libchk_stl.h
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/*======================================================================*/
/* NuSystem */
/* libchk_stl.h */
/* */
/* Copyright (C) 1999, NINTENDO Co,Ltd. */
/* */
/*======================================================================*/
#ifndef _LIBCHK_STL_H_
#define _LIBCHK_STL_H_
#ifndef N_AUDIO
#define N_AUDIO
#endif
/*--------------------------------------*/
/* SYNTHESIZER AND PLAYER DEFINES */
/*--------------------------------------*/
#define NU_AU_STL_CHANNELS 24
#define NU_AU_STL_UPDATE_MAX 256
#define NU_AU_STL_FIFO_LENGTH 64
#define NU_AU_STL_CLIST_LEN 0x800
#define NU_AU_STL_OUTPUT_RATE 32000
/*--------------------------------------*/
/* AUDIO DMA DEFINE */
/*--------------------------------------*/
#define NU_AU_STL_DMA_BUFFER_NUM 64 /* DMA転送バッファ数 */
#define NU_AU_STL_DMA_BUFFER_SIZE 1024 /* DMAバッファサイズ */
/*--------------------------------------*/
/* AUDIO HEAP DEFINE */
/*--------------------------------------*/
#define NU_AU_STL_HEAP_SIZE 0x50000 /* デフォルトのHEAPサイズ */
#define NU_AU_STL_HEAP_ADDR (NU_GFX_FRAMEBUFFER_ADDR - NU_AU_STL_HEAP_SIZE)
/*--------------------------------------*/
/* USERS DATA DEFINE */
/*--------------------------------------*/
#define NU_AU_STL_SONG_SIZE 0x4000
#define NU_AU_STL_SAMPLE_SIZE 0x4000
#define NU_AU_STL_SE_SIZE 0x4000
/*--------------------------------------*/
/* SYNTHE DEFINE */
/*--------------------------------------*/
#define NU_AU_SYN_VVOICE_MAX 64 /* 最大仮想ボイス数(実は未使用) */
#define NU_AU_SYN_PVOICE_MAX 32 /* 最大物理ボイス数 */
#define NU_AU_SYN_UPDATE_MAX 128 /*シンセサイザのパラメータ更新最大数 */
#define NU_AU_SYN_HEAP_SIZE (144+NU_AU_SYN_PVOICE_MAX*432+32*NU_AU_SYN_UPDATE_MAX+0x2000) /* reference for you */
/*--------------------------------------*/
/* AUDIO DMA DEFINE */
/*--------------------------------------*/
#define NU_AU_DMA_BUFFER_NUM 64 /* DMA転送バッファ数 */
#define NU_AU_DMA_BUFFER_SIZE 1024 /* DMAバッファサイズ */
#define NU_AU_BUFFER_USE_FRAME 1 /* DMABufferをクリアーするフレーム間隔 */
/*--------------------------------------*/
/* SOUND DEFINE */
/*--------------------------------------*/
#define NU_AU_MGR_THREAD_PRI 70
#define NU_AU_MGR_THREAD_ID 6
#define NU_AU_STACK_SIZE 0x2000
#define NU_AU_CLIST_LEN 0x800
#define NU_AU_CLIST_SIZE (NU_AU_CLIST_LEN*sizeof(Acmd)) /* コマンドリストのバッファサイズ */ /* reference for you */
#define NU_AU_OUTPUT_RATE 32000 /* 周波数設定 */
#define NU_AU_MESG_MAX 8
#ifdef N_AUDIO
#define NU_AU_AUDIO_SAMPLES 184 /* サンプル数は184の倍数 */
#else
#define NU_AU_AUDIO_SAMPLES 16 /* サンプル数は16の倍数 */
#endif /* N_AUDIO */
#define NU_AU_AUDIO_EXTRASMP 0 /* サンプル数の拡張分 */
#define NU_AU_TASK_STOP 0 /* オーディオタスク実行停止 */
#define NU_AU_TASK_RUN 1 /* オーディオタスク実行可 */
#define NU_AU_AI_FIFO_MSG 0x100 /* AIイベントメッセージ */
#define NU_AU_AI_DEBUG_MSG 0x1000 /* AIデバッグ用 */
/*--------------------------------------*/
/* DEBUG & PERFORMANCE */
/*--------------------------------------*/
#define NU_AU_DEBUG_NORMAL 0x00000001 /* warning & error */
#define NU_AU_DEBUG_DISABLEDMA 0x00010000 /* disable dma callback */
#define NU_AU_DEBUG_DISABLEAI 0x00020000 /* disable set AI */
#define NU_AU_DEBUG_DISABLETASK 0x00040000 /* disable task */
#define NU_AU_DEBUG_FIFOOFF 0x00080000 /* FIFO EVENT OFF */
#define NU_AU_DEBUG_RETRACEOFF 0x00100000 /* RETRACE EVENT OFF */
#define NU_AU_DEBUG_NODMABUF 0x00000001 /* No DMA Buffer */
#define NU_AU_DEBUG_ACMDBUFOVER 0x00000002 /* Acmd buffer is small */
