libbank.h
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//====================================================================
// libbank.h
//
// Copyright 1993, Silicon Graphics, Inc.
// All Rights Reserved.
//
// This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
// the contents of this file may not be disclosed to third parties, copied or
// duplicated in any form, in whole or in part, without the prior written
// permission of Silicon Graphics, Inc.
//
// RESTRICTED RIGHTS LEGEND:
// Use, duplication or disclosure by the Government is subject to restrictions
// as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
// and Computer Software clause at DFARS 252.227-7013, and/or in similar or
// successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
// rights reserved under the Copyright Laws of the United States.
//====================================================================
#pragma once
#include <libaudio.h>
#include <stdio.h>
#include <audiotools.h>
//----------------------------------------------------------------------
// misc stuff
//----------------------------------------------------------------------
#ifndef MIN
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif
#ifndef MAX
#define MAX(a,b) (((a)>(b))?(a):(b))
#endif
#define ICBANK AL_BANK_CLASS
#define ICINST AL_INST_CLASS
#define ICSOUND AL_SOUND_CLASS
#define ICKEYMAP AL_KEYMAP_CLASS
#define ICWAVE AL_WAVETBL_CLASS
#define ICLOOP AL_LOOP_CLASS
#define ICBANKFILE AL_BNKFILE_CLASS
#define ICENVELOPE AL_ENVLP_CLASS
#define ICBOOK AL_BOOK_CLASS
#define ICSOUNDFILE AL_SNDFILE_CLASS
char *icStrip(char *dest, char *src);
//----------------------------------------------------------------------
// error stuff
//----------------------------------------------------------------------
typedef enum {
IC_INTERNAL_ERR = 0,
IC_MISC_ERR,
IC_PARAMETER_ERR,
IC_TYPE_ERR,
IC_FILE_ERR,
IC_SOURCE_FMT_ERR,
IC_MAX_ERR
} ICError;
typedef void (*ICErrFunc)(ICError errtype, char *msg);
extern ICErrFunc icErrFunc;
char *icErrStr(char *msg, char *msg1, char *msg2);
#define FailIf(condition, error) \
if (condition) { \
(*icErrFunc)(error, 0); \
return; }
#define FailIfMsg(condition, error, msg) \
if (condition) { \
(*icErrFunc)(error, msg); \
return; }
extern int objectID;
//----------------------------------------------------------------------
// list stuff
//----------------------------------------------------------------------
class Node {
public:
Node *next; // must be first
void *data;
int flags;
Node();
};
class List {
public:
Node *head;
Node *tail;
int count;
List();
void Append(void *data);
void Prepend(void *data);
Node *Remove(Node *node, Node *prev);
Node *DeleteFromList(Node *node, List *list);
};
class id {
public:
id * next; // link to next id
char *name;
int lextype;
};
//----------------------------------------------------------------------
// declaration stuff
//----------------------------------------------------------------------
class ICDecl
{
protected:
id *declid;
int size; /* size of object in bytes */
int objid; /* ic object id */
int declclass;
public:
ICDecl();
void SetDeclID(id *did) { declid = did;}
char *GetName() { return declid->name; }
};
class ICIntDecl : public ICDecl
{
public:
int value;
ICIntDecl(int val) { value = val;}
};
class ICObject : public ICDecl
{
protected:
void *thing;
int refCount;
int usedFlag;
void *offset; /* offset in the file image */
public:
ICObject();
int GetObjectID() { return objid; }
int GetObjectClass() { return declclass; }
int GetRefCount() { return refCount; }
int GetUsedFlag() { return usedFlag; }
int GetObjectOffset() { return (int)offset; }
void IncRefCount();
void DecRefCount();
virtual int Size(void);
virtual void Print(void);
virtual void Write(FILE *f);
virtual int LayOut(int offset);
virtual void Assemble(void);
virtual void Prune(void);
virtual void MarkUsed(void);
};
