Makefile
2.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
##########################################################################
#
# Makefile for RSP sprite graphics microcode
#
##########################################################################
PRDEPTH=../../../
include $(ROOT)/usr/include/make/PRdefs
# local defs
LCDEFS = $(HW_FLAGS) -DSPRITE2D
LCINCS = -I. -I$(ROOT)/usr/include -I$(ROOT)/usr/include/PR
LDIRT = *.dat *.lst *.sym *.dbg *.elf *.tvd
#
# this is the subset of the "common" code that we use here:
#
COMMON_GFX_CODE = ../gfx_regs.h ../gyield.s ../gdone.s \
../ginit.s ../gboot.s ../goutxbus.s \
../goutdram.s ../goutfifo.s
SPRITE_CODE = gsmain.s gsprite.s
INST_LIB_TARGETS = gspSprite2D.o gspSprite2D.dram.o gspSprite2D.fifo.o
TARGETS = gspSprite2D gspSprite2D.dram gspSprite2D.fifo ${INST_LIB_TARGETS}
default: ${TARGETS} checksize
install exports: ${TARGETS} checksize
$(INSTALL) -m 555 -F /usr/lib/PR $(INST_LIB_TARGETS)
$(INSTALL) -m 555 -F /usr/src/PR/rspcode/graphics/Sprite2D Makefile $(SPRITE_CODE)
include $(ROOT)/usr/include/make/commonrules
##########################################################################
#
# use the RSP linker 'buildtask' to construct the tasks from the objects.
# use the rsp2elf program to construct the debug executables and library
# executables.
#
#
# the Sprite 2D polygon ucode: (fast with greatly reduced features)
#
gspSprite2D: ${COMMON_GFX_CODE} ${SPRITE_CODE}
@echo "****"
@echo "**** Building $@:"
@echo "****"
${RSPASM} ${LCINCS} ${LCDEFS} -o $@ gsmain.s
@echo " "
gspSprite2D.o: gspSprite2D
${RSP2ELF} -p -r $?
gspSprite2D.tvd: gspSprite2D
${RSP2ELF} -p gspSprite2D
#
# .dram version
#
gspSprite2D.dram: ${COMMON_GFX_CODE} ${SPRITE_CODE}
@echo "****"
@echo "**** Building $@:"
@echo "****"
${RSPASM} ${LCINCS} ${LCDEFS} -DOUTPUT_DRAM -o $@ gsmain.s
@echo " "
gspSprite2D.dram.o: gspSprite2D.dram
${RSP2ELF} -p -r $?
gspSprite2D.dram.tvd: gspSprite2D.dram
${RSP2ELF} -p gspSprite2D.dram
#
# .fifo version
#
gspSprite2D.fifo: ${COMMON_GFX_CODE} ${SPRITE_CODE}
@echo "****"
@echo "**** Building $@:"
@echo "****"
${RSPASM} ${LCINCS} ${LCDEFS} -DOUTPUT_FIFO -o $@ gsmain.s
@echo " "
gspSprite2D.fifo.o: gspSprite2D.fifo
${RSP2ELF} -p -r $?
gspSprite2D.fifo.tvd: gspSprite2D.fifo
${RSP2ELF} -p gspSprite2D.fifo
#
# Ensure IMEM size does not overflow
#
checksize: ${INST_LIB_TARGETS}
../sizecheck ${INST_LIB_TARGETS}
../labeltest
# DO NOT DELETE THIS LINE -- make depend depends on it.