rsplight.c 23 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695
/**************************************************************************
 *                                                                        *
 *               Copyright (C) 1995, Silicon Graphics, Inc.               *
 *                                                                        *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright  law.  They  may not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *                                                                        *
 *************************************************************************/

/*---------------------------------------------------------------------*
        Copyright (C) 1998 Nintendo. (Originated by SGI)
        
        $RCSfile: rsplight.c,v $
        $Revision: 1.2 $
        $Date: 2003/04/05 15:44:27 $
 *---------------------------------------------------------------------*/

/*
 * File:	rsplight.c
 * Create Date: Fri Aug 18 10:12:49 PDT 1995	
 *
 *
 */

#include <ultra64.h>
#include <PR/ramrom.h>	/* needed for argument passing into the app */
#include <assert.h>

#include "rsplight.h"
#include "static.h"
#include "controller.h"

#define FAST3D 0

/*
 * Symbol genererated by "makerom" to indicate the end of the code segment
 * in virtual (and physical) memory
 */
extern char _codeSegmentEnd[];

/*
 * Symbols generated by "makerom" to tell us where the static segment is
 * in ROM.
 */
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];

/*
 * Stacks for the threads as well as message queues for synchronization
 * This stack is ridiculously large, and could also be reclaimed once
 * the main thread is started.
 */
u64	bootStack[STACKSIZE/sizeof(u64)];

static void	idle(void *);
static void	main(void *);

static OSThread	idleThread;
static u64	idleThreadStack[STACKSIZE/sizeof(u64)];

static OSThread	mainThread;
static u64	mainThreadStack[STACKSIZE/sizeof(u64)];

static OSThread	rmonThread;
static u64      rmonStack[RMON_STACKSIZE/sizeof(u64)];

/* this number (the depth of the message queue) needs to be equal
 * to the maximum number of possible overlapping PI requests.
 * For this app, 1 or 2 is probably plenty, other apps might
 * require a lot more.
 */
#define NUM_PI_MSGS     8

static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;

OSMesgQueue     dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg          dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSMesg          dummyMessage;
OSIoMesg        dmaIOMessageBuf;

char		*staticSegment;
OSMesg		dummyMesg;
OSTask		*tlistp;
Dynamic		*dynamicp;

int             ImageNumber = 1;


/*
 * Dynamic data.
 */
Dynamic dynamic;

/*
 * necessary for RSP tasks:
 */
#if __GNUC__
u64 dram_stack[SP_DRAM_STACK_SIZE64] __attribute__((aligned (16)));	/* used for matrix stack */
u64 rdp_output[4096*16] __attribute__((aligned (16)));		/* RSP writes back RDP data */

#else

u64 dram_stack[SP_DRAM_STACK_SIZE64];
u64 rdp_output[4096*16];

#endif
    
u64 rdp_output_len;			/* RSP writes back size of RDP data */
/*
 * Task descriptor.
 */
OSTask	tlist =
{
    M_GFXTASK,			/* task type */
    OS_TASK_DP_WAIT,		/* task flags */
    NULL,			/* boot ucode pointer (fill in later) */
    0,				/* boot ucode size (fill in later) */
    NULL,			/* task ucode pointer (fill in later) */
    SP_UCODE_SIZE,		/* task ucode size */
    NULL,			/* task ucode data pointer (fill in later) */
    SP_UCODE_DATA_SIZE,		/* task ucode data size */
    &(dram_stack[0]),		/* task dram stack pointer */
    SP_DRAM_STACK_SIZE8,	/* task dram stack size */
    &(rdp_output[0]),		/* task output buffer ptr (not always used) */
    &rdp_output_len,		/* task output buffer size ptr */
    NULL,			/* task data pointer (fill in later) */
    0,				/* task data size (fill in later) */
    NULL,			/* task yield buffer ptr (not used here) */
    0				/* task yield buffer size (not used here) */
};

Gfx		*glistp;	/* global for test case procs */
    
/*
 * global variables
 */
static int	rdp_DRAM_io = 0;
static int      OutputRDP   = 0;
static int	debugflag   = 0;
static int      draw_buffer = 0;
static int      verbose     = 0;
static int      FrameRate   = 1;

float  theta                = 0;
float  TranslateHorizontal  = 0;
float  TranslateVertical    = 0;

void    *cfb_ptrs[2];