class ICBook : public ICObject
{
protected:
ALADPCMBook *bookp;
short *book;
int order;
int npredictors;
public:
ICBook();
ICBook(short *bookPtr, int order, int npredictors);
void SetBookData(short *bookPtr, int order, int npredictors);
virtual void Assemble();
virtual void Print();
};
//----------------------------------------------------------------------
// loop stuff
//----------------------------------------------------------------------
typedef short ICLoopState[ADPCMFSIZE];
char *ReadPString(FILE *ifile);
class ICLoop : public ICObject
{
protected:
ALADPCMloop *loop;
u32 start;
u32 end;
u32 count;
ICLoopState state;
public:
ICLoop();
virtual ~ICLoop();
void SetPoints(u32 start, u32 end, u32 count, ICLoopState state);
void Assemble();
void Print();
};
class ICWave : public ICObject
{
protected:
ALWaveTable *wave;
char *base;
int len;
char type;
ICLoop *loop;
ICBook *book;
public:
ICWave();
virtual ~ICWave();
void SetName(char *fname);
void SetTable(char *base, int len);
void SetBase(char *base);
int GetLen() { return this->len; }
void SetLen(int len);
void SetType(int type);
void SetLoop(ICLoop *l);
ICLoop *GetLoop() { return loop; }
void SetBook(ICBook *b);
ICBook *GetBook() { return book; }
virtual void Assemble(void);
virtual void Print(void);
virtual void Prune(void);
virtual void MarkUsed(void);
};
class ICEnvelope : public ICObject
{
protected:
ALEnvelope *envelope;
ALMicroTime attackTime;
short attackVol;
ALMicroTime decayTime;
short decayVol;
ALMicroTime releaseTime;
public:
ICEnvelope();
void SetAttackTime(ALMicroTime t);
void SetAttackVol(short v);
void SetDecayTime(ALMicroTime t);
void SetDecayVol(short v);
void SetReleaseTime(ALMicroTime t);
virtual void Assemble(void);
virtual void Print(void);
};
class ICKeyMap : public ICObject
{
public:
ALKeyMap *map; /* file representation */
char velocityMin;
char velocityMax;
char keyMin;
char keyMax;
char keyBase;
char detune;
ICKeyMap();
void SetKeyMin(int min);
void SetKeyMax(int max);
void SetKeyBase(int base);
void SetVelMin(int value);
void SetVelMax(int value);
void SetDetune(int value);
virtual void Assemble(void);
virtual void Print(void);
};
class ICSound : public ICObject
{
protected:
ALSound *sound;
char samplePan;
char sampleVolume;
ICEnvelope *envelope;
ICKeyMap *keymap;
ICWave *wave;
public:
ICSound();
ICSound(char *file);
void SetPan(int pan);
void SetVol(int vol);
void SetKeyMap(ICKeyMap *map);
ICKeyMap *GetKeyMap() { return keymap;}
void SetEnvelope(ICEnvelope *env);
ICEnvelope *GetEnvelope() { return envelope;}
void SetWaveTable(ICWave *w);
void MarkUsed(void);
virtual void Assemble(void);
virtual void Print(void);
virtual void Prune(void);
};
class ICInst : public ICObject
{
protected:
ALInstrument *inst;
List soundList;
char volume;
char pan;
char priority;
char tremType;
char tremRate;
char tremDepth;
char tremDelay;
char vibType;
char vibRate;
char vibDepth;
char vibDelay;
int soundCount;
s16 bendRange;
int sortSounds;
public:
ICInst();
void AddSound(ICSound *s, int number);
void SetPan(int pan);
void SetVol(int vol);
void SetPriority(char prior);
void SetPitchBendRange(s16 range);
void SetTremType(int type);
void SetTremRate(int rate);
void SetTremDepth(int depth);
void SetTremDelay(int delay);
void SetVibType(int type);
void SetVibRate(int rate);
void SetVibDepth(int depth);
void SetVibDelay(int delay);
void SetSort(int doSort);
void ThinSounds(void);
virtual void Assemble(void);
virtual void Print(void);
virtual void Prune(void);
virtual void MarkUsed(char key);
};
//----------------------------------------------------------------------
// bank object
//----------------------------------------------------------------------
class ICBank : public ICObject
{
protected:
ALBank *bank; /* file representation */
List progList; /* list of assigned instruments */
int maxPrograms; /* maximum number of programs */
int sampleRate; /* sample rate that the bank is designed for */
