vi.c
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/*====================================================================
* vi.c
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/**************************************************************************
*
* $Revision: 1.1.1.2 $
* $Date: 2002/10/29 08:06:43 $
* $Source: /root/leakn64/depot/rf/sw/n64os20l/libultra/monegi/vi/vi.c,v $
*
**************************************************************************/
#include "osint.h"
#include "rcp.h"
#include "viint.h"
#include "assert.h"
/***************************************************************************
*
* Design:
* There are 2 pointers to __osViContext structure: one to the current
* mode of current field and the other to the mode of the next field.
* We simply swap these 2 pointers after a vertical retrace interrupt.
* There are also VI state variables to track what special
* features have been enabled/disabled.
* The goal is to allow the user to modify the "next" VI context (i.e.,
* mode, x-scale, y-scale) - as often as he wishes - up until the vertical
* retrace interrupt which is when osViSwapBuffer() is called to update
* the HW registers with data from "next".
*
* Note:
* All osVixxx functions simply manipulate internal VI structure.
* Only the __osViSwapBuffer() routine actually programs the VI registers.
*
***************************************************************************/
/**************************************************************************
*
* Defines
*/
/**************************************************************************
*
* Static variables
*/
static __OSViContext vi[2] = {0};
/**************************************************************************
*
* Global variables
*/
__OSViContext *__osViCurr = &vi[VI_FIELD1];
__OSViContext *__osViNext = &vi[VI_FIELD2];
/*
int osViClock = VI_NTSC_CLOCK; Now this value defined in osIniitialize
*/
/**************************************************************************
*
* External declarations
*/
/**************************************************************************
*
* Functions
*/
/*
* Name: __osViInit
*
* Description:
* Initialize all VI global data structures with default values.
* This routine is called by osInitialize().
*
* Globals Referenced:
* osTvType, vi, __osViCurr, __osViNext
*/
void
__osViInit(void)
{
/*
* Since this routine is called only once by osInitialize(), we don't
* need to worry about protecting the global VI context array.
*/
/* Zero out the 2 VI context structures */
bzero((void *)vi, sizeof(vi));
/* Initialize the 2 context pointers */
__osViCurr = &vi[VI_FIELD1];
__osViNext = &vi[VI_FIELD2];
__osViNext->retraceCount = 1;
__osViCurr->retraceCount = 1;
__osViNext->framep = 0x80000000;
__osViCurr->framep = 0x80000000;
/* Initialize the default VI mode which is
* LAN1: lo-res, anti-aliased, non-interlaced, 16-bit
*/
if (osTvType == OS_TV_PAL)
__osViNext->modep = &osViModePalLan1;
else if (osTvType == OS_TV_MPAL)
__osViNext->modep = &osViModeMpalLan1;
else /* for now, we assume that it's NTSC */
__osViNext->modep = &osViModeNtscLan1;
__osViNext->state = (VI_STATE_NORMAL | VI_STATE_BLACK);
__osViNext->control = __osViNext->modep->comRegs.ctrl;
/* Spin until we are in the pre-blank stage */
while (IO_READ(VI_CURRENT_REG) > 10);
/* Zero out control register so that NMI reset to LAN1 is safe */
IO_WRITE(VI_CONTROL_REG, 0); /* Turn off video, reset counters */
/* Update hardware register to start receiving vsync */
__osViSwapContext();
} /* __osViInit */