/* copied out of simple's misc.c */

static int myatoi(char *str)
{
    int		log10[5], logn = 0, val = 0, i, pow10 = 1;

    if (str == NULL || *str == '\0')
	return(-2);

    while (*str != '\0') 
	{
	    if (!(*str == '0' ||
		  *str == '1' ||
		  *str == '2' ||
		  *str == '3' ||
		  *str == '4' ||
		  *str == '5' ||
		  *str == '6' ||
		  *str == '7' ||
		  *str == '8' ||
		  *str == '9')) 
		{
		    logn = 0;
		    break;
		}
	    
	    log10[logn++] = *str - '0';
	    str++;
	}

    if (logn == 0)
	return(-3);
    
    for (i=logn-1; i>= 0; i--) 
	{
	    val += log10[i] * pow10;
	    pow10 *= 10;
	}

    return (val);
}

void parse_args(char *argstring)
{
  int		argc = 1;
  char	*arglist[32], **argv = arglist;	/* max 32 args */
  char	*ptr;

  if (argstring == NULL || argstring[0] == '\0')
    return;

  /* re-organize argstring to be like main(argv,argc) */

  ptr = argstring;
  while (*ptr != '\0') {
    while (*ptr != '\0' && (*ptr == ' ')) 
      {
	*ptr = '\0';
	ptr++;
      }
    if (*ptr != '\0')
      arglist[argc++] = ptr;
    while (*ptr != '\0' && (*ptr != ' ')) 
      {
	ptr++;
      }
  }

  /* process the arguments: */
  while ((argc > 1) && (argv[1][0] == '-')) 
    {
      switch(argv[1][1]) 
	{
	case 'd':
	  debugflag   = 1;
	  break;

	case 'r':
	  rdp_DRAM_io = 1;
	  break;

	case 'v':
	  verbose     = 1;
	  break;
	  
	default:
	  break;
	}
      
      argc--;
      argv++;
    }
}


OSPiHandle	*handler;

void
boot(void)
{
    int i;
    u32 *argp;
    u32 argbuf[16];

    /* notice that you can't call rmonPrintf() until you set
     * up the rmon thread.
     */
    
    osInitialize();

    handler = osCartRomInit();

    argp = (u32 *)RAMROM_APP_WRITE_ADDR;
    for (i=0; i<sizeof(argbuf)/4; i++, argp++) 
      {
	osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
      }

    parse_args((char *) argbuf);
    
    osCreateThread(&idleThread, 1, idle, (void *)0,
		   idleThreadStack+STACKSIZE/sizeof(u64), 10);
    osStartThread(&idleThread);

    /* never reached */
}

static void
idle(void *arg)
{
    /* Initialize video */
    osCreateViManager(OS_PRIORITY_VIMGR);
    osViSetMode(&osViModeTable[OS_VI_NTSC_LAN2]);
    
    /*
     * Start PI Mgr for access to cartridge
     */
    osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages, 
		      NUM_PI_MSGS);
    
    /*
     * Start RMON for debugging & data xfer (make sure to start 
     * PI Mgr first)
     */
    osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
		   (void *)(rmonStack+RMON_STACKSIZE/8), 
		   (OSPri) OS_PRIORITY_RMON );
    osStartThread(&rmonThread);

    /*
     * at this point, AND NOT BEFORE, we can now do an
     * rmonPrintf()
     */
    
    /*
     * Create main thread
     */
    osCreateThread(&mainThread, 3, main, arg,
		   mainThreadStack+STACKSIZE/sizeof(u64), 10);
    
    if (!debugflag)
	osStartThread(&mainThread);

    /*
     * Become the idle thread
     */
    osSetThreadPri(0, 0);

    for (;;);
}

void CreateMessageQueues(void)
{
  osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
  
  osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
  osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
  
  osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
  osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
  
  osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
  osViSetEvent(&retraceMessageQ, dummyMessage, FrameRate);  
}

void DMAStaticSegment(void)
{
  /* Stick the static segment right after the code/data segment */

  staticSegment = _codeSegmentEnd;

  dmaIOMessageBuf.hdr.pri      = OS_MESG_PRI_NORMAL;
  dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
  dmaIOMessageBuf.dramAddr     = staticSegment;
  dmaIOMessageBuf.devAddr      = (u32)_staticSegmentRomStart;
  dmaIOMessageBuf.size         = _staticSegmentRomEnd-_staticSegmentRomStart;

  osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
  
  /* Wait for DMA to finish */
  (void)osRecvMesg(&dmaMessageQ, &dummyMesg, OS_MESG_BLOCK);  
}

void SetupSegments(void)
{
  /* Tell RCP where each segment is */

  gSPSegment(glistp++, 0, 0x0);   
  gSPSegment(glistp++, STATIC_SEGMENT, osVirtualToPhysical(staticSegment));
}

void CreateTaskStructure(int type)
{
  /* Build graphics task */

  tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
  tlistp->t.ucode_boot_size = (u32)rspbootTextEnd - (u32)rspbootTextStart;

