tron.c
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: tron.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:09 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
/*
#include <rom.h>
*/
#include <ramrom.h>
#include "controller.h"
/* local includes: */
#include "tron.h"
Dynamic dynamic[2];
static Mtx projection;
#define ANGLE_CHANGE 910 /* 5 degrees */
#define DIST_CHANGE 80
static float pos[3] = {0,0,0};
static float look[3] = {0,0,-1};
static float up[3] = {0,1,0};
static float speed = 0;
int current = 0;
u32 framestart, frameend, rdpstart, rdpend;
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
*/
u64 bootStack[STACKSIZE/8];
static void idle(void *);
static void main(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/8];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/8];
static OSThread rmonThread;
static u64 rmonThreadStack[STACKSIZE/8];
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSIoMesg dmaIoMessageBuf;
OSMesg dummyMessage;
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
u32 rdp_DRAM_io=0; /* Send through DRAM, then to RDP? */
/*
* must be in BSS, not on the stack for this to work:
*/
OSTask tlist[2]; /* globaltask lists */
Gfx *glistp; /* global for test case procs */
static int debugflag = 0;
OSPiHandle *handler;
boot(void *arg)
{
int i, *pr;
char *ap;
u32 *argp;
u32 argbuf[16];
osInitialize();
handler = osCartRomInit();
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap == ' ')
ap++;
if (*ap == '-' && *(ap+1) == 'd')
debugflag = 1;
osCreateThread(&idleThread, 1, idle, arg,
idleThreadStack+STACKSIZE/8, (OSPri)10);
osStartThread(&idleThread);
/* never reached */
}
int dither=0,point=0,persp=1, fixbug=0;
static float theta = 0;
static float costheta = 1;
static float sintheta = 0;
static float verta = 0;
static float cosverta = 1;
static float sinverta = 0;
static int release_g = 1;
static void
main(void *arg)
{
int current = 0;
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
unsigned short *cfbp;
/* this structure must be aligned to 64-bit boundary: */
u16 perspNorm;
theta = -50;
pos[0] = 700;
pos[1] = 50;
pos[2] = 600;
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, dummyMessage, 1);
/*
* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIoMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIoMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIoMessageBuf.dramAddr = staticSegment;
dmaIoMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIoMessageBuf.size = _staticSegmentRomEnd-_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIoMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void)osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
cfbp = cfb_16_b;
initcontrollers();
framestart = osGetCount();
for (;;) {
readcontrollers();
{
if ((pad[0].button&CONT_START) || (pad[0].button&CONT_G) ||
(pad[0].button&CONT_R) || (pad[0].button&CONT_L)) {
if (pad[0].button&CONT_UP) osViSetSpecialFeatures(OS_VI_GAMMA_ON);
if (pad[0].button&CONT_DOWN) osViSetSpecialFeatures(OS_VI_GAMMA_OFF);
if (pad[0].button&CONT_LEFT) dither=0;
if (pad[0].button&CONT_RIGHT) dither=1;
if (pad[0].button&CONT_A) point=0;
if (pad[0].button&CONT_B) point=1;
if (pad[0].button&CONT_C) ;
if (pad[0].button&CONT_D) ;
if (pad[0].button&CONT_L) fixbug = 1;
if (pad[0].button&CONT_R) fixbug = 0;
if ((pad[0].button&CONT_L) && (pad[0].button&CONT_R)) ;
if (pad[0].button&CONT_E) persp=0;
if (pad[0].button&CONT_F) persp=1;
/* debounce g button */
if (pad[0].button&CONT_G) {
if(release_g) {
guParseRdpDL(rdp_output,rdp_output_len,GU_PARSERDP_PRAREA);
release_g = 0;
}
}
}
else
{
int x,y;
x=pad[0].stick_x;
y=pad[0].stick_y;
#define DEAD 10
if (x<-DEAD) x+=DEAD; else if (x>DEAD) x-=DEAD; else x=0;
if (y<-DEAD) y+=DEAD; else if (y>DEAD) y-=DEAD; else y=0;
pos[0]+= y*sintheta;
pos[2]+= -y*costheta;
if (pad[0].button&CONT_LEFT)
{
pos[0]-= 20*costheta;
pos[2]-= 20*sintheta;
}
if (pad[0].button&CONT_RIGHT)
{
pos[0]+= 20*costheta;
pos[2]+= 20*sintheta;
}
theta+= x/8.0F;
if (pad[0].button&CONT_UP) verta-=2;
if (pad[0].button&CONT_DOWN) verta+=2;
if ((pad[0].button&~lpad[0].button)&CONT_A);
if ((pad[0].button&~lpad[0].button)&CONT_B);
if (pad[0].button&CONT_E) pos[1] -= 20;
if (pad[0].button&CONT_F) pos[1] += 20;
release_g = 1;
}
costheta = cosf(theta*(2*3.14159/360));
sintheta = sinf(theta*(2*3.14159/360));
cosverta = cosf(verta*(2*3.14159/360));
sinverta = sinf(verta*(2*3.14159/360));
look[1] = sinverta;
look[0] = cosverta*sintheta;
look[2] = -cosverta*costheta;
up[1] = cosverta;
up[0] = -sinverta*sintheta;
up[2] = sinverta*costheta;
}
/*
* pointers to build the display list.
