MusStartEffect.html 3.34 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusStartEffect()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  musHandle <strong>MusStartEffect</strong>(int <font color="#0000ff">number</font>);</pre>

<h2><font color="#ff0000">$B0z?t(B</font></h2>

<table>
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    <td valign="top">
      <font color="#0000ff"><code>number</code></font>
    </td>
    <td>
      $B%5%&%s%I%(%U%'%/%H$NHV9f(B
    </td>
  </tr>
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<h2><font color="#ff0000">$B@bL@(B</font></h2>

<p>$B%G%U%)%k%H$N@_Dj$G%5%&%s%I%(%U%'%/%H$r3+;O$7$^$9!#$3$N4X?t$O!"$b$7MW5a$5$l$?%A%c%s%M%k?t$,M-8z$G$"$k$+!"$h$jDc$$$"$k$$$OF1$8%W%i%$%*%j%F%#$r;}$C$?%5%&%s%I%(%U%'%/%H$,8=:_:F@8Cf$G$"$k$J$i$P!"%5%&%s%I%G!<%?$NCf$GDj5A$5$l$?%W%i%$%*%j%F%#%l%Y%k$rMQ$$$F%5%&%s%I%(%U%'%/%H$r%9%?!<%H$7$^$9!#(B</p>

<p><a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>$B4X?t$G%*!<%P!<%i%$%I$,@_Dj$5$l$F$$$J$$$J$i!"3+;O$7$?%=%s%0%(%U%'%/%H$O%G%U%)%k%H$N%5%&%s%I%(%U%'%/%H%P%s%/$r;HMQ$7$^$9!#5U$K!"%5%&%s%I%(%U%'%/%H%P%s%/%*!<%P!<%i%$%I$,@_Dj$5$l$F$$$k>l9g!"$3$N4X?t$O$=$N%5%&%s%I%(%U%'%/%H%P%s%/$r;HMQ$7!"%*!<%P!<%i%$%I$r%/%j%"$7$^$9!#(B</p>

<p>$B%5%s%W%k%P%s%/%*!<%P!<%i%$%I$,(B<a href="MusFxBankSetPtrBank.html"><code>MusFxBankSetPtrBank()</code></a>$B4X?t!"$^$?$O$h$j9b$$%W%i%$%*%j%F%#$r;}$D(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G@_Dj$5$l$F$$$J$$8B$j%5%&%s%I%(%U%'%/%H$O%G%U%)%k%H$N%5%s%W%k%P%s%/$r;H$$$^$9!#%5%s%W%k%P%s%/%*!<%P!<%i%$%I$,(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G@_Dj$5$l$F$$$?$N$J$i!"$3$N4X?t$O$=$N%5%&%s%I%(%U%'%/%H%*!<%P!<%i%$%I$r;HMQ$7!"$=$N%*!<%P!<%i%$%I$r%/%j%"$7$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>number</code></font>$B$O!"(B0$B$+$i%5%&%s%I%(%U%'%/%H$N?t$NHO0O$N?tCM$G$9!#MxMQ2DG=$J%5%&%s%I%(%U%'%/%H$N?t$O(B<a href="MusFxBankNumberOfEffects.html"><code>MusFxBankNumberOfEffects()</code></a>$B4X?t$r;HMQ$9$k$3$H$GJ,$+$j$^$9!#8=:_$N(B'#defines'$B$N%j%9%H$O%5%&%s%I%(%U%'%/%H%P%s%/$K4X$9$k%X%C%@%U%!%$%k(B(NINTENDO64 Sound Tools$B$+$iF@$i$l$^$9(B)$B$KB8:_$7$F$$$^$9!#$3$l$O?t;z$h$j$bL>A0$G%5%&%s%I%(%U%'%/%H$r;XDj$7$?$$%W%m%0%i%^$,MxMQ$G$-$^$9!#(B</p>

<h2><font color="#ff0000">$BLa$jCM(B</font></h2>

<p>$B%5%&%s%I%O%s%I%i!"$"$k$$$O$b$7%5%&%s%I%(%U%'%/%H$,%H%j%,$5$l$F$$$J$1$l$P(B0$B!#(B</p>

<h2><font color="#ff0000">$BNc(B</font></h2>

<pre>  void AlwaysTriggerSoundEffect(void)
  {
    static unsigned long handle=0;

    if (<a href="MusHandleAsk.html">MusHandleAsk</a>(handle)==0)
    handle = <strong>MusStartEffect</strong>(RETRIGGER_SOUND);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>,
<a href="MusHandleAsk.html"><code>MusHandleAsk()</code></a>,
<a href="MusHandleSetFreqOffset.html"><code>MusHandleSetFreqOffset()</code></a>,
<a href="MusHandleSetPan.html"><code>MusHandleSetPan()</code></a>,
<a href="MusHandleSetVolume.html"><code>MusHandleSetVolume()</code></a>,
<a href="MusHandleStop.html"><code>MusHandleStop()</code></a>,
<a href="MusSetMasterVolume.html"><code>MusSetMasterVolume()</code></a>,
<a href="MusAsk.html"><code>MusAsk()</code></a>,
<a href="MusStop.html"><code>MusStop()</code></a>

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