  /* choose which ucode to run */

  if (rdp_DRAM_io) 
    {
      /* re-direct output to DRAM: */
      tlistp->t.ucode      = (u64 *) gspFast3D_dramTextStart;
      tlistp->t.ucode_data = (u64 *) gspFast3D_dramDataStart; 
    } 
  else 
    {
      /* RSP output over XBUS to RDP: */
      tlistp->t.ucode      = (u64 *) gspFast3DTextStart;
      tlistp->t.ucode_data = (u64 *) gspFast3DDataStart;
    }	
  
  /* initial display list: */
  tlistp->t.data_ptr = (u64 *) dynamicp->glist;
}

static void SwapViBuffer(void)
{
  /* setup to swap buffers */
  osViSwapBuffer(cfb_ptrs[draw_buffer]); 
  
  /* Make sure there isn't an old retrace in queue */
  if (MQ_IS_FULL(&retraceMessageQ))
    (void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
  
  /* Wait for Vertical retrace to finish swap buffers */
  (void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
  draw_buffer ^= 1;
}


static void doPolyFuncs(void)
{
  /* Setup display modes antialiased in 1 cycle */

  gDPSetRenderMode(glistp++, G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2);

  if ((ImageNumber >= 1) && (ImageNumber <= 31))
    {
      testCaseLookAtHilite(ImageNumber-1);
    }
  else
    {
      rmonPrintf("ERROR: test case %d out of range \n", ImageNumber);
    }    
}

static void InitDisplayLists(void)
{
  /* pointers to build the display list */
  glistp = dynamicp->glist;
  
  SetupSegments();
  
  /* Initialize RDP state */
  gSPDisplayList(glistp++, rdpinit_dl);
  
  /* Initialize RSP state */
  gSPDisplayList(glistp++, rspinit_dl);  
}

static void ClearFrameBuffer(void)
{
  /* Clear color framebuffer */

  gDPSetCycleType(glistp++, G_CYC_FILL);
  gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD, 
		    OS_K0_TO_PHYSICAL(cfb_ptrs[draw_buffer]));

  gDPSetFillColor(glistp++, (0x40 << 24) | (0x40 << 16) | (0x40 << 8) | (0xff << 0)); 

  gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
  gDPPipeSync(glistp++);

  gDPSetFillColor(glistp++, (0x00 << 24) | (0x00 << 16) | (0x00 << 8) | (0xff << 0)); 

  gDPFillRectangle(glistp++, 20, 20, SCREEN_WD-20, SCREEN_HT-20); 
  gDPPipeSync(glistp++);

  gDPSetCycleType(glistp++, G_CYC_1CYCLE);  
}

static void ClearZBuffer (void)
{
  if (verbose) rmonPrintf("Clearing zbuffer \n");

  gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 
		   SCREEN_WD, OS_K0_TO_PHYSICAL(zbuffer));

  gDPPipeSync(glistp++);
  gDPSetCycleType(glistp++, G_CYC_FILL);

  gDPSetFillColor(glistp++, 
		  GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0));

  gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);

  gDPPipeSync(glistp++);
}

/* stupid procedure name... */
static void CleanupAndSendDisplayList(int MicrocodeType)
{
  gDPFullSync(glistp++);
  gSPEndDisplayList(glistp++);
	
  assert((glistp-dynamicp->glist) < GLIST_LEN);
	
  tlistp->t.data_size = (u32)((glistp - dynamicp->glist) * sizeof(Gfx));
	
  /* Write back dirty cache lines that need to be read by the RCP */
  osWritebackDCache(&dynamic, sizeof(dynamic));
	
  /* start up the RSP task */
  CreateTaskStructure(MicrocodeType);
  osSpTaskStart(tlistp);
	
