gfx.c
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/*====================================================================
* gfx.c
*
* Synopsis:
*
* This code implements the application graphics stuff
*
*
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <ultralog.h>
#include <assert.h>
#include "gfx.h"
#include "simple.h"
#include "misc.h"
/*
* graphics globals
*/
extern OSSched sc;
extern OSMesgQueue *sched_cmdQ;
extern GFXInfo gInfo[];
extern s8 logoPos_x;
extern s8 logoPos_y;
extern s8 logoPos_z;
extern f32 logoScale_x;
extern f32 logoScale_y;
extern f32 logoScale_z;
extern f32 logoVeloc;
static u32 framecount;
static char *staticSegment = 0;
#ifndef _FINALROM
extern OSTime lastTime;
#endif
void doLogo(Dynamic *dynamicp);
void initGFX(void)
{
extern char _gfxdlistsSegmentEnd[];
u32 len = (u32)(_staticSegmentRomEnd - _staticSegmentRomStart);
assert (len < (_gfxdlistsSegmentEnd - _gfxdlistsSegmentStart));
staticSegment = _gfxdlistsSegmentStart;
romCopy(_staticSegmentRomStart, staticSegment, len);
gInfo[0].msg.gen.type = OS_SC_DONE_MSG;
gInfo[0].cfb = cfb_16_a;
gInfo[1].msg.gen.type = OS_SC_DONE_MSG;
gInfo[1].cfb = cfb_16_b;
/* The Vi manager was started by scheduler by this point in time */
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON);
}
void createGfxTask(GFXInfo *i)
{
static int firsttime = 1;
Dynamic *dynamicp;
OSScTask *t;
/**** pointers to build the display list. ****/
dynamicp = &i->dp;
glistp = i->dp.glist;
/**** Tell RCP where each segment is ****/
gSPSegment(glistp++, 0, 0); /* physical addressing segment */
gSPSegment(glistp++, STATIC_SEGMENT, osVirtualToPhysical(staticSegment));
gSPSegment(glistp++, DYNAMIC_SEGMENT, osVirtualToPhysical(dynamicp));
/**** Graphics pipeline state initialization ****/
gSPDisplayList(glistp++, setup_rspstate);
if (firsttime) {
gSPDisplayList(glistp++, rdpstateinit_dl);
firsttime = 0;
}
gSPDisplayList(glistp++, setup_rdpstate);
/**** clear zbuffer, z = max z, dz = 0 ****/
gDPSetDepthImage(glistp++, osVirtualToPhysical(zbuffer));
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
osVirtualToPhysical(zbuffer));
gDPSetFillColor(glistp++, (GPACK_ZDZ(G_MAXFBZ,0) << 16 |
GPACK_ZDZ(G_MAXFBZ,0)));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
/**** Clear framebuffer cvg = FULL or 1 ****/
gDPPipeSync(glistp++);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
osVirtualToPhysical(i->cfb));
/* clearcolor is 32-bits (2 pixels wide) because fill mode
* does two pixels at a time.
