chan].fxmix = AL_DEFAULT_FXMIX;
seqp->chanState[chan].pan = AL_PAN_CENTER;
seqp->chanState[chan].vol = AL_VOL_FULL;
seqp->chanState[chan].priority = AL_DEFAULT_PRIORITY;
seqp->chanState[chan].sustain = 0;
seqp->chanState[chan].bendRange = 200;
seqp->chanState[chan].pitchBend = 1.0f;
}
/*
sct 11/6/95 - Called only when creating a new sequence player.
*/
void __initChanState(ALSeqPlayer *seqp)
{
int i;
for (i = 0; i < seqp->maxChannels; i++)
{
seqp->chanState[i].instrument = 0;
__resetPerfChanState (seqp, i);
}
}
void __seqpStopOsc(ALSeqPlayer *seqp, ALVoiceState *vs)
{
ALEventListItem *thisNode,*nextNode;
s16 evtType;
thisNode = (ALEventListItem*)seqp->evtq.allocList.next;
while(thisNode)
{
nextNode = (ALEventListItem*)thisNode->node.next;
evtType = thisNode->evt.type;
if(evtType == AL_TREM_OSC_EVT || evtType == AL_VIB_OSC_EVT)
{
if(thisNode->evt.msg.osc.vs == vs)
{
(*seqp->stopOsc)(thisNode->evt.msg.osc.oscState);
alUnlink((ALLink*)thisNode);
if(nextNode)
nextNode->delta += thisNode->delta;
alLink((ALLink*)thisNode, &seqp->evtq.freeList);
if(evtType == AL_TREM_OSC_EVT)
vs->flags = vs->flags & 0xFE;
else /* must be a AL_VIB_OSC_EVT */
vs->flags = vs->flags & 0xFD;
if(!vs->flags)
return; /* there should be no more events */
}
}
thisNode = nextNode;
}
}
/*
This routine safely calculates the sequence player's
uspt value based on the given tempo. It does this safely
by making sure that the player has a target sequence and
therefore a qnpt value which is needed for the calculation.
*/
static void __setUsptFromTempo (ALSeqPlayer *seqp, f32 tempo)
{
if (seqp->target)
seqp->uspt = (s32)((f32)tempo * seqp->target->qnpt);
else
seqp->uspt = 488; /* This is the initial value set by alSeqpNew. */
}