MusStartSong.html 2.43 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusStartSong()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  musHandle <strong>MusStartSong</strong>(void *<font color="#0000ff">addr</font>);</pre>

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      <font color="#0000ff"><code>addr</code></font>
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      $B%P%$%J%j%=%s%0%G!<%?$N%"%I%l%9(B
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<p><font color="#0000ff"><code>addr</code></font>$B$KM?$($i$l$k%=%s%0$N%"%I%l%9$O(B32bit$B%"%i%$%s$G$J$1$l$P$J$j$^$;$s!#(B</p>

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<p>$B%5%&%s%I%O%s%I%k$NCM(B</p>

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<pre>  void PlayEntireSong(void *addr);
  {
    unsigned long handle;

    handle = <strong>MusStartSong</strong>(addr);
    while (<a href="MusHandleAsk.html">MusHandleAsk</a>(handle))
      CallNormalProcessing();
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusHandleAsk.html"><code>MusHandleAsk()</code></a>,
<a href="MusHandleSetFreqOffset.html"><code>MusHandleSetFreqOffset()</code></a>,
<a href="MusHandleSetPan.html"><code>MusHandleSetPan()</code></a>,
<a href="MusHandleSetVolume.html"><code>MusHandleSetVolume()</code></a>,
<a href="MusHandleStop.html"><code>MusHandleStop()</code></a>,
<a href="MusSetMasterVolume.html"><code>MusSetMasterVolume()</code></a>,
<a href="MusAsk.html"><code>MusAsk()</code></a>,
<a href="MusStop.html"><code>MusStop()</code></a>

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