Makefile.dos
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#
#NuSYSTEM サンプルプログラム「SNAKE TAIL HACK」
#
#Makefile
#
#Copyright (C) 1997, NINTENDO Co,Ltd.
include $(ROOT)/usr/include/make/PRdefs
# NuSYSTEM のインクルードファイルとライブラリが存在するディレクトリ
#
N64KITDIR = c:\nintendo\n64kit
NUSYSINCDIR = $(N64KITDIR)/nusys/include
NUSYSLIBDIR = $(N64KITDIR)/nusys/lib
APP = nusnake.out
OPTIMIZER = -g
TARGETS = nusnake.n64
TEXHFILES =
HFILES = font.h \
main.h \
math.h \
para.h \
graphic.h
CODEFILES = font.c \
gamemain.c \
gametitle.c \
gameover.c \
gamepakerr.c \
gamepakrwerr.c \
gfxinit.c \
graphic.c \
hitchk.c \
main.c \
map.c \
math.c \
view.c
CODEOBJECTS = $(CODEFILES:.c=.o) $(NUSYSLIBDIR)/nusys.o
DATAFILES = movieimg.c
DATAOBJECTS = $(DATAFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT) $(DATAOBJECTS)
LCDEFS = -DF3DEX_GBI_2
LCINCS = -I. -I$(NUSYSINCDIR)
LCOPTS = -G 0
LDFLAGS = $(MKDEPOPT) -L$(ROOT)/usr/lib -L$(NUSYSLIBDIR) -lnualsgi_n_d -lnusys_d -lgn_audio_d -lgultra_d -L$(GCCDIR)/mipse/lib -lkmc
LDIRT = $(APP)
default: $(TARGETS)
include $(COMMONRULES)
$(CODESEGMENT): $(CODEOBJECTS) Makefile
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) spec -I$(NUSYSINCDIR) -r $(TARGETS) -e $(APP)