tmain.s 15.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614

/**************************************************************************
 *								          *
 *               Copyright (C) 1994, Silicon Graphics, Inc.       	  *
 *								          *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright  law.  They  may not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *								          *
 *************************************************************************/

/*
 * File:		tmain.s
 * Creator:		acorn@sgi.com
 * Create Date:		Fri Sep 22 11:59:42 PDT 1995
 *
 * Manufacturing test vector generation
 * Based on graphics microcode.
 *
 */


#include <rsp.h>
#include <rcp.h>
#include <os.h>
#include <sptask.h>
#include "mbi.h"
#include "tdmem_label.h"	

		.text	TASKBASE	# this is coordinated with rspboot.s
		.data	(DCACHEBASE + RSP_PDATA_OFFSET)
	
#define MAIN
#include "tdmem_init.h"

		.text

	#################################################################
	#
	#  Begin task initialization
	#
	#  Register $1 holds the task header address
	# format for the task header:
	#
	# (see task.h)
	#


.name   rsp_state,      $29
.name   zero,           $0
.name   vconst,         $v31
.name   vconst1,        $v30
.name   outp,           $23


	# set state pointer:
		addi	$29, zero, RSP_STATE_OFFSET


#include "tinit.s"

	#################################################################
DMAWaitDL:
	jal	DMAwait
	nop
	
	#################################################################
.unname   rsp_state
.unname   zero
.unname   vconst
.unname   vconst1
.unname   outp

#include "tst_regs.h"
	
	ori	tri_x, zero, START_X			# where triangles
	ori	tri_y, zero, START_Y			# will go
	ori	numtri, zero, 0				# no triangles yet
	ori	numtst, zero, 0				# no triangles yet

	#################################################################

	lw	parm2, OS_TASK_OFF_DATA(taskhdr)	# SetColorImage
	lui	parm1, 0xff18				#
	jal	sendCmd					#
	ori	parm1, parm1, 0x013f			# 32b, 319 wide

	lw	parm2, OS_TASK_OFF_DATA_SZ(taskhdr)	# SetDepthImage
	jal	sendCmd					#
	lui	parm1, 0xfe00				#

	lw	parm2, OS_TASK_OFF_YIELD(taskhdr)	# SetTextureImage
 sw parm2,0(zero)
	lui	parm1, 0xfd18				# fmt=0, siz=3 (RGBA32)
	jal	sendCmd					#
 #	ori	parm1, parm1, 0x00ff			# 32b, 256 wide
 nop

	jal	sendDL					# clr screen,
	ori	parm1, zero, STARTDL			# set OTHERMODE, etc

	#################################################################

 #	lui	shadecol, 0xFF00
 #	ori	shadecol, shadecol, 0x08FF	# red; full alpha
 #	ori	shadecov, zero, 8		# fully covered
 #triloop:
#define STEP_X 2
#define STEP_Y 2
 # 	jal	sendNextTri
 # 	nop
 #	addi	shadecov, shadecov, -1
 #	addi	parm1, numtri, -8
 #	blez	parm1, triloop
 #	addi	shadecol, shadecol, (-1*0x100)
 #	nop

	#################################################################


#include "tbl.s"

	#################################################################

	lui	parm1, 0xe900				# fullsync to end DL
	jal	sendCmd					#
	ori	parm2, zero, 0				#
						
	j	TaskDone				# all done

	##################################################################
	##################################################################
	################## END OF CODE, START SUBROUTINES ################
	##################################################################
	##################################################################

	##################################################################
	# send DL pointed to by parm1
	#
sendDL:
	ori	return_save, return, 0

	lw	parm2, 0(parm1)
sendDLloop:
	jal	OutputOpen
	addi	$18, zero, 8

	lw	parm3, 4(parm1)

	sw	parm2, 0(outp)
	sw	parm3, 4(outp)

	lw	parm2, 8(parm1)

	jal	OutputClose
	addi	outp, outp, 8

	bne	parm2, zero, sendDLloop
	addi	parm1, parm1, 8


	jr	return_save
	nop
	

	#
	##################################################################

	##################################################################
	# send rectangle @ DON"T CARE location (upper left -1)
	#                                  cov=shadecov
	#
sendDCTri:
	ori	tloc_x, zero, (START_X-STEP_X)	# set x,y and send
	j	sendTri					#
	ori	tloc_y, zero, (START_Y-STEP_Y)	#

