swimstart.inc
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/********************************************************************************
Ultra 64 MARIO Brothers
mario swimming start animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
December 12, 1996
********************************************************************************/
static short mario_sliding2swim_prm[]={
0, 86,16383,-10070,-9011,-6256,-2443, 1792,
5813, 8985, 7674,-1478,-1411,-1236, -990, -712,
-440, -214, -140,-2825,-2947,-3268,-3717,-4224,
-4719,-5132,-5268,-3367,-6150,-11465,-14759,-14248,
-12127,-9814,-8728,-19275,-21058,-24734,-27799,-26967,
-32226,-30495,-23724,-28108,-27042,-24803,-22825,-22632,
-26598,-27033,-24449,-12688,-7097, 4093,12506, 4241,
-4046,-3392,-6193,16553,15117,11391, 6244, 548,
-4827,-9011,-6535, 4655, 4370, 3623, 2578, 1397,
244, -717,-1032, 5207, 4626, 3104, 974,-1432,
-3781,-5743,-6385,-6974,-9393,-13901,-16374,-15038,
-11995,-8932,-7536,-17682,-16309,-13239,-10049,-6945,
-4050,-3124,-12092, 4602, 6369, 9758,11898,10255,
7399, 6291, 7223,19635,24834,-30739,-24472,-29820,
27650,29575,24752, 0, -8, -29, -57, -88,
-117, -138, -146, 0, 31, 112, 222, 343,
453, 534, 565,-15289,-15360,-15543,-15794,-16067,
-16318,-16502,-16573,12757,11930,11807,16979,18814,
20294,21282,21641, 1052, 1205, 1602, 2144, 2735,
3277, 3674, 3827, 1026, 1255, 1846, 2655, 3536,
4344, 4935, 5165,-15632,-15880,-16519,-17393,-18345,
-19219,-19858,-20106, 0, 10, 37, 74, 114,
150, 177, 188, 0, -11, -41, -82, -126,
-167, -197, -208,-10435,-10697,-11371,-12293,-13297,
-14219,-14894,-15155,17744,16451,15537,20017,20878,
21262,21355,21345,-1828,-2005,-2462,-3087,-3767,
-4392,-4848,-5026,-2385,-2529,-2899,-3406,-3959,
-4466,-4837,-4981,-22926,-22698,-22108,-21301,-20423,
-19616,-19026,-18798,-32767,-32686,-32478,-32194,-31885,
-31601,-31393,-31313,-32767,32766,32764,32762,32759,
32757,32755,32755,16753,16733,16684,16616,16542,
16475,16425,16406,-14876,-14969,-15207,-15533,-15888,
-16214,-16453,-16545,-32767,32691,32495,32228,31937,
31670,31474,31399,-32767,-32762,-32751,-32735,-32718,
-32702,-32691,-32687,16753,16733,16683,16614,16538,
16469,16419,16399,-16545, 437, 413, 350, 265,
172, 86, 24, 0, 353, 334, 283, 214,
139, 70, 19, 0,-9964,-9842,-9527,-9096,
-8627,-8197,-7882,-7760,-1573,-1401, -955, -347,
316, 924, 1370, 1542,32605,30849,27369,24846,
24153,24124,24382,24552
};
static short mario_sliding2swim_tbl[]={
1, 0, /* chn14translate x */
1, 1, /* chn14 translate y */
1, 0, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 2, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
8, 316, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
1, 0, /* <m_body>1 rotate y */
8, 308, /* <m_body>1 rotate z */
8, 284, /* <m_head>2 rotate x */
8, 292, /* <m_head>2 rotate y */
8, 300, /* <m_head>2 rotate z */
8, 259, /* chn6 rotate x */
8, 267, /* chn6 rotate y */
8, 275, /* chn6 rotate z */
8, 35, /* <m_larmA>1 rotate x */
8, 43, /* <m_larmA>1 rotate y */
8, 51, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
8, 27, /* <m_larmB>1 rotate z */
8, 3, /* <m_lhand>1 rotate x */
8, 11, /* <m_lhand>1 rotate y */
8, 19, /* <m_lhand>1 rotate z */
8, 227, /* chn10 rotate x */
8, 235, /* chn10 rotate y */
8, 243, /* chn10 rotate z */
8, 91, /* <m_rarmA>1 rotate x */
8, 99, /* <m_rarmA>1 rotate y */
8, 107, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
8, 83, /* <m_rarmB>1 rotate z */
8, 59, /* <m_rhand>1 rotate x */
8, 67, /* <m_rhand>1 rotate y */
8, 75, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
8, 251, /* chn15 rotate z */
8, 203, /* <m_llegA>1 rotate x */
8, 211, /* <m_llegA>1 rotate y */
8, 219, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
8, 195, /* <m_llegB>1 rotate z */
8, 171, /* <m_ltoot>1 rotate x */
8, 179, /* <m_ltoot>1 rotate y */
8, 187, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 283, /* chn17 rotate z */
8, 147, /* <m_rlegA>1 rotate x */
8, 155, /* <m_rlegA>1 rotate y */
8, 163, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
8, 139, /* <m_rlegB>1 rotate z */
8, 115, /* <m_rfoot>1 rotate x */
8, 123, /* <m_rfoot>1 rotate y */
8, 131, /* <m_rfoot>1 rotate z */
};
AnimeData animMarioSwimStart = {
HMS_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
8,
20,
mario_sliding2swim_prm,
mario_sliding2swim_tbl
};