  /* wait for SP completion */
  (void)osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
	
  if (rdp_DRAM_io) 
    {
      /* Send the DP display list to the DP */
	  
      osDpSetNextBuffer(&(rdp_output[0]), rdp_output_len);
    }
	
  (void)osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
}


static void doLinePoly(void *arg)
{
  /* Main game loop */
  while (1) 
    {
      if (verbose) rmonPrintf("In doLinePoly \n");

      ReadController();

      if (verbose) rmonPrintf("Theta -> %f\tHorizontal -> %f\tVertical -> %f \n",
			      theta, TranslateHorizontal, TranslateVertical);

      /* Do poly stuff */
      InitDisplayLists();
      ClearZBuffer(); 
      ClearFrameBuffer();

      doPolyFuncs(); 
      CleanupAndSendDisplayList(FAST3D);	

      if (OutputRDP)
	{
	  rmonPrintf("Going to hang \n");
	  while(1) {};
	}

      SwapViBuffer();
    }
}

typedef struct
{
  float     spec1Dir[3];
  float     spec2Dir[3];

  union
  {
    Lights1   *Light1;
    Lights2   *Light2;
    Lights7   *Light7;
  } Lights;

  Gfx       *DisplayList;
  u8        PrimColor[3];
  u8        EnvColor[3];
  
  float     LookFrom[3];
  float     LookAt[3];
  float     LookUp[3];

  Gfx       *SphereDL;

  float     fovy;

} SpecStruct;

SpecStruct SpecVals[31] =
{
  /* 0  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ambientL1,  Asquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33, 
  /* 1  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ambientL2,  Asquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33, 
  /* 2  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ambientL3,  Asquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33, 
  /* 3  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL1,  Dsquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 4  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL2,  Dsquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 5  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL3,  Dsquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 6  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL4,  Dsquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 7  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffAmbL1,  DAsquare1,   255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 8  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffAmbL2,  DAsquare1,   255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 9  */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffAmbL3,  DAsquare1,   255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 10 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &specL1,     Ssquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 11 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &specL2,     Ssquare1,    255,   0, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 12 */ -90.000, -90.000,    0.000,    0.000,   0.000, 127.000, (Lights1 *) &specL3,     Ssquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 13 */  90.000,  90.000,    0.000,    0.000,   0.000, 127.000, (Lights1 *) &specL4,     Ssquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 14 */   0.000,   0.000, -127.000,    0.000,   0.000, 127.000, (Lights1 *) &specL5,     Ssquare1,    255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 15 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ADSL1,      ADSsquare1,    0,  55, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 16 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ADSL2,      ADSsquare1,    0, 155, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 17 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &ADSL3,      ADSsquare1,  255, 255, 255,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 18 */ -64.000,   0.000,   32.000,    0.000,   0.000, 127.000, (Lights1 *) &MSlitc1,    MSsquare1,     0, 255,   0,   255,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 19 */   0.000,   0.000,  127.000,  -64.000,   0.000,  32.000, (Lights1 *) &MSlitc1,    NSsquare1,   255,   0,   0,     0, 255,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 20 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL71, DsquareN,      0,   0,   0,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 21 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL72, DsquareN,      0,   0,   0,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 22 */   0.000,   0.000,  127.000,    0.000,   0.000, 127.000, (Lights1 *) &diffuseL73, DsquareN,      0,   0,   0,     0,   0,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 23	*/   0.000,   0.000,  127.000,  -64.000,   0.000,  32.000, (Lights1 *) &MDSlitc1,   NDSsquare1,  255,   0,   0,     0, 255,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 24	*/   0.000,   0.000,  127.000,  -64.000,   0.000,  32.000, (Lights1 *) &MDSlitc2,   NDSsquare1,  255,   0,   0,     0, 255,   0,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6b,  33,
  /* 25 */  64.377, 106.816,  -23.976,   -3.337,  51.242,  49.831, (Lights1 *) &SDTlitc,    SDTsquare1,  255,   0,   0,     0, 255,   0,  312.040,  372.323,  -56.635,   160.000, 120.000,   0.000,   -0.806016,   0.384838, -0.449709,  light6b,  33, 
  /* 27 */ -90.000, -90.000,    0.000,   90.000,  90.000,   0.000, (Lights1 *) &HRlitc,     HRsquare1,     0,   0, 255,     0,   0, 255,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6c,  33,
  /* 28 */ -90.000, -90.000,    0.000,   90.000,  90.000,   0.000, (Lights1 *) &SDATlitc,   SDATsquare1, 255,   0,   0,   255,   0, 255,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6d1, 33,
  /* 29 */ -90.000, -90.000,    0.000,   90.000,  90.000,   0.000, (Lights1 *) &SDATlitc,   SDATsquare1, 255,   0,   0,   255,   0, 255,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6d2, 63,
  /* 30 */ -90.000, -90.000,    0.000,   90.000,  90.000,   0.000, (Lights1 *) &SDATlitc,   SDATsquare1, 255,   0,   0,   255,   0, 255,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6d3, 63,
  /* 31 */ -90.000, -90.000,    0.000,   90.000,  90.000,   0.000, (Lights1 *) &SDATlitc,   SDATsquare1, 255,   0,   0,   255,   0, 255,  160.000,  120.000,  300.000,   160.000, 120.000,   0.000,    0.000000,   1.000000,  0.000000,  light6d4, 63,
};

