nu64sys.c
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: nu64sys.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:20 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
#include "thread.h"
#define STACKSIZE 0x3000
/*
* BOOT section
*/
u64 bootStack[STACKSIZE/8];
/*
* IDLE thread
*/
static void idle(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/8];
/*
* MAIN thread
*/
extern void mainproc(void *);
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/8];
/*
* Pi message queue
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
/*
* Other message queues
*/
OSMesgQueue retraceMessageQ;
OSMesg retraceMessageBuf;
/*---------------------------------------------------------------------*
* IDLE THREAD (Pri.= 0)
*---------------------------------------------------------------------*/
static void idle(void *arg)
{
/*
* Initialize Vi manager
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_HPF1]);
/*
* Initialize Pi manager
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR,
&PiMessageQ, PiMessages, NUM_PI_MSGS);
/*
* Setup message queue
*/
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1); /* retrace */
/*
* Create & start MAINPROC thread
*/
osCreateThread(&mainThread, TID_MAINPROC, mainproc, (void *)0,
(void *)(mainThreadStack+STACKSIZE/8), 10);
osStartThread(&mainThread);
/*
* Now idling
*/
osSetThreadPri(0, 0);
for(;;);
}
/*---------------------------------------------------------------------*
* BOOT PART
*---------------------------------------------------------------------*/
void boot(void)
{
/*
* Initialize OS
*/
osInitialize();
/*
* Create idle thread & start it
*/
osCreateThread(&idleThread, TID_IDLE, idle, (void*)0,
idleThreadStack+STACKSIZE/8, 10);
osStartThread(&idleThread);
}