soundmonkey.c
19 KB
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: soundmonkey.c,v $
$Revision: 1.1.1.2 $
$Date: 2002/10/29 08:06:08 $
*---------------------------------------------------------------------*/
/* sound player test */
#include <ultra64.h>
#include <assert.h>
#include <ramrom.h>
#include "soundmonkey.h"
#define ACTIVE_SOUNDS 1
#define MAX_PITCH 1
#define MAX_INT 0x7fffffff
#define MAX_TRIES 20
OSPiHandle *handler;
static s32 nActiveSounds(ALSndPlayer *sndp, ALInstrument *inst, ALSndId *id);
static s32 myRandom(s32 min, s32 max);
#define MAX_VOICES 4
#define MAX_UPDATES 64
#define DMA_QUEUE_SIZE 50
#define EVT_COUNT 32
#define EXTRA_SAMPLES 80
#define OUTPUT_RATE 44100
#define NUM_FIELDS 1
#define MAX_AUDIO_LENGTH 2048
#define MAX_CLIST_SIZE 4096
#define FX_BUFFER_SIZE 8192
#define AUDIO_HEAP_SIZE 320000
/*
* Symbol generated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern u8 _codeSegmentEnd[];
extern u8 _seqSegmentRomStart[], _seqSegmentRomEnd[];
extern u8 _sfxbankSegmentRomStart[], _sfxbankSegmentRomEnd[];
extern u8 _sfxtableSegmentRomStart[], _sfxtableSegmentRomEnd[];
extern u8 _midibankSegmentRomStart[], _midibankSegmentRomEnd[];
extern u8 _miditableSegmentRomStart[], _miditableSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
*/
u64 bootStack[STACKSIZE/8];
static void mainproc(u8 *);
static void gameproc(u8 *);
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/8];
static OSThread gameThread;
static u64 gameThreadStack[STACKSIZE/8];
/*
* For PI manager
*/
static OSMesg PiMessages[DMA_QUEUE_SIZE];
static OSMesgQueue PiMessageQ;
static OSMesgQueue dmaMessageQ, taskMessageQ, retraceMessageQ;
static OSMesg dmaMessageBuf[DMA_QUEUE_SIZE], taskMessageBuf, retraceMessageBuf;
static OSIoMesg dmaIOMessageBuf;
static ALHeap hp;
static OSTask *tlist[2]; /* global task list */
static ALGlobals g;
static ALSynConfig c;
static ALSndpConfig SPConfig;
static u8 audioHeap[AUDIO_HEAP_SIZE];
static OSIoMesg dmaIOMesgBuf[DMA_QUEUE_SIZE];
static s32 curBuf = 0;
static s32 curAudioBuf = 1;
/*
* Double buffered storage for wavetable data
*/
static Acmd *cmdList[2];
static s16 audioSamples[3] = {0, 0, 0};
static s16 *audioBuffer[3];
/*
* DMA Call Back Routine
*/
#define NBUFFERS 16
#define MAX_BUFFER_LENGTH 1024
typedef struct
{
ALLink node;
int startAddr;
u32 lastFrame;
char *ptr;
} DMABuffer;
typedef struct
{
u8 initialized;
DMABuffer *firstUsed;
DMABuffer *firstFree;
} DMAState;
DMAState dmaState;
DMABuffer dmaBuffs[NBUFFERS];
static s32 nextDMA = 0;
static u32 gFrameCt = 0;
s32 dmaCallBack(s32 addr, s32 len, void *state)
{
void *freeBuffer;
int delta;
DMABuffer *dmaPtr,*lastDmaPtr;
s32 addrEnd,buffEnd;
lastDmaPtr = 0;
dmaPtr = dmaState.firstUsed;
addrEnd = addr + len;
while(dmaPtr) /* see if buffer is already set up */
{
buffEnd = dmaPtr->startAddr + MAX_BUFFER_LENGTH;
if(dmaPtr->startAddr > addr) /* since buffers are ordered */
break; /* abort if past possible */
else if(addrEnd <= buffEnd) /* yes, found one */