*/
gDPSetFillColor(glistp++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 |
GPACK_RGBA5551(0, 0, 0, 1)));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
assert((void *)glistp < (void *)&i->msg);
/**** Draw objects */
doLogo(dynamicp);
/**** Put an end on the top-level display list ****/
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/* Flush the dynamic segment */
osWritebackDCache(&i->dp, (s32)glistp - (s32)&i->dp);
/* build graphics task */
t = &i->task;
t->list.t.data_ptr = (u64 *) dynamicp->glist;
t->list.t.data_size = (s32)(glistp - dynamicp->glist) * sizeof (Gfx);
t->list.t.type = M_GFXTASK;
t->list.t.flags = 0x0;
t->list.t.ucode_boot = (u64 *)rspbootTextStart;
t->list.t.ucode_boot_size = ((s32) rspbootTextEnd -
(s32) rspbootTextStart);
t->list.t.ucode = (u64 *) gspFast3DTextStart;
t->list.t.ucode_data = (u64 *) gspFast3DDataStart;
t->list.t.ucode_data_size = SP_UCODE_DATA_SIZE;
t->list.t.dram_stack = (u64 *) dram_stack;
t->list.t.dram_stack_size = SP_DRAM_STACK_SIZE8;
t->list.t.output_buff = (u64 *) 0x0;
t->list.t.output_buff_size = (u64 *) 0x0;
t->list.t.yield_data_ptr = (u64 *) gfxYieldBuf;
t->list.t.yield_data_size = OS_YIELD_DATA_SIZE;
t->next = 0; /* paranoia */
t->flags = (OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_LAST_TASK |
OS_SC_SWAPBUFFER);
t->msgQ = &gfxFrameMsgQ; /* reply to when finished */
t->msg = (OSMesg)&i->msg; /* reply with this message */
t->framebuffer = (void *)i->cfb;
#ifndef _FINALROM
t->totalTime = 0;
#endif
osSendMesg(sched_cmdQ, (OSMesg) t, OS_MESG_BLOCK);
framecount++;
}
/*
* Draw the SGI Logo
*
* You can mix the gu and the gSP commands. The important item to
* remember is that the cache must be flushed of any dynamic data
* before the RSP starts reading the command list.
*/
void doLogo(Dynamic *dynamicp)
{
u16 perspNorm;
static float logo_theta = 0;
#ifndef _FINALROM
u32 timeLen;
#endif
/*
* You must make the call to gSPPerspNormalize() in addition to
* using the perspective projection matrix.
*/
guPerspective(&dynamicp->projection, &perspNorm,
33, 320.0/240.0, 400, 2000, 1.0);
gSPPerspNormalize(glistp++, perspNorm);
guLookAt(&dynamicp->viewing,
0, 0, 1000,
0, 0, 0,
0, 1, 0);
/* draw the background first */
guScale(&dynamicp->bg_model, 12.0, 7.0, 1.0);
gSPMatrix(glistp++, &dynamicp->projection,
G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->viewing,
G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->bg_model,
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(glistp++, bg_dl);
/* Position the logo: */
guTranslate(&dynamicp->logo_trans, logoPos_x*4, logoPos_y*2, logoPos_z);
/* Scale the logo */
guScale(&dynamicp->logo_scale, logoScale_x, logoScale_y, logoScale_z);
/* Rotate the logo */
guRotate(&dynamicp->logo_rotate, logo_theta, 0.0, 1.0, 0.0);
/* Setup model matrix */
gSPMatrix(glistp++, &dynamicp->projection,
G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->viewing,
G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->logo_trans,
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->logo_scale,
G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->logo_rotate,
G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
/* Draw the logo */
gSPDisplayList(glistp++, logo_dl);
/* calculate theta for next frame */
logo_theta += logoVeloc;
#ifndef _FINALROM /* draw the performance bar */
#define USECS_PER_FRAME 16666 /* assuming a frame rate of 60fps */
#define USECS_PER_PIXEL 150
#define PIXELS_PER_FRAME USECS_PER_FRAME/USECS_PER_PIXEL
#define LEFT_OFFSET 40
#define MARK_TOP 210
#define BAR_TOP 215
#define BAR_BOTTOM 220
#define MARK_BOTTOM 225
#define MARK_WIDTH 2
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gDPSetPrimColor(glistp++, 0, 0, 200, 0, 120, 255);
gDPSetCombineMode(glistp++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetRenderMode(glistp++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
timeLen =(u32) (OS_CYCLES_TO_USEC(lastTime) / USECS_PER_PIXEL);
gDPFillRectangle(glistp++, LEFT_OFFSET, BAR_TOP,
LEFT_OFFSET + timeLen, BAR_BOTTOM);
gDPFillRectangle(glistp++, LEFT_OFFSET+PIXELS_PER_FRAME, MARK_TOP,
LEFT_OFFSET+PIXELS_PER_FRAME+MARK_WIDTH, MARK_BOTTOM);
gDPFillRectangle(glistp++, LEFT_OFFSET+(2*PIXELS_PER_FRAME), MARK_TOP,
LEFT_OFFSET+(2*PIXELS_PER_FRAME)+MARK_WIDTH, MARK_BOTTOM);
#endif
}