*/
tlistp = &tlist[current];
dynamicp = &dynamic[current];
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, PHYSICAL_SEGMENT, 0);
gSPSegment(glistp++, STATIC_SEGMENT,
osVirtualToPhysical(staticSegment));
gSPSegment(glistp++, DYNAMIC_SEGMENT,
osVirtualToPhysical(dynamicp));
/*
* Graphics pipeline state initialization
*/
gSPDisplayList(glistp++, setup_rspstate);
gSPDisplayList(glistp++, setup_rdpstate);
/*
* Clear framebuffer
*/
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
SCREEN_WD, OS_K0_TO_PHYSICAL(cfbp));
gSPDisplayList(glistp++, clear_fb);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
SCREEN_WD, OS_K0_TO_PHYSICAL(cfbp));
/* end of standard display list part. */
/******************************************************************************/
guPerspective(&projection, &perspNorm, 40, (float)SCREEN_WD/SCREEN_HT, 100, 10000, 1);
gSPPerspNormalize(glistp++, perspNorm);
gSPMatrix(glistp++, osVirtualToPhysical(&projection), G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
guLookAt(&dynamicp->translate1, pos[0], pos[1], pos[2],
pos[0]+look[0], pos[1]+look[1], pos[2]+look[2],
up[0], up[1], up[2]);
gSPMatrix(glistp++, osVirtualToPhysical(&dynamicp->translate1), G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_2CYCLE);
gDPSetTextureFilter(glistp++,point?G_TF_POINT:G_TF_BILERP);
gSPSetGeometryMode(glistp++, G_SHADE|G_ZBUFFER|G_SHADING_SMOOTH|G_CULL_BACK);
gDPSetCombineMode(glistp++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(glistp++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
gDPSetRenderMode(glistp++, G_RM_PASS, G_RM_AA_ZB_OPA_SURF2);
gDPSetTexturePersp(glistp++, persp?G_TP_PERSP:G_TP_NONE);
gDPPipelineMode(glistp++, G_PM_1PRIMITIVE);
gDPSetColorDither(glistp++, dither?G_CD_ENABLE:G_CD_DISABLE);
gSPDisplayList(glistp++, objlist);
gSPTextureL(glistp++,0xFFFF,0xFFFF,5,fixbug?0x2:0x0,G_TX_RENDERTILE,G_ON);
gSPDisplayList(glistp++, objlist1);
/*
* Force top-level display list to have an END.
*/
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/* build graphics task */
tlistp->t.type = M_GFXTASK;
tlistp->t.flags = 0x0;
tlistp->t.ucode_boot = (unsigned long long *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int)rspbootTextEnd -
(int)rspbootTextStart);
if (rdp_DRAM_io) {
/* re-direct output to DRAM: */
tlistp->t.ucode = (unsigned long long *)
gspFast3D_dramTextStart;
tlistp->t.ucode_data = (unsigned long long *)
gspFast3D_dramDataStart;
} else {
/* SP output over XBUS to DP: */
tlistp->t.ucode = (unsigned long long *)
gspFast3DTextStart;
tlistp->t.ucode_data = (unsigned long long *)
gspFast3DDataStart;
}
tlistp->t.ucode_size = 4096;
tlistp->t.ucode_data_size = 2048;
tlistp->t.dram_stack = (unsigned long long *)
&(dram_stack[0]);
tlistp->t.dram_stack_size = 1024;
if (rdp_DRAM_io) {
tlistp->t.output_buff = (unsigned long long *) &(rdp_output[0]);
tlistp->t.output_buff_size = (unsigned long long *)
&rdp_output_len;
} else {
tlistp->t.output_buff = (unsigned long long *) 0x0;
tlistp->t.output_buff_size = (unsigned long long *) 0x0;
}
/* initial display list: */
tlistp->t.data_ptr = (unsigned long long *)
dynamic[current].glist;
tlistp->t.data_size = ((int)(glistp - dynamic[current].glist) *
sizeof (Gfx));
tlistp->t.yield_data_ptr = (unsigned long long *) &(dram_yield[0]);
tlistp->t.yield_data_size = 0xDA0;
/*
* Can just flush 16KB and forget about each individual piece
* of data to flush.
*/
osWritebackDCacheAll();
osSpTaskLoad(tlistp);
osSpTaskStartGo(tlistp);
rdpstart = osGetCount();
(void)osRecvMesg(&rspMessageQ, &dummyMessage, OS_MESG_BLOCK);
if (rdp_DRAM_io) {
osDpSetNextBuffer(&(rdp_output[0]),(u32)rdp_output_len);
}
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
rdpend = osGetCount();
osViSwapBuffer(cfbp);
/*
* If graphics overruns, you will have redundant vertical
* retrace that need to be flushed.
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
current = 1 - current;
if (current) cfbp = cfb_16_a;
else cfbp = cfb_16_b;
frameend = osGetCount();
framestart = frameend;
}
for(;;);
}
static void
idle(void *arg)
{
/*
* Initialize video
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge, rmon depends on PI Mgr
* to work.
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start rmon thread for rmonPrintf or gvd debugging
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
rmonThreadStack+STACKSIZE/8, OS_PRIORITY_RMON);
osStartThread(&rmonThread);
/*
* Start main thread
*/
osCreateThread(&mainThread, 3, main, arg, mainThreadStack+STACKSIZE/8,
(OSPri)10);
if (!debugflag)
osStartThread(&mainThread);
osSetThreadPri(0, 0);
for(;;);
}