teapot.c
18.4 KB
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: teapot.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:09 $
*---------------------------------------------------------------------*/
/*
* File: teapot.c
* Creator: hsa@sgi.com
* Create Date: Sun Jun 4 18:40:31 PDT 1995
*
* VERY simple app, draws a teapot, demonstrating simple lighting and
* texturing.
*
*/
#include <ultra64.h>
#include <ramrom.h> /* needed for argument passing into the app */
#include "teapot.h"
#include "controller.h"
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segments are
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
extern char _staticSegmentStart[];
extern char _static_augSegmentRomStart[], _static_augSegmentRomEnd[];
extern char _static_augSegmentStart[];
/*
* Stacks for the threads as well as message queues for synchronization
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
static OSThread rmonThread;
static u64 rmonStack[RMON_STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSMesg dummyMessage;
OSIoMesg dmaIOMessageBuf;
/*
* Dynamic segment in code space. Needs OS_K0_TO_PHYSICAL()...
*/
Dynamic dynamic;
/*
* necessary for RSP tasks:
*/
u64 dram_stack[SP_DRAM_STACK_SIZE64];
u64 rdp_output_len;
u64 rdp_output[4096*16];
/*
* must be in BSS, not on the stack for this to work:
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&(dram_stack[0]), /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
&(rdp_output[0]), /* task output buffer ptr (not always used) */
&rdp_output_len, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables for arguments, to control test cases
*/
static int rdp_DRAM_io = 0;
static int debugflag = 0;
static int do_texture = 1;
static int draw_buffer = 0;
static void *cfb_ptrs[2];
static float theta = 0.0;
static int count = 0;
static u64 ramrombuf[RAMROM_MSG_SIZE/sizeof(u64)];
static void draw_teapot(Dynamic *);
static void draw_setting(Dynamic *);
float shadowScaleX = 2.7;
float shadowScaleZ = 2.7;
float shadowTranslateX = -40.0;
float shadowTranslateZ = 50.0;
OSPiHandle *handler;
boot(void)
{
int i, *pr;
char *ap;
u32 *argp;
u32 argbuf[16];
/* notice that you can't call rmonPrintf() until you set
* up the rmon thread.
*/
osInitialize();
handler = osCartRomInit();
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 'd') {
debugflag = 1;
ap += 2;
} else if ( *ap == '-' && *(ap+1) == 't') {
do_texture = 1;
ap += 2;
} else if ( *ap == '-' && *(ap+1) == 'r') {
rdp_DRAM_io = 1;
ap += 2;
}
}
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start RMON for debugging & data xfer (make sure to start
* PI Mgr first)
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
rmonStack+RMON_STACKSIZE/sizeof(u64), OS_PRIORITY_RMON);
osStartThread(&rmonThread);
/*
* at this point, AND NOT BEFORE, we can now do an
* rmonPrintf()
*/
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
if (!debugflag)
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri( 0, 0 );
for(;;);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
int i, j;
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
u32 clearcolor;
u16 perspNorm;
cfb_ptrs[0] = &(cfb_16_a[0]);
cfb_ptrs[1] = &(cfb_16_b[0]);
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, dummyMessage, 1);
/*
* Load in the static segments
*/
staticSegment = _staticSegmentStart;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = _staticSegmentRomEnd-_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_static_augSegmentRomStart;
dmaIOMessageBuf.size = _static_augSegmentRomEnd-_static_augSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void)osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
/*
* Initialize controller
*/
initControllers();
/*
* Main game loop
*/
while (1) {
/*
* Read controller
*/
readController();
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
glistp = &(dynamicp->glist[0]);
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* K0 (physical) address segment */
gSPSegment(glistp++, STATIC_SEGMENT,
osVirtualToPhysical(staticSegment));
gSPDisplayList(glistp++, rdpinit_dl);
gSPDisplayList(glistp++, rspinit_dl);
gDPSetDepthImage(glistp++, OS_K0_TO_PHYSICAL(zbuffer));
/*
* clear z, z = max z, dz = 0
*/
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(zbuffer));
gDPSetFillColor(glistp++,
GPACK_ZDZ(G_MAXFBZ,0) << 16 | GPACK_ZDZ(G_MAXFBZ,0));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
/*
* Clear framebuffer
* doing this as a static display list is a little messier, due
* to cfb pointer conversion...