	#
	##################################################################

	##################################################################
	# send a bunch of rects at same pixel to clobber spanbuf
	#
#define CLOBBERNUM 32
clobberNextTri:
	sh	return, RETURN2(zero)			# save return address

	jal	sendDL					# set modes for clear
	ori	parm1, zero, CLPIX_DL			#

	jal	sendNextTri				# set "where" & draw 1 tri
	ori	parm6, zero, CLOBBERNUM			#

clobberNTLoop:
	jal	sendTri					# draw another
	addi	parm6, parm6, -1			#

	beq	parm6, zero, clobberNTLoop		# draw many
	nop						#

	lh	return, RETURN2(zero)			#
	jr	return					#
	nop						#

	#
	##################################################################

	##################################################################
	# send another rectangle
	#
 #define SEETEST		TEST_LLMT			# test to view (or TEST_NONE)
#define FIRSTTRI	0 
#define	LASTTRI		10000
sendNextTri:
	ori	tloc_x, zero, START_X			# upper left pixel
	ori	tloc_y, zero, START_Y			#
	lw	parm4, ((SP_DMEM_END&0xffff) - OS_TASK_SIZE + 1 + OS_TASK_OFF_YIELD_SZ)(zero)
	bne	parm4, numtst, sendDCTri		#
	nop						#
	addi	numtri, numtri, 1			# 1 more triangle
 #	addi	parm4, numtri, (-1*(FIRSTTRI))	# reacched 1st?
 #	blez	parm4, sendDCTri			#
 #	addi	parm4, numtri, (-1*(LASTTRI))	# reached last?
 #	bgez	parm4, sendDCTri			#
 #	nop

	#
	##################################################################

	##################################################################
	# send next rectangle
	#
sendNewTri:
	or	tloc_x, tri_x, zero			# inc to next pos
	addi	tri_x, tri_x, STEP_X			# and draw pixel
	addi	parm4, tri_x, (-1*(END_X))		#
	bltz	parm4, sendTri				# end of row?
	or	tloc_y, tri_y, zero			#

	addi	tri_y, tri_y, STEP_Y			# start new row
	addi	parm4, tri_y, (-1*(END_Y))		#
	bltz    parm4, sendTri				# end of screen?
	ori	tri_x, zero, START_X			#
	
	ori	tri_y, zero, START_Y			# start again

 #	addi	tri_y, zero, END_Y			# end of screen
 #	addi	tri_x, zero, END_X			#
 #	jr	return					#
 #	addi	parm1, zero, -1				# indicate err
	
	#
	##################################################################

	##################################################################
	# send 1 pix triangle @ x=tloc_x y=tloc_y col=shadecol
	#                                       cov=shadecov (0...8)
	#
sendTri:
	ori	return_save, return, 0

	jal	OutputOpen			# get 96 bytes in out buf
	addi	$18, zero, 96			#

	sll	parm3, tloc_y, 2		# y
	lb	parm4, Y_COVERAGE(shadecov)	# y subpixel size from coverage lookup
	add	parm5, parm3, parm4		#
	lui	parm4, 0xcc80			#
	or	parm4, parm5, parm4		#
	sw	parm4, 0(outp)			#

	sll	parm4, parm5, 16		# more y
	or	parm5, parm3, parm4		#
	sw	parm5, 4(outp)			#

	sll	parm5, tloc_x, 16		# x
	sw	parm5, 8(outp)			#
	sw	parm5, 16(outp)			#

	lb	parm4, X_COVERAGE(shadecov)	# x subpixel size from coverage lookup
	sll	parm4, parm4, 14		# 
	add	parm5, parm5, parm4		#
	sw	parm5, 24(outp)			#
	sw	zero, 12(outp)			#
	sw	zero, 20(outp)			#
	lb	parm5, XS_COVERAGE(shadecov)	# MID slope from coverage table
	sll	parm5, parm5, 9			#
	sw	parm5, 28(outp)			#


	srl	parm5, shadecol, 24		# red
	sll	parm5, parm5, 16		#
	srl	parm4, shadecol, 16		# green
	andi	parm4, parm4, 0x00ff		#
	or	parm5, parm5, parm4		#
	sw	parm5, 32(outp)			#

	andi	parm5, shadecol, 0xff00		# blue
	sll	parm5, parm5, 8			#
	andi	parm4, shadecol, 0x00ff		# alpha
	or	parm5, parm5, parm4		#
	sw	parm5, 36(outp)

	sw	zero, 40(outp)			# color slopes
	sw	zero, 44(outp)			#
	sw	zero, 48(outp)			#
	sw	zero, 52(outp)			#
	sw	zero, 56(outp)			#
	sw	zero, 60(outp)			#
	sw	zero, 64(outp)			#
	sw	zero, 68(outp)			#
	sw	zero, 72(outp)			#
	sw	zero, 76(outp)			#
	sw	zero, 80(outp)			#
	sw	zero, 84(outp)			#
	sw	zero, 88(outp)			#
	sw	zero, 92(outp)			#

	jal	OutputClose			# send it
	addi	outp, outp, 96			#
	
	jr	return_save			#
	nop					#
	#
	##################################################################

