writegame.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
#ifndef WIN32
#include <ultrahost.h>
#include <stdio.h>
#include <unistd.h>
#else
#include <winsock2.h>
#endif
/*
* Name: uhWriteGame
*
* Description:
* Send nbytes of data starting at addr to the game.
*/
int
uhWriteGame(int fd, void *addr, int nbytes)
{
int retVal;
#ifdef WIN32
if ((retVal = send(fd, &nbytes, sizeof(nbytes), 0)) < 0)
return retVal;
retVal = send(fd, addr, nbytes, 0);
#else
#ifdef BBPLAYER
if ((retVal = write(fd, &nbytes, sizeof nbytes)) < 0)
return retVal;
#endif
retVal = write(fd,addr,nbytes);
#endif
return(retVal);
}