*/
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
/*
* clear color, cvg = FULL or 1
*/
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_ptrs[draw_buffer]));
clearcolor = ((GPACK_RGBA5551(0, 0, 0, 1) << 16) |
(GPACK_RGBA5551(0, 0, 0, 1)));
gDPSetFillColor(glistp++, clearcolor);
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
/* end of standard display list part. */
/*
* Viewing parameters are common for all objects in this frame:
*/
guPerspective(&dynamicp->projection, &perspNorm,
33, 320.0/240.0, 100, 2000, 1.0);
#ifdef USE_HIGHLIGHT
guLookAtHilite(&dynamicp->viewing,
&(dynamicp->lookat[0]), &(dynamicp->hilite[0]),
50, 100, 400,
0, 0, 0,
0, 1, 0,
100.0, 0.0, 0.0, /* light direction */
100.0, 0.0, 0.0, /* not used */
32, 32); /* texture width */
#else
guLookAt(&dynamicp->viewing,
50, 100, 400,
0, 0, 0,
0, 1, 0);
#endif
draw_setting(dynamicp);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewing)),
G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
gSPPerspNormalize(glistp++, perspNorm);
draw_teapot(dynamicp);
/* all done with this frame. */
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int)rspbootTextEnd -
(int)rspbootTextStart);
/*
* choose which ucode to run:
*/
if (rdp_DRAM_io) {
/* re-direct output to DRAM: */
tlistp->t.ucode = (u64 *) gspFast3D_dramTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3D_dramDataStart;
} else {
/* RSP output over XBUS to RDP: */
tlistp->t.ucode = (u64 *) gspFast3DTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3DDataStart;
}
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = ((int)(glistp - dynamicp->glist) *
sizeof (Gfx));
/*
* Can just flush 16KB and forget about each individual pieces
* of data to flush.
*/
osWritebackDCacheAll();
/* unwrap this macro for debugging:
*
* osSpTaskStart(tlistp);
* becomes:
* osSpTaskLoad(tlistp);
* osSpTaskStartGo(tlistp);
*/
osSpTaskStart(tlistp);
/* wait for SP completion */
(void)osRecvMesg(&rspMessageQ, &dummyMessage, OS_MESG_BLOCK);
if (rdp_DRAM_io) {
/*
* Send the DP display list to the DP:
*/
guParseRdpDL(&(rdp_output[0]), (u32)rdp_output_len, 0);
(void)osDpSetNextBuffer(&(rdp_output[0]),rdp_output_len);
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
}
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* setup to swap buffers */
osViSwapBuffer(cfb_ptrs[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
draw_buffer ^= 1;
theta += 1.0;
}
for(;;);
}
static void
draw_teapot(Dynamic *dynamicp)
{
float posx, posy, posz;
posx = -550.0 + count*(8.3333) + 100.*cosf(count*0.314159);
posy = -1000.0 + count*(16.666) - 100.*sinf(count*0.314159);
posz = -2000.0 + count*(33.333);
#ifdef USE_HIGHLIGHT
gSPLookAt(glistp++, &(dynamicp->lookat[0]));
#endif
guRotate(&dynamicp->teapot_rotate, theta, 0.0, 1.0, 0.0);
guTranslate(&dynamicp->teapot_trans, posx, posy, posz);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->teapot_trans)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->teapot_rotate)),
G_MTX_MODELVIEW|G_MTX_MUL|G_MTX_NOPUSH);
gSPDisplayList(glistp++, teapot_setup_dl);
gSPDisplayList(glistp++, teapot_geom_dl);
#ifdef USE_HIGHLIGHT
gDPSetHilite1Tile(glistp++, G_TX_RENDERTILE, dynamicp->hilite, 32, 32);
#endif
}
static void
draw_setting(Dynamic *dynamicp)
{
int i, j;
int jtex, jimg;
int offsetx, offsety;
static int offset = 0;
unsigned short *ptr;
u16 perspNorm;
u32 *dummy;
guPerspective(&dynamicp->projectionBG,&perspNorm,
33, 1, 10, 5000, 1.0);
gSPPerspNormalize(glistp++, perspNorm);
guLookAt (&dynamicp->viewingBG, 0, 0, 54, 0, 0, 0, 0, 1, 0);
guRotate (&dynamicp->identity, 0.0, 1.0, 0.0, 0.0);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projectionBG)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewingBG)),
G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->identity)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, setting_setup_dl);
