main.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: main.c,v $
$Revision: 1.1.1.2 $
$Date: 2002/10/29 08:06:13 $
*---------------------------------------------------------------------*/
/* File: main.c
*
*
*/
#include <ultra64.h>
#include <PR/ramrom.h>
#include <assert.h>
#include <PR/gs2dex.h>
#include "tile_rect.h"
#include "controller.h"
/* Texture data files
*/
#include "RGBA16cv01.h"
#include "RGBA16cv02.h"
#include "RGBA16cv03.h"
#include "RGBA16cv04.h"
/* from tile_rectangle.c */
extern void tileRectangle ( Gfx **glistp,
void *tex, u32 txlfmt, u32 txlsz,
u32 txwd, u32 txht,
u32 tilewd, u32 tileht,
u32 s0, u32 t0,
u32 s1, u32 t1,
f32 x0, f32 y0 );
/* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
extern char _codeSegmentTextEnd[];
extern char _codeSegmentTextStart[];
/* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[],
_staticSegmentRomEnd[];
/* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE / sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE / sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE / sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* * to the maximum number of possible overlapping PI requests.
* * For this app, 1 or 2 is probably plenty, other apps might
* * require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ,
rdpMessageQ,
retraceMessageQ;
OSMesg dmaMessageBuf,
rdpMessageBuf,
retraceMessageBuf;
OSIoMesg dmaIOMessageBuf;
/* Dynamic data.
*/
Dynamic dynamic;
/* RSP Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type
*/
OS_TASK_DP_WAIT, /* task flags
*/
NULL, /* boot ucode pointer (fill in later)
*/
0, /* boot ucode size (fill in later)
*/
NULL, /* task ucode pointer (fill in later)
*/
SP_UCODE_SIZE, /* task ucode size
*/
NULL, /* task ucode data pointer (fill in later)
*/
SP_UCODE_DATA_SIZE, /* task ucode data size
*/
&dram_stack[0], /* task dram stack pointer
*/
SP_DRAM_STACK_SIZE8, /* task dram stack size
*/
NULL, /* task output buffer ptr
*/
NULL, /* task output buffer size ptr
*/
NULL, /* task data pointer (fill in later)
*/
0, /* task data size (fill in later)
*/
NULL, /* task yield buffer ptr (not used here)
*/
0 /* task yield buffer size (not used here)
*/
};
Gfx *glistp; /*
* global for test case procs
*/
/* global variables
*/
static int draw_buffer = 0;
/* Circular Buffer for texture maps (90 degrees each)
*
* Treat like one map with s coord of 0-1k.
*/
static u16 *TexMaps[] = {
RGBA16cv03,
RGBA16cv01,
RGBA16cv04,
RGBA16cv02
};
#ifdef TEST_PRED_MODE
static u8 dither_tex[] = {
0x20, 0x80, 0xff, 0x80,
0x40, 0xff, 0x80, 0xff,
0xff, 0x80, 0x20, 0x80,
0x80, 0x20, 0x40, 0xff,
};
#endif /* TEST_PRED_MODE */
OSPiHandle *handler;
void
boot(void)
{
osInitialize();
handler = osCartRomInit();
osCreateThread(&idleThread, 1, idle, (void *) 0,
idleThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached
*/
}
static void
idle(void *arg)
{
/* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON);
/* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, NULL,
mainThreadStack + STACKSIZE / sizeof(u64), 10);
osStartThread(&mainThread);
/* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;) ;
}
/* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
float x, y;
float xs, xe; /* start/end in super-map */
float xme; /* end x for a map */
float s, t;
float sw, tw;
int done, i, tindx;
/* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1);
/* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/* Wait for DMA to finish
*/
(void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
initControllers();
/* Main game loop
*/
while (1) {
osContStartReadData(&controllerMsgQ);
ReadController();
/* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
guOrtho(&dynamicp->projection,
-(float) SCREEN_WD / 2.0F, (float) SCREEN_WD / 2.0F,
-(float) SCREEN_HT / 2.0F, (float) SCREEN_HT / 2.0F,
1.0F, 10.0F, 1.0F);
guRotate(&dynamicp->modeling, 0.0F, 0.0F, 0.0F, 1.0F);
glistp = dynamicp->glist;
/* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* Physical address segment
*/
gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
/* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearcfb_dl);
/* Filtering on/off
*/
if(FilterEn) {
gDPSetTextureFilter(glistp++, G_TF_BILERP);
} else {
gDPSetTextureFilter(glistp++, G_TF_POINT);
}
xs = (int)(CursorX-128) % 1024; /* address within 1K space */
if(xs < 0)
xs += 1024;
xe = xs + 256; /* end address */
done = 0;
x = 30;
y = 0;
#ifdef DEBUG
if(PrintEn) {
osSyncPrintf("============ Start ================\n");
osSyncPrintf("xs = %f, xe = %f\n", xs, xe);
}
#endif
for(i = 0; i < 3 && !done; i++) {
tindx = ((int)xs / 256); /* tex map index */
xme = xe; /* end address */
if (xme > (tindx+1)*256)
xme = (tindx+1)*256;
else
done = 1;
tindx %= 4;
s = (int)xs % 256; /* address within the map */
t = 0; /* address within map */
sw = xme-xs; /* width in texels */
tw = 240; /* height in texels */
#ifdef DEBUG
if(PrintEn) {
osSyncPrintf("\n--------- Map %d ---------\n", tindx);
osSyncPrintf("xms = %f, xme = %f, s = %f, t = %f, "
"sw = %f, tw = %f\n",
xs, xme, s, t, sw, tw);
osSyncPrintf("x = %f, y = %f\n", x, y);
}
#endif
tileRectangle(
&glistp,
TexMaps[tindx], G_IM_FMT_RGBA, G_IM_SIZ_16b,
256, 240,
32, 32,
s, t,
s+sw, t+tw,
x, y );
xs = xme; /* next x start address */
x += sw;
}
if(PrintEn) {
#ifdef DEBUG
osSyncPrintf("\n\n");
#endif
PrintEn = 0;
}
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
#ifdef DEBUG
#ifndef __MWERKS__
assert((glistp - dynamicp->glist) < GLIST_LEN);
#endif
#endif
/* Build graphics task:
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32) rspbootTextEnd - (u32) rspbootTextStart;
/* RSP output over XBUS to RDP:
*/
tlistp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
/* initial display list:
*/
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32) ((glistp - dynamicp->glist) * sizeof(Gfx));
/* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/* start up the RSP task
*/
osSpTaskStart(tlistp);
/* wait for DP completion
*/
(void) osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/* setup to swap buffers
*/
osViSwapBuffer(cfb[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* * (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers
*/
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}