AEBank.c++
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/*****************************************************************************
* File: AEBank.c++
*
* AEBank Class Implementations
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "Assets.h"
#include "Mgrs.h"
/*****************************************************************************
*
* Initialization Routines
*
****************************************************************************/
AEBank::AEBank()
{
instList = new RefList;
assert(instList);
classType = AL_BANK_CLASS;
sampleRate = 44100; // default to something reasonable
flags = 0;
percussion = 0;
theU64Dev->AllocHdwr(this,AL_BANK_CLASS);
}
AEBank::~AEBank()
{
Node *node, *next;
AEInst *inst;
node = instList->head;
while(node)
{
inst = (AEInst*)node->data;
inst->RemoveReference(this);
next = node->next;
delete node;
node = next;
}
delete instList;
if(percussion)
percussion->RemoveReference(this);
theU64Dev->DeallocHdwr(this);
}
/*****************************************************************************
*
* Asset's Methods
*
****************************************************************************/
void AEBank::AddInstrument(AEInst *inst)
{
instList->Append(inst);
inst->AddReference(this);
}
void AEBank::RemoveInstrument(AEInst *inst)
{
instList->RemoveByData(inst);
inst->RemoveReference(this);
}
void AEBank::SetPercussion(AEInst *perc)
{
if(percussion)
percussion->RemoveReference(this);
perc->AddReference(this);
percussion = perc;
}
void AEBank::SetSampleRate(int sampleRate)
{
sampleRate = sampleRate;
}
void AEBank::SetFlags(int f)
{
flags = f;
}
AEInst* AEBank::GetPercussion(void)
{
return percussion;
}
int AEBank::GetSampleRate(void)
{
return sampleRate;
}
int AEBank::GetFlags(void)
{
return flags;
}
int AEBank::GetNumInsts(void)
{
return instList->count;
}
AssetPair* AEBank::GetInstruments(int *numInsts)
{
int c = 0;
AssetPair *assets;
Node *node;
AEInst *inst;
if(instList->count == 0)
return 0;
assets = (AssetPair*)malloc(sizeof(AssetPair) * instList->count);
if(!assets)
{
fprintf(stderr,"Failure allocating memory for instrument list\n");
return 0;
}
node = instList->head;
while(node)
{
inst = (AEInst*)node->data;
assets[c].asset = inst;
assets[c].name = inst->GetName();
c++;
node = node->next;
}
*numInsts = c;
return assets;
}