{
dmaPtr->lastFrame = gFrameCt; /* mark it used */
freeBuffer = dmaPtr->ptr + addr - dmaPtr->startAddr;
return (int) osVirtualToPhysical(freeBuffer);
}
lastDmaPtr = dmaPtr;
dmaPtr = (DMABuffer*)dmaPtr->node.next;
}
/* get here, and you didn't find a buffer, so dma a new one */
/* get a buffer from the free list */
dmaPtr = dmaState.firstFree;
#ifdef ULTRA_DEBUG
#ifndef __MWERKS__
assert(dmaPtr); /* be sure you have a buffer */
#endif
#endif
dmaState.firstFree = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
/* add it to the used list */
if(lastDmaPtr) /* normal procedure */
{
alLink((ALLink*)dmaPtr,(ALLink*)lastDmaPtr);
}
else if(dmaState.firstUsed) /* jam at begining of list */
{
lastDmaPtr = dmaState.firstUsed;
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = (ALLink*)lastDmaPtr;
dmaPtr->node.prev = 0;
lastDmaPtr->node.prev = (ALLink*)dmaPtr;
}
else /* no buffers in list, this is the first one */
{
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
freeBuffer = dmaPtr->ptr;
delta = addr & 0x1;
addr -= delta;
dmaPtr->startAddr = addr;
dmaPtr->lastFrame = gFrameCt; /* mark it */
dmaIOMesgBuf[nextDMA].hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMesgBuf[nextDMA].hdr.retQueue = &dmaMessageQ;
dmaIOMesgBuf[nextDMA].dramAddr = freeBuffer;
dmaIOMesgBuf[nextDMA].devAddr = (u32)addr;
dmaIOMesgBuf[nextDMA].size = MAX_BUFFER_LENGTH;
osEPiStartDma(handler, &dmaIOMesgBuf[nextDMA++], OS_READ);
return (int) osVirtualToPhysical(freeBuffer) + delta;
}
ALDMAproc dmaNew(DMAState **state)
{
int i;
if(!dmaState.initialized) /* only do this once */
{
dmaState.firstFree = &dmaBuffs[0];
for (i=0; i<NBUFFERS-1; i++)
{
alLink((ALLink*)&dmaBuffs[i+1],(ALLink*)&dmaBuffs[i]);
dmaBuffs[i].ptr = alHeapAlloc(&hp, 1, MAX_BUFFER_LENGTH);
}
dmaBuffs[i].ptr = alHeapAlloc(&hp, 1, MAX_BUFFER_LENGTH);
dmaState.initialized = 1;
}
*state = &dmaState; /* state is never used in this case */
return dmaCallBack;
}
void CleanDMABuffs(void)
{
DMABuffer *dmaPtr,*nextPtr;
dmaPtr = dmaState.firstUsed;
while(dmaPtr)
{
nextPtr = (DMABuffer*)dmaPtr->node.next;
/* Can change this value. Should be at least one. */
/* Larger values mean more buffers needed, but fewer DMA's */
if(dmaPtr->lastFrame + 2 < gFrameCt) /* remove from used list */
{
if(dmaState.firstUsed == dmaPtr)
dmaState.firstUsed = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
if(dmaState.firstFree)
alLink((ALLink*)dmaPtr,(ALLink*)dmaState.firstFree);
else
{
dmaState.firstFree = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
}
dmaPtr = nextPtr;
}
}
boot(void *arg)
{
osInitialize();
handler = osCartRomInit();
osCreateThread(&mainThread, 1, (void(*)(void *))mainproc, arg,
((u8 *) mainThreadStack+STACKSIZE), 10);
osStartThread(&mainThread);
}
static void mainproc(u8 *argv)
{
osCreateThread(&gameThread, 3, (void(*)(void *))gameproc, argv,
((u8 *) gameThreadStack) + STACKSIZE, 10);
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge - start before debugger?