#define NU_AU_DEBUG_DMABUFSIZE 0x00000004 /* dma buffer size is small */
#define NU_AU_DEBUG_DMANOTCOMPLETE 0x00000008 /* dma not completed */
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
#include <ultra64.h>
#include <internal_sc.h>
#include <internal_sc_sn.h>
#include <nusys.h>
/*--------------------------------------*/
/* audio typedef */
/*--------------------------------------*/
/*--------------------------------------*/
/* DMA BUFFER STRUCT */
/*--------------------------------------*/
typedef struct {
ALLink node; /* リンクリストポインタ */
s32 startAddr; /* データのROM内でのアドレス */
s32 frameCnt; /* バッファを残しておくフレームカウンタ */
char* ptr; /* バッファへのポインタ値 */
} NUDMABuffer;
/*--------------------------------------*/
/* sequence playerのDMA callback */
/* ルーチンで使用する DMA status */
/* DMABufferの使用状態を格納する構造体 */
/*--------------------------------------*/
typedef struct {
u8 initialized; /* すでに初期化されているかのフラグ */
NUDMABuffer* firstUsed; /* 使用中のDMABufferリンクリストの先頭 */
NUDMABuffer* firstFree; /* 空きDMABufferリンクリストの先頭 */
} NUDMAState;
/*--------------------------------------*/
/* CALL BACK Function typedef */
/*--------------------------------------*/
typedef void (*NUAuPreNMIFunc)(NUScMsg,u32); /* PRENMIコールバック関数 */
typedef void (*NUAuMgrFunc)(void); /* Acmdコールバック関数 */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* extern variables */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/*--------------------------------------*/
/* audio variables */
/*--------------------------------------*/
/* from nuaudma.c */
extern OSMesgQueue nuAuDmaMesgQ;
extern OSMesg* nuAuDmaMesgBuf;
extern OSIoMesg* nuAuDmaIOMesgBuf;
extern NUDMAState nuAuDmaState;
extern NUDMABuffer* nuAuDmaBuf;
extern s16 nuAuDmaBufNum;
extern s16 nuAuDmaBufSize;
extern u32 nuAuDmaDisableFlag; /* サンプルをDMA転送する必要があるか */
/* from nuauheap.c */
extern ALHeap nuAuHeap; /* Heap構造体 */
/* from nuaumgrconfig.c */
extern ALSynConfig nuAuSynConfig;
/* from nuaumgrparams.c */
extern u64* nuAuMgrStack;
extern NUScTask nuAuTask; /* オーディオタスクバッファ */
extern s16* nuAuBuffer_ptr[]; /* オーディオバッファ */
extern NUScClient nuAuClient;
extern OSThread nuAuMgrThread;
extern u32 nuAuFrameCounter; /* フレームカウンタ */
extern ALGlobals nuAuGlobal;
extern NUAuPreNMIFunc nuAuPreNMIFunc;
extern NUAuMgrFunc nuAuMgrFunc;
extern OSMesgQueue nuAuMesgQ; /* オーディオマネージャのキュー */
extern u32 nuAuAcmdLen;
extern s16 nuAuFrameSampleSize; /* 1度に作成するサンプル数 */
extern s16 nuAuExtraSampleSize; /* 余剰サンプル数 */
extern u8 nuAuTaskStop;
extern u8 nuAuPreNMI;
extern u8 nuAuRetraceCount;
extern u32 nuAuDebFlag;
extern u32 nuAuDebStatus; /* 状態フラグ */
extern u32 nuAuDebDmaCount; /* 総PI-DMA数 */
extern u32 nuAuDebDmaFrame; /* DMA数計測カウンタ */
extern u32 nuAuDebDmaMax; /* 最大PI-DMA数 */
extern u32 nuAuDebDmaBufMaxUse;/* 最大DMAバッファ使用数 */
extern u32 nuAuDebDmaCallbackCount;/* 総DMAコールバック数 */
extern u32 nuAuDebDmaCallbackFrame;/* DMAコールバック数 */
extern u32 nuAuDebDmaCallbackMax; /* 最大DMAコールバック数 */
extern u32 nuAuDebAcmdLenMax; /* オーディオコマンドリストの最大値 */
extern u32 nuAuDebDmaLengthFrame; /* 必要サンプル長 */
extern u32 nuAuDebDmaLengthMax; /* 最大必要サンプル長 */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* Global Function */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/*--------------------------------------*/
/* audio manager function */
/*--------------------------------------*/
extern s32 nuAuMgrInit(void* heap_ptr, u32 size, ALSynConfig* synconfig);
