player_fx.c
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/*====================================================================
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/***************************************************************
player_fx.c : Nintendo 64 Music Tools Programmers Library
Version 3.14
Audio library FX manager.
****************************************************************/
#include "libmus_config.h"
#ifdef SUPPORT_FXCHANGE
#include <ultra64.h>
#include <sched.h>
#include "player_fx.h"
/* this global structure handles memory within the Audio Heap that is used by the Effect object */
REVERB_MEM gReverbFx;
/* internal util function prototypes */
static s32 GetFxMostSections(void);
static s32 GetFxLongest(void);
static void SetForCustom(ALSynConfig *c);
#ifdef SUPPORT_NAUDIO
#define alGlobals n_alGlobals
#endif
/* same as alInit(), but passes to CustomSynNew() */
void CustomInit(ALGlobals *g, ALSynConfig *c)
{
if (!alGlobals) /* already initialized? */
{
alGlobals = g;
#ifndef SUPPORT_NAUDIO
SetForCustom(c);
gReverbFx.synth = &alGlobals -> drvr; // we'll need it later
CustomSynNew(&alGlobals->drvr, c);
#else
if(!n_syn)
{
SetForCustom(c);
n_syn = gReverbFx.synth = &alGlobals -> drvr; // we'll need it later
CustomSynNew(c);
}
#endif
}
}
/* same as alSynNew(), but passes to CustomSynAllocFx() */
#ifndef SUPPORT_NAUDIO
void CustomSynNew(ALSynth *drvr, ALSynConfig *c)
{
s32 i;
PVoice *pv;
PVoice *pvoices;
ALHeap *hp = c->heap;
ALSave *save;
ALFilter *sources;
ALParam *params;
ALParam *paramPtr;
drvr->head = NULL;
drvr->numPVoices = c->maxPVoices;
drvr->curSamples = 0;
drvr->paramSamples = 0;
drvr->outputRate = c->outputRate;
drvr->maxOutSamples = AL_MAX_RSP_SAMPLES;
drvr->dma = (ALDMANew) c->dmaproc;
save = alHeapAlloc(hp, 1, sizeof(ALSave));
alSaveNew(save);
drvr->outputFilter = (ALFilter *)save;
/*
* allocate and initialize the auxilliary effects bus. at present
* we only support 1 effects bus.
*/
drvr->auxBus = alHeapAlloc(hp, 1, sizeof(ALAuxBus));
drvr->maxAuxBusses = 1;
sources = alHeapAlloc(hp, c->maxPVoices, sizeof(ALFilter *));
alAuxBusNew(drvr->auxBus, sources, c->maxPVoices);
/*
* allocate and initialize the main bus.
*/
drvr->mainBus = alHeapAlloc(hp, 1, sizeof(ALMainBus));
sources = alHeapAlloc(hp, c->maxPVoices, sizeof(ALFilter *));
alMainBusNew(drvr->mainBus, sources, c->maxPVoices);
if (c->fxType != AL_FX_NONE)
{
/*
* Allocate an effect and set parameters
*/
CustomAllocFX(drvr, 0, c, hp);
}
else
{
/*
* Connect the aux bus to the main bus
*/
alMainBusParam(drvr->mainBus, AL_FILTER_ADD_SOURCE, &drvr->auxBus[0]);
}
/*
* Build the physical voice lists
*/
drvr->pFreeList.next = 0;
drvr->pFreeList.prev = 0;
drvr->pLameList.next = 0;
drvr->pLameList.prev = 0;
drvr->pAllocList.next = 0;
drvr->pAllocList.prev = 0;
pvoices = alHeapAlloc(hp, c->maxPVoices, sizeof(PVoice));
for (i = 0; i < c->maxPVoices; i++) {
