AeAssetWindow.c++
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//////////////////////////////////////////////////////////////
//
// Source file for AeAssetWindow
//
// This class is a ViewKit VkWindow subclass
//
//
// Normally, very little in this file should need to be changed.
// Create/add/modify menus using the builder.
//
// Try to restrict any changes to the bodies of functions
// corresponding to menu items, the constructor and destructor.
//
// Restrict changes to those sections between
// the "//--- Start/End editable code block" markers
//
// Doing so will allow you to make changes using the builder
// without losing any changes you may have made manually
//
// Avoid gratuitous reformatting and other changes that might
// make it difficult to integrate changes made using the builder
//////////////////////////////////////////////////////////////
#include <Vk/VkApp.h>
#include <Vk/VkFileSelectionDialog.h>
#include <Vk/VkSubMenu.h>
#include <Vk/VkRadioSubMenu.h>
#include <Vk/VkMenuItem.h>
#include <iostream.h>
#include <assert.h>
#include "AeAssetWindow.h"
#include "AeBankWindow.h"
#include "AeBinView.h"
#include "AeAssetEditor.h"
#include "AeN64Driver.h" // temporary - debugging only
// These are default resources for widgets in objects of this class
// All resources will be prepended by *<name> at instantiation,
// where <name> is the name of the specific instance, as well as the
// name of the baseWidget. These are only defaults, and may be overriden
// in a resource file by providing a more specific resource name
String AeAssetWindow::_defaultResources[] = {
"*title: Asset Catalog",
"*filePane.labelString: File",
"*filePane.mnemonic: F",
"*openButton.labelString: Open...",
"*openButton.mnemonic: O",
"*openButton.accelerator: Ctrl<Key>O",
"*openButton.acceleratorText: Ctrl+O",
"*closeButton.labelString: Close",
"*closeButton.mnemonic: C",
"*closeButton.accelerator: Ctrl<Key>W",
"*closeButton.acceleratorText: Ctrl+W",
"*saveButton.labelString: Save",
"*saveButton.mnemonic: S",
"*saveButton.accelerator: Ctrl<Key>S",
"*saveButton.acceleratorText: Ctrl+S",
"*saveasButton.labelString: Save As...",
"*saveasButton.mnemonic: A",
"*exitButton.labelString: Exit",
"*exitButton.mnemonic: x",
"*exitButton.accelerator: Ctrl<Key>Q",
"*exitButton.acceleratorText: Ctrl+Q",
"*editPane.labelString: Edit",
"*editPane.mnemonic: E",
"*undoButton1.labelString: Undo",
"*undoButton1.mnemonic: U",
"*undoButton1.accelerator: Ctrl<Key>Z",
"*undoButton1.acceleratorText: Ctrl+Z",
"*cutButton.labelString: Cut",
"*cutButton.mnemonic: t",
"*cutButton.accelerator: Ctrl<Key>X",
"*cutButton.acceleratorText: Ctrl+X",
"*copyButton.labelString: Copy",
"*copyButton.mnemonic: C",
"*copyButton.accelerator: Ctrl<Key>C",
"*copyButton.acceleratorText: Ctrl+C",
"*pasteButton.labelString: Paste",
"*pasteButton.mnemonic: P",
"*pasteButton.accelerator: Ctrl<Key>V",
"*pasteButton.acceleratorText: Ctrl+V",
"*helpPane.labelString: Help",
"*helpPane.mnemonic: H",
"*help_click_for_help.labelString: Click For Help",
"*help_click_for_help.mnemonic: C",
"*help_click_for_help.accelerator: Shift<Key>F1",
"*help_click_for_help.acceleratorText: Shift+F1",
"*help_overview.labelString: Overview",
"*help_overview.mnemonic: O",
"*help_index.labelString: Index",
"*help_index.mnemonic: I",
"*help_keys_and_short.labelString: Keys and Shortcuts",
"*help_keys_and_short.mnemonic: K",
"*help_prod_info.labelString: Product Information",
"*help_prod_info.mnemonic: P",
"*assetPane.labelString: Assets",
"*assetPane.mnemonic: A",
"*insertButton.labelString: Insert",
"*insertButton.accelerator: <Key>Insert",
"*insertButton.acceleratorText: Insert",
"*deleteButton.labelString: Delete",
"*deleteButton.accelerator: <Key>Delete",