*/
osCreatePiManager((OSPri) 150, &PiMessageQ, PiMessages, DMA_QUEUE_SIZE);
osStartThread(&gameThread);
/*
* Become the idle thread
*/
osSetIntMask( OS_IM_ALL );
osSetThreadPri( 0, 0 );
for (;;);
}
static
void gameproc(u8 *argv)
{
ALSndPlayer
Sndp,
*sndp = &Sndp;
ALSound
*snd;
ALSeqPlayer
sequencePlayer,
*seqp = &sequencePlayer;
ALSeqpConfig
seqc;
ALBank
*midiBank,
*sfxBank;
ALSeq
sequence,
*seq = &sequence;
ALSeqFile
*sfile;
s32
nTries = 0,
buf,
frame=0,
clcount,
bankLen,
len,
seqNo = 0,
samplesLeft = 0,
frameSize,
minFrameSize,
numAllocated,
i,
j;
u8
*ptr,
pan = 0,
fxmix = 0,
*seqPtr,
*midiBankPtr,
*sfxBankPtr;
ALInstrument
*inst;
OSTask
*tlistp;
Acmd
*cmdlp;
s16
*audioOp,
vol;
f32
fsize,
pitch;
ALSndId
*idPtr;
/*
* Message queue for PI manager return messages
*/
osCreateMesgQueue(&dmaMessageQ, dmaMessageBuf, DMA_QUEUE_SIZE);
osCreateMesgQueue(&taskMessageQ, &taskMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &taskMessageQ, NULL);
/*
* Prime the task queue
*/
osSendMesg(&taskMessageQ, NULL, OS_MESG_BLOCK);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, NUM_FIELDS);
alHeapInit(&hp, audioHeap, AUDIO_HEAP_SIZE);
/*
* Create command list buffers
*/
cmdList[0] = alHeapAlloc(&hp, 1, MAX_CLIST_SIZE*sizeof(Acmd));
cmdList[1] = alHeapAlloc(&hp, 1, MAX_CLIST_SIZE*sizeof(Acmd));
tlist[0] = alHeapAlloc(&hp, 1, sizeof(OSTask));
tlist[1] = alHeapAlloc(&hp, 1, sizeof(OSTask));
audioBuffer[0] = alHeapAlloc(&hp, 1, sizeof(s32)*MAX_AUDIO_LENGTH);
audioBuffer[1] = alHeapAlloc(&hp, 1, sizeof(s32)*MAX_AUDIO_LENGTH);
audioBuffer[2] = alHeapAlloc(&hp, 1, sizeof(s32)*MAX_AUDIO_LENGTH);
/*
* Copy over the midi bank and the special effects bank
*/
bankLen = _midibankSegmentRomEnd - _midibankSegmentRomStart;
midiBankPtr = alHeapAlloc(&hp, 1, bankLen);
osWritebackDCacheAll();
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = midiBankPtr;
dmaIOMessageBuf.devAddr = (u32)_midibankSegmentRomStart;
dmaIOMessageBuf.size = bankLen;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
bankLen = _sfxbankSegmentRomEnd - _sfxbankSegmentRomStart;
sfxBankPtr = alHeapAlloc(&hp, 1, bankLen);
osWritebackDCacheAll();
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = sfxBankPtr;
dmaIOMessageBuf.devAddr = (u32)_sfxbankSegmentRomStart;
dmaIOMessageBuf.size = bankLen;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Copy over the sequence file header
*/
sfile = alHeapAlloc(&hp, 1, 4);
osWritebackDCacheAll();
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = sfile;
dmaIOMessageBuf.devAddr = (u32)_seqSegmentRomStart;
dmaIOMessageBuf.size = 8;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
len = 4 + sfile->seqCount*sizeof(ALSeqData);
sfile = alHeapAlloc(&hp, 1, 4 + sfile->seqCount*sizeof(ALSeqData));
osWritebackDCacheAll();
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = sfile;
dmaIOMessageBuf.devAddr = (u32)_seqSegmentRomStart;
