Editor.h
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#ifndef _AE_Editor_h
#define _AE_Editor_h
#include <Xm/Xm.h>
#include "Assets.h"
class Editor
{
protected:
Widget shellWidget;
public:
Editor();
void RaiseWindow(void);
};
typedef struct {
int item;
Editor *editor;
} AEItemRef;
#define NUM_FX_PARAMS 8
#define FX_PARAM_OFFSET 2
class ReverbEditor : public Editor
{
protected:
public: /* most variables need to be public for callback access */
AEReverb *reverbAsset;
int numFxSets;
int curParamSet;
Widget scale[NUM_FX_PARAMS];
ReverbEditor(void *theEdMgr, Display *display);
};
class BankEditor : public Editor
{
protected:
AssetPair *assetList;
int numBanks;
int curBankNum;
Widget theForm;
public:
BankEditor(void *theEdMgr, Display *display);
void CreateBankMenu(void);
};
#define IE_NUM_SLIDERS 13
class InstEditor : public Editor
{
protected:
Widget theForm,instMenu;
public:
RefList *instMenuList;
Widget theSlider[IE_NUM_SLIDERS];
AEInst *curInst;
InstEditor(void *theEdMgr, Display *display);
~InstEditor();
void CreateInstMenu(int numInsts, AssetPair *instAssetPairs);
};
typedef struct {
AEInst *inst;
InstEditor *editor;
} AEInstRef;
typedef struct {
InstEditor *editor;
int sliderParam;
} AEInstSRef;
#endif