main.c
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/*====================================================================
* main.c
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: main.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:22 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
#include <ultralog.h>
#include <ramrom.h>
#include <assert.h>
#include <sp.h>
#include "misc.h"
#include "spacerom.h"
#include "audio.h"
#include "gfx.h"
#include <sched.h>
#include "matrix.h"
#include "vector.h"
#include "space.h"
#include "sp_background.h"
#define LOG_SCHEDULE_GFX_TASK 101
#define LOG_RDP_DONE 102
#define LOG_RETRACE 103
#define LOG_INTR 104
#define SCHED_CONTROLLER_MSG (OS_SC_LAST_MSG+1)
/*
* threads used by this file
*/
static OSThread gameThread;
static OSThread mainThread;
static OSThread rmonThread;
/*
* Stack for boot code. Space can be reused after 1st thread starts
*/
u64 bootStack[STACKSIZE/8];
/*
* Stacks for the threads
*/
static u64 gameThreadStack[STACKSIZE/8];
static u64 cpuThreadStack[STACKSIZE/8];
static u64 mainThreadStack[STACKSIZE/8];
static u64 rmonStack[RMON_STACKSIZE/8];
/*
* function prototypes for private functions in this file
*/
static void gameproc(void *);
static void mainproc(char *);
static void initAudio(ALHeap *hp);
static void initGFX(void);
static int initControllers(void);
static void romCopy(char *src, char *dest, int len);
static void createGfxTask(GFXInfo *i);
static void handleGfxDone(void);
void spaceMain(Dynamic *dynamicp, float eyept[3]);
static void drawScene(Dynamic *dynamicp);
static void doStats(Dynamic *dynamicp);
/*
* message queues and message buffers used by this app
*/
static OSMesg PiMessages[DMA_QUEUE_SIZE];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ;
OSMesg dmaMessageBuf[MAX_MESGS];
OSMesgQueue gfxFrameMsgQ;
OSMesg gfxFrameMsgBuf[MAX_MESGS];
static OSContStatus statusdata[MAXCONTROLLERS];
static OSContPad controllerdata[MAXCONTROLLERS];
static OSMesgQueue timerMesgQueue;
static OSMesg timerMesgBuf;
/*
* audio globals
*/
#define MAX_UPDATES 64
#define MAX_EVENTS 32
/*#define AUDIO_HEAP_SIZE 272000*/
#define AUDIO_HEAP_SIZE 372000
u8 audioHeap[AUDIO_HEAP_SIZE];
ALSeqPlayer *seqp;
static u8 *seqPtr;
static s32 seqLen;
static ALSeq *seq;
static ALSeqMarker seqStart;
static ALSeqMarker seqEnd;
ALHeap hp;
/*
* graphics globals
*/
static int lastx;
static int lasty;
static int lastbutton = 0;
static int velocity = -5;
static float initial_pos[3] = { 0, 1000, 0 };
Gfx *glistp;
char *staticSegment = 0;
char *textureSegment = 0;
#ifdef CFB_16_BIT
int cfb_size = G_IM_SIZ_16b;
#else
int cfb_size = G_IM_SIZ_32b;
#endif
GFXInfo gInfo[2];
GFXMsg controllermsg;
static int draw_buffer;
static int framecount;
u64 dram_stack[SP_DRAM_STACK_SIZE64+1];
/*
* Scheduler globals
*/
OSSched sc;
u64 scheduleStack[OS_SC_STACKSIZE/8];
/*
* logging stuff
*/
#define LOG_LEN 0x8000
OSLog logger;
OSLog *log = &logger;
u32 logData[LOG_LEN];
OSPiHandle *handler;
void boot(void *arg)
{
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
osInitialize();
handler = osCartRomInit();
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
parse_args((char *)argbuf);
osCreateThread(&mainThread, 1, (void(*)(void *))mainproc, arg,
(void *)(mainThreadStack+STACKSIZE/8), (OSPri)MAIN_PRIORITY);
osStartThread(&mainThread);
}
static void mainproc(char *argv)
{
osCreateThread(&gameThread, 6, gameproc, argv,
gameThreadStack+STACKSIZE/8, (OSPri)GAME_PRIORITY);
/*
* Start PI Mgr for access to cartridge - start before debugger?
*/
osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
DMA_QUEUE_SIZE);
/*
* determine what mode to start up in.
