ter0_header.h 705 Bytes
/*
 * This file created by the terrain program
 * This is the header file with the data structure names
 */

#ifndef TERRAIN0_HEADER
#define TERRAIN0_HEADER

extern int terrain0_dimx;
extern int terrain0_dimz;
extern Vtx terrain0_vtx[];
extern Gfx terrain0_dl[];

/*
 * The following textures are required:
 */
extern Gfx RGBA16foliageMM_dl[];	/* file: ../Texture/RGBA16foliageMM.h */
extern Gfx RGBA16graniteMM_dl[];	/* file: ../Texture/RGBA16graniteMM.h */
extern Gfx RGBA16grass2MM_dl[];	/* file: ../Texture/RGBA16grass2MM.h */
extern Gfx RGBA16sandMM_dl[];	/* file: ../Texture/RGBA16sandMM.h */
extern Gfx RGBA16sidewalkMM_dl[];	/* file: ../Texture/RGBA16sidewalkMM.h */

#endif /* TERRAIN0_HEADER */