script.h
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/********************************************************************************
script.h: NINTENDO64 Disk Drive IPL4 header
December 11, 1996
********************************************************************************/
#ifndef SCRIPT_H
#define SCRIPT_H
typedef unsigned long Sequence;
extern Sequence marioSequence[];
/********************************************************************************/
/* */
/* Map language command ID. */
/* */
/********************************************************************************/
enum SeqCommand {
seqGotoID,
seqEventID,
seqParamID,
seqSetFlgID,
seqClrFlgID,
seqLocateID,
seqAngleID,
seqSpeedID,
seqAnimeID,
seqAcceleID,
seqTurnID,
seqJumpID,
seqLandID,
seqCurveID
};
/********************************************************************************/
/* */
/* Sequence script basic macro. */
/* */
/********************************************************************************/
#define seqUPack(a) ((ulong)(a))
#define seqPack2(a,b) ((((ulong)(a)&0xffff)<<16)|((ulong)(b) &0xffff))
#define seqPack3(a,b,c) ((((ulong)(a)&0xff)<<24)|(((ulong)(b)&0xff)<<16)|((ulong)(c)&0xffff))
#define seqPack4(a,b,c,d) ((((ulong)(a)&0xff)<<24)|(((ulong)(b)&0xff)<<16)|(((ulong)(c)&0xff)<<8)|((ulong)(d)&0xff))
//////////////////////////////////////////////////////////////////////////////////
//
//
//
//
// Define script.
//
//
//
//
//////////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
/* */
/* repeat sequence. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short pad2;
long addr;
} SeqGoto;
#define seqGoto(frame,addr) \
seqPack3(seqGotoID,frame,0), \
seqUPack(addr),
/********************************************************************************/
/* */
/* Check event. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short event;
} SeqEvent;
#define seqEvent(frame,event) \
seqPack3(seqEventID,frame,event),
/********************************************************************************/
/* */
/* Set parameter. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short param;
} SeqParam;
#define seqParam(frame,param) \
seqPack3(seqParamID,frame,param),
/********************************************************************************/
/* */
/* Set or clear flag. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short flags;
} SeqFlag;
#define seqSetFlg(frame,flags) \
seqPack3(seqSetFlgID,frame,flags),
#define seqClrFlg(frame,flags) \
seqPack3(seqClrFlgID,frame,flags),
/********************************************************************************/
/* */
/* Set shape location. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short posx;
short posy;
short posz;
} SeqLocate;
#define seqLocate(frame,posx,posy,posz) \
seqPack3(seqLocateID,frame,posx), \
seqPack2(posy,posz),
/********************************************************************************/
/* */
/* Set shape angle. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short angle;
} SeqAngle;
#define seqAngle(frame,angle) \
seqPack3(seqAngleID,frame,angle),
/********************************************************************************/
/* */
/* Set shape speed. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short speed;
} SeqSpeed;
#define seqSpeed(frame,speed) \
seqPack3(seqSpeedID,frame,speed),
/********************************************************************************/
/* */
/* Set shape animation. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short speed;
long anime;
} SeqAnime;
#define seqAnime(frame,anime,speed) \
seqPack3(seqAnimeID,frame,speed), \
seqUPack(anime),
/********************************************************************************/
/* */
/* Accele shape. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short accele;
} SeqAccele;
#define seqAccele(frame,accele) \
seqPack3(seqAcceleID,frame,accele),
/********************************************************************************/
/* */
/* Turn shape. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short angvelo;
} SeqTurn;
#define seqTurn(frame,angvelo) \
seqPack3(seqTurnID,frame,angvelo),
/********************************************************************************/
/* */
/* Jump shape. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short speed;
} SeqJump;
#define seqJump(frame,speed) \
seqPack3(seqJumpID,frame,speed),
/********************************************************************************/
/* */
/* Landing check. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short height;
} SeqLand;
#define seqLand(frame,height) \
seqPack3(seqLandID,frame,height),
/********************************************************************************/
/* */
/* Curve shape. */
/* */
/********************************************************************************/
typedef struct {
uchar comm;
uchar frame;
short length1;
short posx2;
short posz2;
short angle2;
short length2;
long speed;
} SeqCurve;
#define seqCurve(frame,len1,posx2,posz2,ang2,len2,speed) \
seqPack3(seqCurveID,frame,len1), \
seqPack2(posx2,posz2), \
seqPack2(ang2,len2), \
seqUPack(speed),
#endif