	##################################################################
	# send rectangle @ DON"T CARE location (upper left -1)
	#                                  cov=shadecov
	#
sendDCRect:
	ori	tloc_x, zero, (START_X-STEP_X)	# set x,y and send
	j	sendRect				#
	ori	tloc_y, zero, (START_Y-STEP_Y)	#

	#
	##################################################################

	##################################################################
	# send a bunch of rects at same pixel to clobber spanbuf
	#
clobberNextRect:
	sh	return, RETURN2(zero)			# save return address

	jal	sendDL					# set modes for clear
	ori	parm1, zero, CLPIX_DL			#

	jal	sendNextRect				# set "where" & draw 1 tri
	ori	parm6, zero, CLOBBERNUM			#

clobberNRLoop:
	jal	sendRect				# draw another
	addi	parm6, parm6, -1			#

	beq	parm6, zero, clobberNRLoop		# draw many
	nop						#

	lh	return, RETURN2(zero)			#
	jr	return					#
	nop						#

	#
	##################################################################

	##################################################################
	# send another rectangle
	#
sendNextRect:
	ori	tloc_x, zero, START_X			# upper left pixel
	ori	tloc_y, zero, START_Y			#
	lw	parm4, ((SP_DMEM_END&0xffff) - OS_TASK_SIZE + 1 + OS_TASK_OFF_YIELD_SZ)(zero)
	bne	parm4, numtst, sendDCRect		#
	nop						#
	addi	numtri, numtri, 1			# 1 more Rect
 #	addi	parm4, numtri, (-1*(FIRSTTRI))	# reacched 1st?
 #	blez	parm4, sendDCRect			#
 #	addi	parm4, numtri, (-1*(LASTTRI))	# reached last?
 #	bgez	parm4, sendDCRect			#
 #	nop

	#
	##################################################################

	##################################################################
	# send next rectangle
	#
sendNewRect:
	or	tloc_x, tri_x, zero			# inc to next pos
	addi	tri_x, tri_x, STEP_X			# and draw pixel
	addi	parm4, tri_x, (-1*(END_X))		#
	bltz	parm4, sendRect				# end of row?
	or	tloc_y, tri_y, zero			#

	addi	tri_y, tri_y, STEP_Y			# start new row
	addi	parm4, tri_y, (-1*(END_Y))		#
	bltz    parm4, sendRect				# end of screen?
	ori	tri_x, zero, START_X			#
	
	ori	tri_y, zero, START_Y			# start again

 #	addi	tri_y, zero, END_Y			# end of screen
 #	addi	tri_x, zero, END_X			#
 #	jr	return					#
 #	addi	parm1, zero, -1				# indicate err
	
	#
	##################################################################

	##################################################################
	# send rectangle, h=SIZE_Y  w=shadecov s=shadecol
	#		x=tloc_x, y=tloc_y
	#

#define SIZE_Y 20
sendRect:
	sh	return, RETURN1(zero)		#

	lui	parm1, 0xe400			# textured rectangle cmd
	add	parm2, tloc_x, shadecov		#
	sll	parm2, parm2, 14		# XH
	or	parm1, parm1, parm2		#
 	addi	parm2, tloc_y, SIZE_Y		# YH
 	sll	parm2, parm2, 2			#
	or	parm1, parm1, parm2		#
	sll	parm2, tloc_x, 14		# XL
 	sll	parm3, tloc_y, 2		# YL
	jal	sendCmd				#
	or	parm2, parm2, parm3		# 

	sll	parm1, shadecol, 21		# S=shadecol   T=0
	jal	sendCmd				#
	lui	parm2, 0x0400			# DSDX=1  DTDY=0

	lh	return, RETURN1(zero)		#
	jr	return				#

	#
	##################################################################

	##################################################################
	# send command in parm1, parm2
	#
sendCmd:
	ori	return_save, return, 0
	jal	OutputOpen
	addi	$18, zero, 8

	sw	parm1, 0(outp)
	sw	parm2, 4(outp)

	jal	OutputClose
	addi	outp, outp, 8

	jr	return_save
	nop
	#
	##################################################################

