walk_around.c
5.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
/*
* walk_around.c - implements simple motion model
*
* The joystick is for turning left, right and moving back and forth.
* Up and down on the crosshair tilts the view up and down; left and
* right on the crosshair 'sidestep' to the left and right. The six
* 'fire buttons' accomplish the same suite of movements.
*/
#include <ultra64.h>
/*
* local includes:
*/
#include "app.h"
#include "walk_around.h"
#include "vector.h"
#include "matrix.h"
/*
* The slop factor is the amount of slop we allow in the joystick
* before registering a movement.
*/
#define SLOP_FACTOR 2
/*
* Globals
*/
int MyMode = 0;
/*
* Controller globals
*/
static OSMesgQueue contMessageQ;
static OSMesg dummyMessage;
static OSContStatus statusdata[MAXCONTROLLERS];
static OSContPad controllerdata[MAXCONTROLLERS];
static int controller;
static int firstcall = 1;
static int lastx;
static int lasty;
static int lastbutton = 0;
static int press = 0;
static int press_up = 0;
static int press_down = 0;
/*
* empirically determined
*/
#define deltarot 0.0001f
#define deltatrans 0.1f
#define stickdeltarot 0.0002f
#define stickdeltarotyaw 0.0001f
#define stickdeltatrans 0.05f
/*
* User's eye in world coords
*/
static vec3 eyept;
/*
* Used to generate incRot Mtx
*/
static float phi;
/*
* Used to generate incRot Mtx
*/
static float axis[3];
/*
* translation increments
*/
static float dx = 0,
dy = 0,
dz = 0;
/*
* rotation increments
*/
static float rx = 0,
ry = 0,
rz = 0;
/*
* incremental rotation matrix
*/
static Mtx incRot;
/*
* incremental translation matrix
*/
static Mtx incTrans;
static Mtx incMat;
/*
* viewing matrix and inverse
*/
static FMatrix viewMat;
/*
static FMatrix invMat;
*/
/*
* last frame's viewing mat
*/
static Mtx lastViewMat;
/*
* user's initial position
*/
static float initial_pos[6] =
{0, 0, 200, 0, 0, 0};
/*
*
* Return the lowest number controller connected to system
*/
int
walkAroundInit(float x, float y, float z, float xa, float ya, float za)
{
int i;
u8 pattern;
initial_pos[0] = x;
initial_pos[1] = y;
initial_pos[2] = z;
initial_pos[3] = xa;
initial_pos[4] = ya;
initial_pos[5] = za;
osCreateMesgQueue(&contMessageQ, &dummyMessage, 1);
osSetEventMesg(OS_EVENT_SI, &contMessageQ, (OSMesg) 0);
osContInit(&contMessageQ, &pattern, &statusdata[0]);
for (i = 0; i < MAXCONTROLLERS; i++) {
if ((pattern & (1 << i)) &&
!(statusdata[i].errno & CONT_NO_RESPONSE_ERROR)) {
osContStartReadData(&contMessageQ);
controller = i;
return i;
}
}
controller = -1;
return -1;
}
/*
* Update controller info
*/
static void
readControllers(void)
{
OSContPad *pad;
if (osRecvMesg(&contMessageQ, &dummyMessage, OS_MESG_NOBLOCK) == 0) {
osContGetReadData(controllerdata);
osContStartReadData(&contMessageQ);
}
pad = &controllerdata[controller];
press = lastbutton ^ pad->button;
press_up = lastbutton & press;
press_down = pad->button & press;
lastbutton = pad->button;
lastx = pad->stick_x;
lasty = pad->stick_y;
}
/*
* implement 'walk around' motion model
*
* Now map the controller to movements. The joystick is for
* turning left, right and moving back and forth. Up and down on the
* crosshair tilts the view up and down; left and right on the crosshair
* 'sidestep' to the left and right.
*
*/
void
walkAround(Dynamic *dynamicp, int *up, int *down)
{
if(controller >= 0)
readControllers();
/*
* The 'Start' button stop the camera.
*/
if(firstcall) {
eyept[0] = initial_pos[0];
eyept[1] = initial_pos[1];
eyept[2] = initial_pos[2];
guLookAt(&lastViewMat, initial_pos[0], initial_pos[1], initial_pos[2],
initial_pos[3], initial_pos[4], initial_pos[5], 0, 1, 0);
firstcall = 0;
}
if (press_down & CONT_START) {
dx = dy = dz = 0.0;
rx = ry = rz = 0.0;
}
if (lastx > SLOP_FACTOR) {
rz = (float) (lastx - SLOP_FACTOR) * stickdeltarot;
} else if (lastx < -SLOP_FACTOR) {
rz = (float) (lastx + SLOP_FACTOR) * stickdeltarot;
}
if (lasty > SLOP_FACTOR) {
rx = (float)(lasty - SLOP_FACTOR) * stickdeltarot;
} else if (lasty < -SLOP_FACTOR) {
rx = (float)(lasty + SLOP_FACTOR) * stickdeltarot;
}
if (lastbutton & CONT_UP) {
dz += deltatrans;
}
if (lastbutton & CONT_DOWN) {
dz -= deltatrans;
}
if (lastbutton & CONT_LEFT) {
ry -= deltarot;
}
if (lastbutton & CONT_RIGHT) {
ry += deltarot;
}
if (press_down & CONT_A) {
}
if (press_down & CONT_B) {
}
if (press_down & CONT_C) {
}
if (press_down & CONT_D) {
}
if (press_down & CONT_E) {
}
if (press_down & CONT_L) {
MyMode++;
if(MyMode > 5)
MyMode = 0;
}
if (press_down & CONT_R) {
MyMode--;
if(MyMode < 0)
MyMode = 5;
}
phi = sqrtf(rx*rx + ry*ry + rz*rz);
if (phi == 0) {
makeIdentMtx(&incRot);
} else {
axis[0] = rx / phi;
axis[1] = ry / phi;
axis[2] = rz / phi;
NORMALIZE_VEC3(axis);
guRotate(&incRot, phi * 360.0 / 6.283,
axis[0], axis[1], axis[2]);
}
guTranslate(&incTrans, dx, dy, dz);
multMtx(&incMat, &incRot, &incTrans);
multMtx(&dynamicp->viewing, &lastViewMat, &incMat);
copyMtx(&lastViewMat, &dynamicp->viewing);
/*
* obtain eye point in world space
*/
guMtxL2F(viewMat, &dynamicp->viewing);
*up = press_up; *down = press_down;
/*
* floatMatInvert(invMat, viewMat);
* eyept[0] = invMat[3][0];
* eyept[1] = invMat[3][1];
* eyept[2] = invMat[3][2];
*/
}