ICInst *percussion;
int percActive;
public:
ICBank();
void AddProgram(ICInst *i, int number);
void SetPercussionDefault(ICInst *i);
void SetSampleRate(int srate);
void ThinPrograms(void);
ICInst *GetPercussion(void);
virtual void Assemble();
virtual void Print(void);
virtual void Prune(void);
virtual void MarkUsed(char program, char key);
};
class ICBankFile : public ICObject
{
protected:
ALBankFile *bankfile;
List bankList;
int bankCount;
int version;
public:
ICBankFile();
void AddBank(ICBank *b, int number);
ICBank* GetBank(int number);
virtual void Assemble(void);
virtual void Print(void);
virtual void Prune(void);
};
class ICObjTab
{
protected:
List objList;
int writeCount; // number of objects written to the bank file
public:
int compact;
ICObjTab();
void Append(ICObject *o);
void Print();
void Write(FILE *f);
void WriteSymFile(FILE *f);
void LayOutFile();
void AssembleFile();
};
class ICWavTab
{
protected:
List objList;
public:
int compact;
ICWavTab();
void Append(ICObject *o);
void Print();
void LayOutFile();
void AssembleFile();
void Write(FILE *f);
};
//----------------------------------------------------------------------
// symbol table stuff
//----------------------------------------------------------------------
class ste
{
public:
id *name;
ICDecl *decl;
ste *prev;
};
class ICSymTab
{
protected:
ste *scopestack[100]; /* stack of saved scopes */
ste **stacktop;
ste **globalscope;
int offsetstack[100]; /* ??? */
int *offsettop;
public:
ICSymTab();
void Declare(struct id *idptr, ICDecl *declptr);
void DeclareGlobal(struct id *idptr, ICDecl *declptr);
ICDecl *TestGlobalDecl(id *idptr);
void CheckRedecl(id *idptr);
id *FindName(ICDecl*thedecl);
ICDecl *FindCurrentDecl(id *idptr);
ICDecl *FindDecl(id *idptr, ste *steptr);
int InGlobalScope();
void PushScope();
ste *PopScope();
id *Enter(int lextype, char *str, int len);
};
class ICSoundFile : public ICObject
{
protected:
FILE *sourceFile;
ICKeyMap *keymap;
ICWave *wave;
char *fileName;
ICSound *sound;
long dataOffset;
public:
ICSoundFile(char *name);
ICKeyMap *GetKeyMap() { return keymap;}
ICWave *GetWaveTable() { return wave; }
char *GetName() {return fileName; }
ICSound *GetSound() { return sound; }
virtual void Assemble();
virtual void Print();
virtual void Prune(void);
virtual void Write(FILE *file);
};
//----------------------------------------------------------------------
// sequence file stuff
//----------------------------------------------------------------------
#define IC_NOTE_TYPE 1
#define IC_PROG_TYPE 2
class ICSeq
{
protected:
char *seqFname; /* the name of the file */
FILE *seqFile; /* the file pointer */
ALSeqFile *seqBank; /* the data pointer */
char ChanProgMap[16];
public:
void loadFile(char *fname);
void ResetChanMap(void);
virtual int SetSeq(int number);
virtual int NextSeqNote(void);
#ifdef OLD_STUFF
virtual int NextSeqNote(ICSeqNote /* *theNote */);
#endif
};
//typedef struct {
// u8 channel;
// u8 key;
//} ICCNote;
class ICCSeq : public ICSeq
{
protected:
ALCMidiHdr *base; /* ptr to start of sequence data */
int validTracks; /* set of flags, showing valid tracks */
char *curLoc[16]; /* ptr to current track location, */
/* may point to next event, or may point */
/* to a backup code */
char *curBUPtr[16]; /* ptr to next event if in backup mode */
char curBULen[16]; /* if > 0, then in backup mode */
char lastStatus[16]; /* for running status */
// ICCNote nextNote[16]; /* Note buffers, one for each track */
int readVarLen(int track);
char getTrackByte(int track);
public:
virtual int SetSeq(int number);
virtual int NextSeqNote(char *program, char *key);
};
class ICMSeq : public ICSeq
{
protected:
char *seqPtr;
int validSeq;
char lastStatus;
char read8(void);
short read16(void);
int read32(void);
int readVarLen(void);
public:
virtual int SetSeq(int number);
virtual int NextSeqNote(char *program, char *key);
};