texture.c
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/**************************************************************************
* *
* Copyright (C) 1995, 1996 Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: texture.c
* Creator: hal@sgi.com
* Create Date: Wed Sep 27 17:40:23 PDT 1995
* Purpose:
*
* This file holds texture data chunks that are 'static' data; at one point
* we loaded them in at a fixed, known location by makerom, so that we would
* know where to load this data when generating .rdram files, BUT since the gng
* app no longer supports .rdram file generation, we just load these textures
* into the codesegment at whatever address makerom assigns for us.
*/
#include <ultra64.h>
#include "RGBA16data.h"
#include "RGBA16checkerMM.h"
#include "spacer.h"
#include "RGBA16longspan.h"
#include "loadTlut.h"
#include "RGBA16data_bar.h"
#include "map.h"
#include "map_a5.h"
#include "map_5a.h"
#include "map_rand.h"
#include "map_rand_comp.h"
#include "map_rand32.h"
#include "map_cs16_rand.h"
#include "RGBA16powersOfTwoMM.h"
#include "cc_tex.h"
#include "YUVbars.h"
#include "RGBA32pattern.h"
#include "RGBA16dana.h"
#include "tf_tex.h"
#include "bl_tex1.h"