extern s32 nuAuMgrInitEx(void* heap_ptr, u32 size, ALSynConfig* synConfig);
extern void nuAuPreNMIFuncSet(NUAuPreNMIFunc func);
extern void nuAuMgrFuncSet(NUAuMgrFunc func);
extern ALDMAproc nuAuDmaNew(NUDMAState **state);
extern void nuAuCleanDMABuffers(void);
extern void nuAuHeapInit(ALHeap* hp, u8* base, s32 len);
extern void* nuAuHeapAlloc(s32 length);
extern s32 nuAuHeapGetFree(void);
extern s32 nuAuHeapGetUsed(void);
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* MACRO */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* コールバック関数の削除 */
#define nuAuPreNMIFuncRemove() nuAuPreNMIFuncSet(NULL)
#define nuAuMgrFuncRemove() nuAuMgrFuncSet(NULL)
/*----------------------------------------------------------------------*/
#include <sched.h>
/* --------- MUSIC PLAYER API TYPEDEFS --------- */
/* audio manager and synthesizer initialize function */
typedef void *(*LIBMUSinit_audio) (void *);
/* configuration */
typedef struct
{
u32 control_flag;
u32 channels;
// void *sched;
u32 thread_priority;
u8 *heap;
u32 heap_length;
void *audio_heap;
u8 *ptr;
u8 *wbk;
void *default_fxbank;
u32 fifo_length;
u32 fxtype;
LIBMUSinit_audio syn_init_func;
u32 syn_updates;
u32 syn_output_rate;
u32 syn_rsp_cmds;
u32 syn_retraceCount;
u32 syn_num_dma_bufs;
u32 syn_dma_buf_size;
// Special Addition
// OSPiHandle *diskrom_handle;
} musConfig;
/* enabled/disable flag */
typedef enum
{
MUSBOOL_OFF,
MUSBOOL_ON
} musBool;
/* task descriptor */
typedef struct
{
u64 *data; /* address of Acmd list */
s32 data_size; /* size of Acmd list */
u64 *ucode; /* address of microcode code */
u64 *ucode_data; /* address of microcode data */
} musTask;
/* handle type */
typedef u32 musHandle;
/* marker callback function */
typedef void (*LIBMUScb_marker) (musHandle, s32);
/* scheduler support callback functions */
typedef void (*LIBMUScb_install) (void);
typedef OSScMsg *(*LIBMUScb_waitframe) (void); // yutaka
typedef void (*LIBMUScb_dotask) (musTask *);
/* scheduler support callback list */
typedef struct
{
LIBMUScb_install install; /* called when thread starts */
LIBMUScb_waitframe waitframe; /* called to wait for vsync message */
LIBMUScb_dotask dotask; /* called to process RSP task */
} musSched;
/* --------- MUSIC PLAYER API MACROS --------- */
/* control flags */
#define MUSCONTROL_RAM (1<<0)
/* channel types flags */
#define MUSFLAG_EFFECTS 1
#define MUSFLAG_SONGS 2
/* --------- MUSIC PLAYER GLOBAL VALUES --------- */
extern s32 mus_random_seed;
/* scheduler support, if you use the library supported traditional audio manager */
extern OSSched mus_sched;
/* --------- MUSIC PLAYER API FUNCTION PROTOTYPES --------- */
/* initialise */
extern s32 MusPlayerInitialize (musConfig *config);
/* audio configuration */
extern s32 MusSetFxType (s32 fxtype);
extern s32 MusSetSongFxChange (musBool onoff);
/* set master volume levels */
extern void MusSetMasterVolume (u32 flags, s32 volume);
/* start songs and sound effects */
extern musHandle MusStartSong (void *addr);
extern musHandle MusStartSongFromMarker (void *addr, s32 marker);
extern musHandle MusStartEffect (s32 number);
extern musHandle MusStartEffect2 (s32 number, s32 volume, s32 pan , s32 restartflag, s32 priority);
/* stop and query sound types */
extern void MusStop (u32 flags, s32 speed);
extern s32 MusAsk (u32 flags);
/* handle based processing */
extern s32 MusHandleAsk (musHandle handle);
