static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Create Date: Thu Jun 22 09:28:01 PDT 1995
*
* This file holds display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "lines.h"
#include "static.h"
/* Remember, viewport structures have 2 bits of fraction in them */
static Vp vp =
{
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
Vp smallvp =
{
SCREEN_WD, SCREEN_HT, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP state: */
Gfx rspinit_dl[] =
{
gsSPViewport(&smallvp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD ),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER),
gsSPEndDisplayList(),
};
/* initialize the RDP state: */
Gfx rdpinit_dl[] =
{
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetDepthImage(zbuffer),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
static Vtx background_vtx[] =
{
{ 1, 238, 10, 0, 0, 0, 0, 0xff, 0, 0xff },
{ 318, 238, 10, 0, 0, 0, 0, 0, 0, 0xff },
{ 318, 1, 10, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 1, 1, 10, 0, 0, 0, 0xff, 0, 0, 0xff },
};
Gfx background_dl[] =
{
/* Setup display modes antialiased in 1 cycle */
gsDPPipeSync(),
gsSPVertex(&(background_vtx[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
static Vtx lborder[] =
{
{ 1, 1, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 318, 1, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 318, 238, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 1, 238, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 2, 1, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 317, 1, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 317, 238, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
{ 2, 238, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
};
Gfx border1[] =
{
gsDPPipeSync(),
gsSPVertex(&lborder, 8, 0),
gsSPLine3D(0, 1, 0),
gsSPLine3D(2, 3, 0),
gsSPLine3D(4, 7, 0),
gsSPLine3D(5, 6, 0),
gsSPEndDisplayList(),
};
#include "sphere.dat"
Gfx sphere[] = {
gsDPPipeSync(),
#include "sphere.dl"
gsSPEndDisplayList(),
};