pv = &pvoices[i];
alLink((ALLink *)pv, &drvr->pFreeList);
pv->vvoice = 0;
alLoadNew(&pv->decoder, drvr->dma, hp);
alLoadParam(&pv->decoder, AL_FILTER_SET_SOURCE, 0);
alResampleNew(&pv->resampler, hp);
alResampleParam(&pv->resampler, AL_FILTER_SET_SOURCE, &pv->decoder);
alEnvmixerNew(&pv->envmixer, hp);
alEnvmixerParam(&pv->envmixer, AL_FILTER_SET_SOURCE, &pv->resampler);
alAuxBusParam(drvr->auxBus, AL_FILTER_ADD_SOURCE, &pv->envmixer);
pv->channelKnob = (ALFilter *)&pv->envmixer;
}
alSaveParam(save, AL_FILTER_SET_SOURCE, drvr->mainBus);
/*
* build the parameter update list
*/
params = alHeapAlloc(hp, c->maxUpdates, sizeof(ALParam));
drvr->paramList = 0;
for (i = 0; i < c->maxUpdates; i++)
{
paramPtr= ¶ms[i];
paramPtr->next = drvr->paramList;
drvr->paramList = paramPtr;
}
drvr->heap = hp;
}
#else
void CustomSynNew(ALSynConfig *c)
{
s32 i;
N_PVoice *pv;
N_PVoice *pvoices;
ALHeap *hp = c->heap;
ALParam *params;
ALParam *paramPtr;
n_syn->head = NULL;
n_syn->numPVoices = c->maxPVoices;
n_syn->curSamples = (s32)0;
n_syn->paramSamples = (s32)0;
n_syn->outputRate = c->outputRate;
// #ifndef N_MICRO
// n_syn->maxOutSamples = AL_MAX_RSP_SAMPLES;
// #else
n_syn->maxOutSamples = FIXED_SAMPLE;
// #endif
n_syn->dma = (ALDMANew) c->dmaproc;
/******* save new *******************************/
n_syn->sv_dramout = 0;
n_syn->sv_first = 1;
/******* aux new *******************************/
n_syn->auxBus = (N_ALAuxBus *)alHeapAlloc(hp, 1, sizeof(N_ALAuxBus));
n_syn->auxBus->sourceCount = 0;
n_syn->auxBus->maxSources = c->maxPVoices;
n_syn->auxBus->sources = (N_PVoice **)
alHeapAlloc(hp, c->maxPVoices, sizeof(N_PVoice *));
/******* main new *******************************/
n_syn->mainBus = (N_ALMainBus *)alHeapAlloc(hp, 1, sizeof(N_ALMainBus));
/******* fx new *******************************/
if (c->fxType != AL_FX_NONE){
n_syn->auxBus->fx = CustomAllocFX(0, c, hp);
n_syn->mainBus->filter.handler = (N_ALCmdHandler)n_alFxPull;
} else {
n_syn->mainBus->filter.handler = (N_ALCmdHandler)n_alAuxBusPull;
}
n_syn->pFreeList.next = 0;
n_syn->pFreeList.prev = 0;
n_syn->pLameList.next = 0;
n_syn->pLameList.prev = 0;
n_syn->pAllocList.next = 0;
n_syn->pAllocList.prev = 0;
pvoices = alHeapAlloc(hp, c->maxPVoices, sizeof(N_PVoice));
for (i = 0; i < c->maxPVoices; i++) {
pv = &pvoices[i];
alLink((ALLink *)pv, &n_syn->pFreeList);
pv->vvoice = 0;
alN_PVoiceNew(pv, n_syn->dma, hp);
n_syn->auxBus->sources[n_syn->auxBus->sourceCount++] = pv;
}
params = alHeapAlloc(hp, c->maxUpdates, sizeof(ALParam));
n_syn->paramList = 0;
for (i = 0; i < c->maxUpdates; i++) {
paramPtr= ¶ms[i];
paramPtr->next = n_syn->paramList;
n_syn->paramList = paramPtr;
}
n_syn->heap = hp;
}
#endif
/* same as alSynAllocFX but calls modified functions */
#ifndef SUPPORT_NAUDIO
ALFxRef *CustomAllocFX(ALSynth *s, s16 bus, ALSynConfig *c, ALHeap *hp)
{
CustomFxNew(&s->auxBus[bus].fx[0], c, hp);