	##################################################################
	# Generate next number in sequence:
	# sequence = all pow's of two; their +1's & -1's; and negatives of those
	#
	# 0
	# 1
	# -1
	# 2
	# etc
	#
nxtnum:                                 	# generate seq of all powers
        bne     parm1, zero, nxtnum_neg 	# of 2; their +1 & -1; and negs
        nop                                     #
nxtnum_return:                          	#
        jr      return                          #
        addi    parm1, parm1, 1                 # if 0, do 1 (also finish 2's comp)
nxtnum_neg:                             	#
        addi    parm2, zero, -1                 # negate number (2's comp)
        bgtz    parm1, nxtnum_return    	#
        xor     parm1, parm1, parm2             #
        addi    parm1, parm1, 1                 #
        ori     parm2, zero, 5                  # if %101, do %1000 (add 3)
        bne     parm1, parm2, nxtnum_3  	#
        ori     parm3, zero, 3                  #
        jr      return                          #
        addi    parm1, parm1, 3                 #
nxtnum_3:                               	#
        beq     parm1, parm3, nxtnum_return 	# if %11, do %100 (add 1)
        andi    parm2, parm1, 1                 #
        beq     parm2, zero, nxtnum_return  	# if %...0, do +1 (add 1)
        andi    parm3, parm1, 2                 #

        beq     parm2, parm1, nxtnum_return 	# if 1 do 2 (add 1)
        nop					#

        beq     parm3, zero, nxtnum_return  	# if %..01, do -2 (-3, +1)
        addi    parm1, parm1, -3                #
        addi    parm1, parm1, 4                 # else: +1, <<1 (-3, +4, <<1)
        jr      return                          #
        sll     parm1, parm1, 1                 #

	#
	##################################################################

.unname numtst

	##################################################################
	#
	# Procedure to do DMA reads/writes.
	#
	# Registers:
	#
	#	$20	mem_addr
	#	$19	dram_addr
	#	$18	dma_len
	#	$17	iswrite?
	#
	#	$11	used as tmp
	#
.name	mem_addr,	$20
.name	dram_addr,	$19
.name	dma_len,	$18
.name	iswrite,	$17
 #.name	tmp,		$16 !! $16 needed as clr2 in lighting
.name	tmp,		$11

DMAproc:
	# request DMA access: (get semaphore)
		mfc0	tmp, SP_RESERVED
		bne	tmp, zero, DMAproc		
		# note delay slot
	# wait for not FULL:
	DMAFull:
		mfc0	tmp, DMA_FULL
		bne	tmp, zero, DMAFull
		nop
	# set DMA registers:
		mtc0	mem_addr, DMA_CACHE
	# handle writes:
		bgtz	iswrite, DMAWrite
 		mtc0	dram_addr, DMA_DRAM

		j	DMADone
		mtc0	dma_len, DMA_READ_LENGTH

	DMAWrite:
		mtc0	dma_len, DMA_WRITE_LENGTH
	DMADone:				
		jr	return
		mtc0	zero, SP_RESERVED	# delay slot
.unname	mem_addr
.unname	dram_addr
.unname	dma_len
.unname	iswrite
.unname	tmp
	#
	#
	##################################################################
	
	##################################################################
	#
	# Procedure to do DMA waits.
	#
	# Registers:
	#
	#	$11	used as tmp
	#
 #.name	tmp,	$20
 #.name	tmp,	$16 !! $16 needed as clr2 in lighting
.name	tmp,	$11
	
DMAwait:		
	# request DMA access: (get semaphore)
		mfc0	tmp, SP_RESERVED
		bne	tmp, zero, DMAwait
		# note delay slot
	WaitSpin:
		mfc0	tmp, DMA_BUSY
		bne	tmp, zero, WaitSpin
		nop
		jr	return
		mtc0	zero, SP_RESERVED	# delay slot
.unname	tmp
	#
	#
	##################################################################

.unname parm1
.unname parm2
.unname parm3
.unname parm4
.unname parm5
.unname parm6
.unname parm7
	
	##################################################################
	#
	# other "modules" are appended by #include
	#

 #==============================================================================
 #===== Output module (either DRAM or directly to XBUS) ========================
 #==============================================================================
#ifdef OUTPUT_DRAM
#   include "toutdram.s"
#else
#   include "toutxbus.s"
#endif
	
#include "tdone.s"

	#
	#
	##################################################################