if (count == (0 - offset)) ptr = tv2_00;
if (count == (1 - offset)) ptr = tv2_01;
if (count == (2 - offset)) ptr = tv2_02;
if (count == (3 - offset)) ptr = tv2_03;
if (count == (4 - offset)) ptr = tv2_04;
if (count == (5 - offset)) ptr = tv2_05;
if (count == (6 - offset)) ptr = tv2_06;
if (count == (7 - offset)) ptr = tv2_07;
if (count == (8 - offset)) ptr = tv2_08;
if (count == (9 - offset)) ptr = tv2_09;
if (count == (10 - offset)) ptr = tv2_10;
if (count == (11 - offset)) ptr = tv2_11;
if (count == (12 - offset)) ptr = tv2_12;
if (count == (13 - offset)) ptr = tv2_13;
if (count == (14 - offset)) ptr = tv2_14;
if (count == (15 - offset)) ptr = tv2_15;
if (count == (16 - offset)) ptr = tv2_16;
if (count == (17 - offset)) ptr = tv2_17;
if (count == (18 - offset)) ptr = tv2_18;
if (count == (19 - offset)) ptr = tv2_19;
if (count == (20 - offset)) ptr = tv2_20;
if (count == (21 - offset)) ptr = tv2_21;
if (count == (22 - offset)) ptr = tv2_22;
if (count == (23 - offset)) ptr = tv2_23;
if (count == (24 - offset)) ptr = tv2_24;
if (count == (25 - offset)) ptr = tv2_25;
if (count == (26 - offset)) ptr = tv2_26;
if (count == (27 - offset)) ptr = tv2_27;
if (count == (28 - offset)) ptr = tv2_28;
if (count == (29 - offset)) ptr = tv2_29;
if (count == (30 - offset)) ptr = tv2_30;
if (count == (31 - offset)) ptr = tv2_31;
if (count == (32 - offset)) ptr = tv2_32;
if (count == (33 - offset)) ptr = tv2_33;
if (count == (34 - offset)) ptr = tv2_34;
if (count == (35 - offset)) ptr = tv2_35;
if (count == (36 - offset)) ptr = tv2_36;
if (count == (37 - offset)) ptr = tv2_37;
if (count == (38 - offset)) ptr = tv2_38;
if (count == (39 - offset)) ptr = tv2_39;
if (count == (40 - offset)) ptr = tv2_40;
if (count == (41 - offset)) ptr = tv2_41;
if (count == (42 - offset)) ptr = tv2_42;
if (count == (43 - offset)) ptr = tv2_43;
if (count == (44 - offset)) ptr = tv2_44;
if (count == (45 - offset)) ptr = tv2_45;
if (count == (46 - offset)) ptr = tv2_46;
if (count == (47 - offset)) ptr = tv2_47;
if (count == (48 - offset)) ptr = tv2_48;
if (count == (49 - offset)) ptr = tv2_49;
if (count == (50 - offset)) ptr = tv2_50;
if (count == (51 - offset)) ptr = tv2_51;
if (count == (52 - offset)) ptr = tv2_52;
if (count == (53 - offset)) ptr = tv2_53;
if (count == (54 - offset)) ptr = tv2_54;
if (count == (55 - offset)) ptr = tv2_55;
if (count == (56 - offset)) ptr = tv2_56;
if (count == (57 - offset)) ptr = tv2_57;
if (count == (58 - offset)) ptr = tv2_58;
if (count == (59 - offset)) ptr = tv2_59;
offsetx = (IMG_WD - TEX_WD)/2;
offsety = (IMG_HT - TEX_HT)/2;
jtex = 0;
for (j = 0; j < TEX_HT; j++) {
jimg = (offsety + j)*IMG_WD + offsetx;
for (i = 0; i < TEX_WD; i++) {
dynamicp->texture[jtex] = ptr[jimg];
jtex++;
jimg++;
}
}
dummy = (u32*) OS_K0_TO_PHYSICAL(&(dynamicp->texture));
/* load the textures in 4 tiled pieces */
/* overlap the edges to accomodate bilinear interpolation */
gDPLoadTextureTile (glistp++, dummy,
G_IM_FMT_RGBA, G_IM_SIZ_16b, TEX_WD, TEX_HT,
0, 0, TEX_WD/2 - 1, TEX_HT/2 - 1, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPTileSync(glistp++);
gDPSetTileSize(glistp++, G_TX_RENDERTILE, 0, 0,
(TEX_WD/2 - 1) << 2, (TEX_HT/2 - 1) << 2);
gSPDisplayList(glistp++, setting_geom_a_dl);
gDPLoadTextureTile (glistp++, dummy,
G_IM_FMT_RGBA, G_IM_SIZ_16b, TEX_WD, TEX_HT,
TEX_WD/2 - 1, 0, TEX_WD - 2, TEX_HT/2 - 1, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(glistp++, setting_geom_b_dl);
gDPLoadTextureTile (glistp++, dummy,
G_IM_FMT_RGBA, G_IM_SIZ_16b, TEX_WD, TEX_HT,
0, TEX_HT/2 - 1, TEX_WD/2 - 1, TEX_HT - 2, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(glistp++, setting_geom_c_dl);
gDPLoadTextureTile (glistp++, dummy,
G_IM_FMT_RGBA, G_IM_SIZ_16b, TEX_WD, TEX_HT,
TEX_WD/2 - 1, TEX_HT/2 - 1, TEX_WD - 2, TEX_HT - 2, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(glistp++, setting_geom_d_dl);
count++;
if (count > 59) count = 0;
}