void testCaseLookAtHilite(int TestNumber)
{
  static float	theta = 0.0;
  Mtx m,n;
  u16   		perspNorm;
  
  guPerspective(&dynamicp->projection,&perspNorm,
		SpecVals[TestNumber].fovy, 320.0/240.0, 1, 500, 1.0);
  
  guLookAtHilite(&(dynamicp->viewing), 
		 &(dynamicp->lookat[0]), 
		 &(dynamicp->hilite[0]),
		 
		 SpecVals[TestNumber].LookFrom[0],
		 SpecVals[TestNumber].LookFrom[1],
		 SpecVals[TestNumber].LookFrom[2],
		 
		 SpecVals[TestNumber].LookAt[0],
		 SpecVals[TestNumber].LookAt[1],
		 SpecVals[TestNumber].LookAt[2],
		 
		 SpecVals[TestNumber].LookUp[0],
		 SpecVals[TestNumber].LookUp[1],
		 SpecVals[TestNumber].LookUp[2],
		 
		 SpecVals[TestNumber].spec1Dir[0],  
		 SpecVals[TestNumber].spec1Dir[1],
		 SpecVals[TestNumber].spec1Dir[2],  
		 
		 SpecVals[TestNumber].spec2Dir[0],  
		 SpecVals[TestNumber].spec2Dir[1],
		 SpecVals[TestNumber].spec2Dir[2],  

		 32,32);
    
  guRotate(&dynamicp->modeling, theta, 0.0, 0.0, 1.0);

  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projection)),
	    G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
  
  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewing)),
	    G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
  
  gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling)),
	    G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
  
  gSPLookAt(glistp++, &(dynamicp->lookat[0]));
  
  gSPDisplayList(glistp++, SpecVals[TestNumber].DisplayList);
  
  
  gSPPerspNormalize(glistp++, perspNorm);
  
  gDPSetHilite1Tile(glistp++,G_TX_RENDERTILE,dynamicp->hilite,32,32); 
  gDPSetHilite2Tile(glistp++,G_TX_RENDERTILE+1,dynamicp->hilite,32,32);

  if (TestNumber > 25)
    {
      gSPSetLights2(glistp++, (*SpecVals[TestNumber].Lights.Light2));
    }
  else if (TestNumber < 20)
    {
      gSPSetLights1(glistp++, (*SpecVals[TestNumber].Lights.Light1));
    }
  else
    {
      gSPSetLights7(glistp++, (*SpecVals[TestNumber].Lights.Light7)); 
    }
  
  gDPSetPrimColor(glistp++, 0, 0, 
		  SpecVals[TestNumber].PrimColor[0],
		  SpecVals[TestNumber].PrimColor[1],
		  SpecVals[TestNumber].PrimColor[2], 
		  255);
  
  gDPSetEnvColor(glistp++,
		 SpecVals[TestNumber].EnvColor[0],
		 SpecVals[TestNumber].EnvColor[1],
		 SpecVals[TestNumber].EnvColor[2], 
		 255);
  
  gSPDisplayList(glistp++, SpecVals[TestNumber].SphereDL);
  
  gDPFullSync(glistp++);
}


static void main(void *arg)
{
  tlistp = &tlist;
  dynamicp = &dynamic;
  cfb_ptrs[0] = cfb_32_a; 
  cfb_ptrs[1] = cfb_32_b; 

  initControllers();
  CreateMessageQueues();
  DMAStaticSegment();    
  doLinePoly(arg); 
}