"*deleteButton.acceleratorText: Delete",
"*insertChildButton.labelString: Insert Child",
"*insertChildButton.mnemonic: I",
"*removeChildButton.labelString: Remove Child",
"*removeChildButton.mnemonic: R",
"*importButton.labelString: Import...",
"*importButton.accelerator: Ctrl<Key>M",
"*importButton.acceleratorText: Ctrl+M",
"*selectPane.labelString: Select",
"*selectPane.mnemonic: S",
"*parentsButton.labelString: Select Parents",
"*orphansButton.labelString: Select Orphans",
(char*)NULL
};
//---- Class declaration
AeAssetWindow::AeAssetWindow( const char *name,
AeAssetEditor * editor,
ArgList args,
Cardinal argCount) :
VkWindow (name, args, argCount)
{
// Load any class-default resources for this object
setDefaultResources(baseWidget(), _defaultResources );
fEditor = editor;
// Create the view component contained by this window
// fView= new AeBinForm("aeBinForm", mainWindowWidget());
fView = new AeBinView ("assetView", (AeBinEditor *)editor, mainWindowWidget ());
XtVaSetValues ( fView->baseWidget(),
XmNwidth, 500,
XmNheight, 272,
(XtPointer) NULL );
// Add the component as the main view
addView (fView);
fView->setParent(this);
// Create the panes of this window's menubar. The menubar itself
// is created automatically by ViewKit
// The filePane menu pane
_filePane = addMenuPane("filePane");
_openButton = _filePane->addAction ( "openButton",
&AeAssetWindow::openFileCallback,
(XtPointer) this );
_closeButton = _filePane->addAction ( "closeButton",
&AeAssetWindow::closeCallback,
(XtPointer) this );
_saveButton = _filePane->addAction ( "saveButton",
&AeAssetWindow::saveCallback,
(XtPointer) this );
_saveasButton = _filePane->addAction ( "saveasButton",
&AeAssetWindow::saveasCallback,
(XtPointer) this );
_filePane->addSeparator();
_exitButton = _filePane->addAction ( "exitButton",
&AeAssetWindow::quitCallback,
(XtPointer) this );
// The editPane menu pane
_editPane = addMenuPane("editPane");
_cutButton = _editPane->addAction ( "cutButton",
&AeAssetWindow::cutCallback,
(XtPointer) this );
_copyButton = _editPane->addAction ( "copyButton",
&AeAssetWindow::copyCallback,
(XtPointer) this );
_pasteButton = _editPane->addAction ( "pasteButton",
&AeAssetWindow::pasteCallback,
(XtPointer) this );
// currently, these commands are not yet supported
_cutButton->deactivate ();
_copyButton->deactivate ();
_pasteButton->deactivate ();
// The assetPane menu pane
_assetPane = addMenuPane("assetPane");
_insertButton = _assetPane->addAction ( "insertButton",
&AeAssetWindow::insertAssetCallback,
(XtPointer) this );
_deleteButton = _assetPane->addAction ( "deleteButton",
&AeAssetWindow::deleteAssetCallback,
(XtPointer) this );
_assetPane->addSeparator();
_insertChildButton = _assetPane->addAction ( "insertChildButton",
&AeAssetWindow::insertChildCallback,
(XtPointer) this );
_removeChildButton = _assetPane->addAction ( "removeChildButton",
&AeAssetWindow::removeChildCallback,
(XtPointer) this );
_assetPane->addSeparator();
_importButton = _assetPane->addAction ( "importButton",
&AeAssetWindow::importAssetCallback,
(XtPointer) this );
// The selectPane menu pane
_selectPane = addMenuPane("selectPane");
_parentsButton = _selectPane->addAction ( "parentsButton",
&AeAssetWindow::selectParentsCallback,
(XtPointer) this );
_orphansButton = _selectPane->addAction ( "orphansButton",
&AeAssetWindow::selectOrphansCallback,
(XtPointer) this );
} // End Constructor
AeAssetWindow::~AeAssetWindow()
{
delete fView;
}
const char *AeAssetWindow::className()
{
return ("AeAssetWindow");
}
Boolean AeAssetWindow::okToQuit()
{
// This member function is called when the user quits by calling
// theApplication->terminate() or uses the window manager close protocol
// This function can abort the operation by returning FALSE, or do some.