alFxParam(&s->auxBus[bus].fx[0], AL_FILTER_SET_SOURCE,&s->auxBus[bus]); /* sets source for the FX */
alMainBusParam(s->mainBus, AL_FILTER_ADD_SOURCE,&s->auxBus[bus].fx[0]); /* Adds a source to the Main Bus */
return (ALFxRef)(&s->auxBus[bus].fx[0]);
}
#else
ALFxRef CustomAllocFX(s16 bus, ALSynConfig *c, ALHeap *hp)
{
CustomFxNew(&n_syn->auxBus->fx_array[bus], c, hp);
return(n_syn->auxBus->fx_array[bus]);
}
#endif
/*
* create a new effect
*
* this has been modified to keep the pointers to the used memory
* so we can modify and re-use later
* Because of this the actual setting of the filter etc. is done in CustomFxSet()
*/
#define RANGE 2.0
#define CONVERT 173123.404906676
#define LENGTH (d->output - d->input)
#ifndef SUPPORT_NAUDIO
void CustomFxNew(ALFx *r, ALSynConfig *c, ALHeap *hp)
{
ALFilter *f = (ALFilter *)r;
alFilterNew(f, 0, alFxParam, AL_FX);
f->handler = alFxPull;
#else
void CustomFxNew(ALFx **fx_ar, ALSynConfig *c, ALHeap *hp)
{
ALFx *r;
*fx_ar = r = (ALFx *)alHeapAlloc(hp, 1, sizeof(ALFx));
#endif
r->paramHdl = (ALSetFXParam)alFxParamHdl;
/* allocate enough space for the biggest effect */
gReverbFx.pDelay = alHeapAlloc(hp, GetFxMostSections(), sizeof(ALDelay));
gReverbFx.pBase = alHeapAlloc(hp, GetFxLongest(), sizeof(s16));
/* allocate some stuff used by the Delay Lines */
gReverbFx.pResampler = alHeapAlloc(hp, 1, sizeof(ALResampler));
gReverbFx.pResampleState = alHeapAlloc(hp, 1, sizeof(RESAMPLE_STATE));
gReverbFx.pLowPass = alHeapAlloc(hp, 1, sizeof(ALLowPass));
gReverbFx.pLpfState = alHeapAlloc(hp, 1, sizeof(POLEF_STATE));
/* set it up */
CustomFxSet(c->params);
}
/*
* set up all the stuff for an effect
*
* This behaves as if AL_FX_CUSTOM was set as the type (without checking the type)
* the params member of the ALSynConfig structure must have been set correctly
* before calling CustomInit(), otherwise the param entry parameter will be nonsense
*/
/* SGI library internal function prototype */
#ifdef _OLD_AUDIO_LIBRARY
#ifndef SUPPORT_NAUDIO
void init_lpfilter(ALLowPass *lp);
#endif
#endif
void CustomFxSet(s32 *param)
{
u16 i, j;
#ifndef SUPPORT_NAUDIO
ALFx *r = &gReverbFx.synth->auxBus[0].fx[0];
#else
ALFx *r = gReverbFx.synth->auxBus->fx_array[0];
#endif
j = 0;
r->section_count = param[j++];
r->length = param[j++];
r->delay = gReverbFx.pDelay;
r->base = gReverbFx.pBase;
r->input = r->base;
/* clear the filter outputs (??)*/
for(i = 0; i < r->length; i++)
r->base[i] = 0;
for(i = 0; i < r->section_count; i++)
{
ALDelay *d = &r->delay[i];
d->input = param[j++];
d->output = param[j++];
d->fbcoef = param[j++];
d->ffcoef = param[j++];
d->gain = param[j++];
if (param[j])
{
d->rsinc = ((((f32)param[j++])/1000) * RANGE) / gReverbFx.synth->outputRate;
/*
* the following constant is derived from:
*
* ratio = 2^(cents/1200)
*
* and therefore for hundredths of a cent
* x
* ln(ratio) = ---------------
* (120,000)/ln(2)
* where
* 120,000/ln(2) = 173123.40...