dmaIOMessageBuf.size = len;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
alSeqFileNew(sfile, _seqSegmentRomStart);
if (seqNo > sfile->seqCount)
seqNo = 0;
/*
* Copy over the requested sequence
*/
ptr = sfile->seqArray[seqNo].offset;
len = sfile->seqArray[seqNo].len;
if (len & 0x1)
len++;
seqPtr = alHeapAlloc(&hp, 1, len);
osWritebackDCacheAll();
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = seqPtr;
dmaIOMessageBuf.devAddr = (u32)ptr;
dmaIOMessageBuf.size = len;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Audio synthesizer initialization
*/
/* Initialize the DACs */
c.outputRate = osAiSetFrequency(OUTPUT_RATE);
fsize = (f32) NUM_FIELDS * c.outputRate / (f32) 60;
frameSize = (s32) fsize;
if (frameSize < fsize)
frameSize++;
if (frameSize & 0xf)
frameSize = (frameSize & ~0xf) + 0x10;
minFrameSize = frameSize - 16;
/*
* initialize audio synthesizer
*/
c.maxVVoices = MAX_VOICES;
c.maxPVoices = MAX_VOICES;
c.maxUpdates = MAX_UPDATES;
c.dmaproc = &dmaNew;
c.fxType = AL_FX_SMALLROOM;
c.heap = &hp;
alInit(&g, &c);
/*
* Initialize the sequence player
*/
seqc.maxVoices = MAX_VOICES;
seqc.maxEvents = EVT_COUNT;
seqc.maxChannels = 16;
seqc.heap = &hp;
seqc.initOsc = 0;
seqc.updateOsc = 0;
seqc.stopOsc = 0;
#ifdef DEBUG
seqc.debugFlags = NO_VOICE_ERR_MASK |NOTE_OFF_ERR_MASK | NO_SOUND_ERR_MASK;
#endif
alSeqpNew(seqp, &seqc);
alSeqNew(seq, seqPtr, len);
alSeqpSetSeq(seqp, seq);
alBnkfNew((ALBankFile *)midiBankPtr, _miditableSegmentRomStart);
midiBank = ((ALBankFile *)midiBankPtr)->bankArray[0];
alSeqpSetBank(seqp, midiBank);
/*
* Initialize the soundplayer
*/
SPConfig.maxSounds = MAX_VOICES;
SPConfig.maxEvents = EVT_COUNT;
SPConfig.heap = &hp;
alSndpNew(sndp, &SPConfig);
/*
* Allocate all the sounds
*/
alBnkfNew((ALBankFile *)sfxBankPtr, _sfxtableSegmentRomStart);
sfxBank = ((ALBankFile *)sfxBankPtr)->bankArray[0];
/*
* Better make sure number of sounds is at least equal
* to the number of effects
*/
inst = sfxBank->instArray[0];
idPtr = alHeapAlloc(&hp, 1, inst->soundCount*sizeof(ALSndId));
for (i=0, numAllocated = 0; i<inst->soundCount; i++){
snd = inst->soundArray[i];
if ((idPtr[i] = alSndpAllocate(sndp, snd)) != -1)
numAllocated++;
}
/*
* Start up ACTIVE_SOUNDS sounds selected randomly
*/
for (j=0; j<ACTIVE_SOUNDS; j++){
i = myRandom(0,numAllocated-1);
alSndpSetSound(sndp, idPtr[i]);
pitch = 0.5;
alSndpSetPitch(sndp, pitch);
fxmix = 0;
alSndpSetFXMix(sndp, fxmix);
pan = 64;
alSndpSetPan(sndp, pan);
vol = 20000;
alSndpSetVol(sndp, vol);
alSndpPlay(sndp);
}
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
do {
if (seqp->state == AL_STOPPED){
alSeqNew(seq, seqPtr, len);
alSeqpSetSeq(seqp, seq);
alSeqpPlay(seqp);
}
frame++;
tlistp = tlist[curBuf];
cmdlp = cmdList[curBuf];
/*
* How many samples I need
*/
buf = curAudioBuf % 3;
audioOp = (s16 *) osVirtualToPhysical(audioBuffer[buf]);
audioSamples[buf] = 16 + (frameSize - samplesLeft + EXTRA_SAMPLES) & ~0xf;