// cleanup before returning TRUE. The actual decision is normally passed on
// to the view object
// Query the view object, and give it a chance to cleanup
return ( fView->okToQuit() );
}
///////////////////////////////////////////////////////////////
// The following functions are static member functions used to
// interface with Motif.
///////////////////////////////////
void AeAssetWindow::closeCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->close ( w, callData );
}
void AeAssetWindow::copyCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->copy ( w, callData );
}
void AeAssetWindow::cutCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->cut ( w, callData );
}
void AeAssetWindow::insertAssetCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->insertAsset ( w, callData );
}
void AeAssetWindow::deleteAssetCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->deleteAsset ( w, callData );
}
void AeAssetWindow::insertChildCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->insertChild ( w, callData );
}
void AeAssetWindow::removeChildCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->removeChild ( w, callData );
}
void AeAssetWindow::importAssetCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->importAsset ( w, callData );
}
void AeAssetWindow::selectOrphansCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->selectOrphans ( w, callData );
}
void AeAssetWindow::selectParentsCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->selectParents ( w, callData );
}
void AeAssetWindow::openFileCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->openFile ( w, callData );
}
void AeAssetWindow::pasteCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->paste ( w, callData );
}
void AeAssetWindow::quitCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->quit ( w, callData );
}
void AeAssetWindow::saveCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->save ( w, callData );
}
void AeAssetWindow::saveasCallback ( Widget w,
XtPointer clientData,
XtPointer callData )
{
AeAssetWindow* obj = ( AeAssetWindow * ) clientData;
obj->saveas ( w, callData );
}
///////////////////////////////////////////////////////////////
// The following functions are called from the menu items
// in this window.
///////////////////////////////////
void AeAssetWindow::close ( Widget, XtPointer )
{
assert (fEditor);
fEditor->CloseFile ();
}
void AeAssetWindow::copy ( Widget w, XtPointer callData )
{
}
void AeAssetWindow::cut ( Widget w, XtPointer callData )
{
}
void AeAssetWindow::insertAsset ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->InsertAsset ();
}
void AeAssetWindow::deleteAsset ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->DeleteAssetUI ();
}
void AeAssetWindow::insertChild ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->InsertChildAsset ();
}
void AeAssetWindow::removeChild ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->RemoveChildAsset ();
}
void AeAssetWindow::importAsset ( Widget w, XtPointer callData )
{
if (theFileSelectionDialog->postAndWait("Import file:") == VkDialogManager::OK)
{
fEditor->ImportAsset (theFileSelectionDialog->fileName ());
}
}
void AeAssetWindow::selectOrphans ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->SelectOrphans ();
}
void AeAssetWindow::selectParents ( Widget w, XtPointer callData )
{
assert (fEditor);
fEditor->SelectParents ();
}
void AeAssetWindow::openFile ( Widget, XtPointer )
{
theFileSelectionDialog->setFilterPattern ("*inst");
if (theFileSelectionDialog->postAndWait("Open inst file:") == VkDialogManager::OK)
{
fEditor->OpenFile (theFileSelectionDialog->fileName());
}
}
void AeAssetWindow::paste ( Widget w, XtPointer callData )
{
}
//
// Exit via quitYourself() to allow the application
// to go through its normal shutdown routines, checking with
// all windows, views, and so on.
//
void AeAssetWindow::quit ( Widget, XtPointer )
{
theApplication->quitYourself();
}
void AeAssetWindow::save ( Widget w, XtPointer callData )
{
assert (fEditor);
if (fEditor->HasFile ())
fEditor->SaveFile ();
else
saveas (w, callData);
}
void AeAssetWindow::saveas ( Widget, XtPointer )
{
assert (fEditor);
if (theFileSelectionDialog->postAndWait("Save as:") == VkDialogManager::OK)
fEditor->SaveAsFile (theFileSelectionDialog->fileName());
}