dram_stack.c
694 Bytes
/*
dram_stack.c
Copyright (C) 1999, NINTENDO Co,Ltd., MONEGI CORPORATION.
Jan. 28, 1999.
*/
#include <ultra64.h>
/*
* The "dram_stack" field of the RCP task structure is set to this address.
* It is placed in its own .c, and thus its own .o, since the linker aligns
* individual relocatables to data cache line size (16 byte) boundaries.
*
* This avoids the problem where the dram_stack data is accidentally
* scribbled over during a writeback for data sharing the same line.
*/
#if __GNUC__ /* { */
u64 dram_stack[SP_DRAM_STACK_SIZE64] __attribute__((aligned (16))); /* used for matrix stack */
#else
u64 dram_stack[SP_DRAM_STACK_SIZE64]; /* used for matrix stack */
#endif