if (audioSamples[buf] < minFrameSize)
audioSamples[buf] = minFrameSize;
/*
* Call the frame handler ask for samples
*/
cmdlp = alAudioFrame(cmdlp, &clcount, audioOp, audioSamples[buf]);
/*
* Check number of active sounds and start a new one
* if its less than ACTIVE_SOUNDS
*/
if (nActiveSounds(sndp, inst, idPtr) < ACTIVE_SOUNDS){
do {
i = myRandom(0,numAllocated-1);
alSndpSetSound(sndp, idPtr[i]);
} while (alSndpGetState(sndp) != AL_STOPPED);
pitch = (f32) myRandom(200, 2000)/2000;;
alSndpSetPitch(sndp, pitch);
fxmix = myRandom(0, 127);
alSndpSetFXMix(sndp, fxmix);
pan = myRandom(0, 127);
alSndpSetPan(sndp, pan);
vol = myRandom(20000, 32000); vol = 20000;
alSndpSetVol(sndp, vol);
alSndpPlay(sndp);
}
/*
* Randomly decide to stop a sound
*/
if (myRandom(0, 1000) > 900){
if (nActiveSounds(sndp, inst, idPtr) == ACTIVE_SOUNDS){
nTries = 0;
do {
if (nTries++ > MAX_TRIES)
break;
i = myRandom(0,numAllocated-1);
alSndpSetSound(sndp, idPtr[i]);
} while (alSndpGetState(sndp) != AL_PLAYING);
if (nTries < MAX_TRIES)
alSndpStop(sndp);
}
}
/*
* Build the audio task
*/
tlistp->t.type = M_AUDTASK;
tlistp->t.flags = 0x0;
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((s32)rspbootTextEnd -
(s32)rspbootTextStart);
tlistp->t.ucode = (u64 *) aspMainTextStart;
tlistp->t.ucode_data = (u64 *) aspMainDataStart;
tlistp->t.ucode_size = 4096;
tlistp->t.ucode_data_size = sizeof(u64)*(aspMainDataEnd - aspMainDataStart);
tlistp->t.data_ptr = (u64 *) cmdList[curBuf];
tlistp->t.data_size = (cmdlp - cmdList[curBuf]) * sizeof(Acmd);
/*
* Video does nothing - just syncs up on the frame boundary.
*/
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/*
* Find out how many samples left in the currently running
* audio buffer
*/
samplesLeft = IO_READ(AI_LEN_REG)>>2;
/*
* The last task should have finished before the frame message
* so this just clears the message queue
*/
(void)osRecvMesg(&taskMessageQ, NULL, OS_MESG_BLOCK);
/*
* Stick the task output in files - or to the DAC
*/
buf = (curAudioBuf-1) % 3;
osAiSetNextBuffer(audioBuffer[buf], audioSamples[buf]<<2);
/*
* Empty the dma queue to make sure all DMAs have completed
*/
for (i=0; i<nextDMA; i++)
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
osWritebackDCacheAll();
osSpTaskStart(tlistp);
CleanDMABuffs();
/*
* Swap buffers for wavetable storage and output
*/
gFrameCt++;
curBuf ^= 1;
curAudioBuf++;
nextDMA = 0;
} while (1);
alSndpDelete(sndp);
alClose(&g);
}
static s32
nActiveSounds(ALSndPlayer *sndp, ALInstrument *inst, ALSndId *idPtr)
{
s32
i,
nactive = 0;
for (i=0; i<sndp->maxSounds; i++){
alSndpSetSound(sndp, idPtr[i]);
if (alSndpGetState(sndp) != AL_STOPPED)
nactive++;
}
return nactive;
}
static s32
myRandom(s32 min, s32 max)
{
f32 frand;
static s32 seed = 1;
seed = seed * 1103515245 + 12345;
frand = (f32)(seed & MAX_INT)/(f32)MAX_INT;
frand = frand * (max - min) + min;
return (s32)(frand + 0.5);
}