*/
d->rsgain = (((f32) param[j++])/CONVERT) * LENGTH;
d->rsval = 1.0;
d->rsdelta = 0.0;
d->rs = gReverbFx.pResampler;
d->rs->state = gReverbFx.pResampleState;
d->rs->delta = 0.0;
d->rs->first = 1;
}
else
{
d->rs = 0;
j++;
j++;
}
if (param[j])
{
d->lp = gReverbFx.pLowPass;
d->lp->fstate = gReverbFx.pLpfState;
d->lp->fc = param[j++];
#ifdef _OLD_AUDIO_LIBRARY
init_lpfilter(d->lp);
#else
_init_lpfilter(d->lp);
#endif
}
else
{
d->lp = 0;
j++;
}
}
}
/**********************************************************************************************/
/**********************************************************************************************/
/*
* copied Effects from SGI library, which we can use as custom effects
*/
#define ms *(((s32)((f32)44.1))&~0x7)
static s32 SmallRoomParams[26] = {
/* sections length */
3, 100 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 54 ms, 9830, -9830, 0, 0, 0, 0,
19 ms, 38 ms, 3276, -3276, 0x3fff, 0, 0, 0,
0, 60 ms, 5000, 0, 0, 0, 0, 0x5000,
};
static s32 BigRoomParams[34] = {
/* sections length */
4, 100 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 66 ms, 9830, -9830, 0, 0, 0, 0,
22 ms, 54 ms, 3276, -3276, 0x3fff, 0, 0, 0,
66 ms, 91 ms, 3276, -3276, 0x3fff, 0, 0, 0,
0, 94 ms, 8000, 0, 0, 0, 0, 0x5000
};
static s32 EchoParams[10] = {
/* sections length */
1, 200 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 179 ms, 12000, 0, 0x7fff, 0, 0, 0,
};
static s32 ChorusParams[34] = {
/* sections length */
1, 20 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 5 ms, 0x4000, 0, 0x7fff, 7600, 700, 0
};
static s32 FlangeParams[10] = {
/* sections length */
1, 20 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 5 ms, 0, 0x5fff, 0x7fff, 380, 500, 0
};
static s32 NoFxParams[10] = {
/* sections length */
1, 20 ms,
/* chorus chorus filter
input output fbcoef ffcoef gain rate depth coef */
0, 5 ms, 0, 0,0, 0, 0, 0
};
/*
* this will be temporary, until we have editable effects - TW
*/
// a list of all available effects
// will eventually be part of a project (oh please, NOT part of a song)
static s32 EffectCount = 6; /* number of effects in the list */
static s32 *EffectList[] = {
NoFxParams,
SmallRoomParams,
BigRoomParams,
ChorusParams,
FlangeParams,
EchoParams,
NULL
};
/*
* find the most sections used by an effect
* this is used to allocate space for Delay Lines in the AlFX object
*
*/
static void SetForCustom(ALSynConfig *c)
{
c->fxType = AL_FX_CUSTOM;
c->params = BigRoomParams;
}
static s32 GetFxMostSections(void)
{
int i;
s32 most = 0;
for(i = 0; EffectList[i] != NULL; i++)
{
s32 *pFx = EffectList[i];
/* the first s32 is the number of sections */
if(pFx[0] > most)
{
most = pFx[0];
}
}
return most;
}
/*
* find the length of the longest effect
* this is important as it means we only allocate once from the Audio Library Heap
* memory cannot be freed from an Audio Heap
*/
static s32 GetFxLongest(void)
{
int i;
s32 longest = 0;
for(i = 0; EffectList[i] != NULL; i++)
{
s32 *pFx = EffectList[i];
/* the second s32 is the length of the effect */
if(pFx[1] > longest)
{
longest = pFx[1];
}
}
return longest;
}
/*
* Change to a new effect setup
*
* N.B. this needn't be called if you only set some parameters within an effect
* there are library functions to do that, but the library functions
* don't allow you to change length or number of sections within an effect
*
* param is a list of s32 values, as per SGI documentation
*/
int ChangeCustomEffect(s32 type)
{
/* IMPORTANT - the Audio Thread MUST NOT be generating any audio when this is called */
/* e.g. call PcRomSilence(), then wait for retrace to make sure all audio is used up */
if(type >= EffectCount)
return(1); /* index is larger than list */
CustomFxSet(EffectList[type]);
alFxParam(&gReverbFx.synth->auxBus[0].fx[0], AL_FILTER_SET_SOURCE,&gReverbFx.synth->auxBus[0]); /* sets source for the FX */
return(0); /* done ok */
}
#endif /* SUPPORT_FXCHANGE */
/*** end of file ***/