extern s32 MusHandleStop (musHandle handle, s32 speed);
extern s32 MusHandleSetVolume (musHandle handle, s32 volume);
extern s32 MusHandleSetPan (musHandle handle, s32 pan);
extern s32 MusHandleSetFreqOffset (musHandle handle, f32 offset);
extern s32 MusHandleSetTempo (musHandle handle, s32 tempo);
extern s32 MusHandleSetReverb (musHandle handle, s32 reverb);
extern s32 MusHandlePause (musHandle handle);
extern s32 MusHandleUnPause (musHandle handle);
extern void *MusHandleGetPtrBank (musHandle handle);
/* sample bank support */
extern void MusPtrBankInitialize (void *pbank, void *wbank);
extern void *MusPtrBankSetSingle (void *ipbank);
extern void MusPtrBankSetCurrent (void *ipbank);
extern void *MusPtrBankGetCurrent (void);
/* sound effect bank support */
extern void MusFxBankInitialize (void *fxbank);
extern void MusFxBankSetSingle (void *ifxbank);
extern void MusFxBankSetCurrent (void *ifxbank);
extern void *MusFxBankGetCurrent (void);
extern s32 MusFxBankNumberOfEffects (void *ifxbank);
extern void MusFxBankSetPtrBank (void *ifxbank, void *ipbank);
extern void *MusFxBankGetPtrBank (void *ifxbank);
extern void MusFxBankSetSingle (void *ifxbank);
/* marker callback support */
extern void MusSetMarkerCallback (void *callback);
/* wave list lookup in song header */
extern u32 MusHandleWaveCount (musHandle handle);
extern u16 *MusHandleWaveAddress (musHandle handle);
/* scheduler support, if you use the library supported traditional audio manager */
extern void MusSetScheduler (musSched *sched_list);
/* intialization fuction, if you use the library supported traditional audio manager */
extern s32 *MusIntialize (musConfig *);
extern void *MusAudioManagerInitialize (void *);
/* macros to support previous sample bank functions - use is not recommended! */
#define MusBankInitialize(pbank,wbank) \
MusPtrBankInitialize(pbank,wbank)
#define MusBankStartSong(ipbank, addr) \
MusStartSong((addr)==(void *)MusPtrBankSetSingle(ipbank) ? (addr):(addr))
#define MusBankStartEffect(ipbank, number) \
MusStartEffect((number)==(s32)MusPtrBankSetSingle(ipbank) ? (number):(number))
#define MusBankStartEffect2(ipbank, number, volume, pan, restartflag, priority) \
MusStartEffect2((number)==(s32)MusPtrBankSetSingle(ipbank) ? (number):(number), \
volume, pan, restartflag, priority)
/* --- DEVELOPEMENT API FUNCTION PROTOTYPES --- */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* extern variables */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/*--------------------------------------*/
/* audio variables */
/*--------------------------------------*/
extern musConfig nuAuStlConfig;
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* Global Function */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
extern void *nuAuStlMgrInit(void *config);
extern void *nuAuStlMgrInitEx(void *config);
extern void nuAuStlPreNMIProc(NUScMsg mesg_type, u32 frameCounter);
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
/* MACRO */
/*----------------------------------------------------------------------*/
/*----------------------------------------------------------------------*/
#define nuAuPreNMIProc(mesg_type, frameCounter) \
nuAuStlPreNMIProc(mesg_type, frameCounter)
/*----------------------------------------------------------------------*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* _LIBCHK_STL_H__ */