align.c 1.74 KB
/**************************************************************************
 *									  *
 *		 Copyright (C) 1994, Silicon Graphics, Inc.		  *
 *									  *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright law.  They  may  not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *									  *
 **************************************************************************/

#include "guint.h"

/*
 * S = sin (a)
 * C = cos (a)
 * H = sqrt (X*X + Z*Z)
 *
 * [   v   ]  [  C  S        ]  [  1           ]  [ -Z/H  X/H    ]
 *            [ -S  C        ]  [     H  Y     ]  [     1        ]
 *            [        1     ]  [    -Y  H     ]  [ -X/H -Z/H    ]
 *            [           1  ]  [           1  ]  [           1  ]
 *
 */

void guAlignF(float mf[4][4], float a, float x, float y, float z)
{
	static float	dtor = 3.1415926 / 180.0;
	float	s, c, h, hinv;

	guNormalize(&x, &y, &z);

	a *= dtor;
	s = sinf (a);
	c = cosf (a);
	h = sqrtf (x*x + z*z);

	guMtxIdentF(mf);

	if (h != 0) {
		hinv = 1 / h;

		mf[0][0] = (-z*c - s*y*x) * hinv;
		mf[1][0] = (z*s - c*y*x) * hinv;
		mf[2][0] = -x;
		mf[3][0] = 0;

		mf[0][1] = s*h;
		mf[1][1] = c*h;
		mf[2][1] = -y;
		mf[3][1] = 0;

		mf[0][2] = (c*x - s*y*z) * hinv;
		mf[1][2] = (-s*x - c*y*z) * hinv;
		mf[2][2] = -z;
		mf[3][2] = 0;

		mf[0][3] = 0;
		mf[1][3] = 0;
		mf[2][3] = 0;
		mf[3][3] = 1;
	} else {
		/* XXX: should do this right */
	}
}

void guAlign(Mtx *m, float a, float x, float y, float z)
{
	Matrix	mf;

	guAlignF(mf, a, x, y, z);

	guMtxF2L(mf, m);
}