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
(void *)(rmonStack+RMON_STACKSIZE/8),
(OSPri) OS_PRIORITY_RMON );
osStartThread(&rmonThread);
if (!debugger)
osStartThread(&gameThread);
osSetThreadPri(0, 0);
for(;;);
}
static void gameproc(void *argv)
{
int displaybuffer = 0;
int drawbuffer = 0;
int bufCnt = 0;
int controllervalid;
int controller;
GFXMsg *msg;
OSScClient client;
GFXInfo *gfxp;
OSContPad *pad;
u8 mode;
if (logging)
osCreateLog(log, logData, LOG_LEN);
osCreateMesgQueue(&dmaMessageQ, dmaMessageBuf, MAX_MESGS);
/* Initialize the RCP task scheduler */
#ifdef CFB_16_BIT
mode = OS_VI_NTSC_LAN1;
#else
mode = OS_VI_NTSC_LAN2;
#endif
osCreateScheduler(&sc, (void *)(scheduleStack + OS_SC_STACKSIZE/8),
SCHEDULER_PRIORITY, mode, 1);
initGFX();
if (!silent) {
initAudio(&hp);
alSeqpPlay(seqp);
}
gInfo[0].msg.gen.type = OS_SC_DONE_MSG;
gInfo[0].cfb = cfb_a;
gInfo[1].msg.gen.type = OS_SC_DONE_MSG;
gInfo[1].cfb = cfb_b;
controllermsg.gen.type = SCHED_CONTROLLER_MSG;
osCreateMesgQueue(&gfxFrameMsgQ, gfxFrameMsgBuf, MAX_MESGS);
osScAddClient(&sc, &client, &gfxFrameMsgQ);
if ((controller = initControllers()) < 0)
controllervalid = 0;
else
controllervalid = 1;
osSetEventMesg(OS_EVENT_SI, &gfxFrameMsgQ, (OSMesg)&controllermsg);
while (1) {
(void) osRecvMesg(&gfxFrameMsgQ, (OSMesg *)&msg, OS_MESG_BLOCK);
switch (msg->gen.type) {
/*
* Received every retrace
* Create a new gfx task unless we are overrunning
*/
case (OS_SC_RETRACE_MSG):
if (logging)
osLogEvent(log, LOG_RETRACE, 1, bufCnt);
if (bufCnt < 2) {
createGfxTask(&gInfo[drawbuffer]);
bufCnt++;
drawbuffer ^= 1;
}
/* request latest controller information */
if (controllervalid) {
osContStartReadData(&gfxFrameMsgQ);
controllervalid = 0;
}
break;
case (OS_SC_DONE_MSG):
gfxp = &gInfo[displaybuffer];
if (logging)
osLogEvent(log, LOG_RDP_DONE, 3, gfxp->cfb, framecount);
displaybuffer ^= 1;
framecount++;
bufCnt--;
if (framecount >= 3000)
framecount = 0;
break;
case SCHED_CONTROLLER_MSG:
osContGetReadData(controllerdata);
controllervalid = 1;
pad = &controllerdata[controller];
lastbutton = pad->button;
lastx = pad->stick_x;
lasty = pad->stick_y;
break;
default:
PRINTF("gameproc loop unknown intr 0x%x\n", msg->gen.type);
break;
}
}
alSeqpStop(seqp);
}
static void initAudio(ALHeap *hp)
{
ALBankFile *bankPtr;
int bankLen;
ALSynConfig c;
ALSeqpConfig seqc;
alHeapInit(hp, audioHeap, sizeof(audioHeap));
/*
* Load the bank file from ROM
*/
bankLen = _bankSegmentRomEnd - _bankSegmentRomStart;
bankPtr = alHeapAlloc(hp, 1, bankLen);
romCopy(_bankSegmentRomStart, (char *)bankPtr, bankLen);
alBnkfNew(bankPtr, (u8 *) _tableSegmentRomStart);
/*
* Load the sequence file from ROM
*/
seqLen = _seqSegmentRomEnd - _seqSegmentRomStart;
seqPtr = alHeapAlloc(hp, 1, seqLen);
romCopy(_seqSegmentRomStart, (char *) seqPtr, seqLen);
/*
* Create the Audio Manager
*/
c.maxVVoices = MAX_VOICES;
c.maxPVoices = MAX_VOICES;
c.maxUpdates = MAX_UPDATES;
c.dmaproc = 0; /* audio mgr will fill this in */
c.fxType = AL_FX_SMALLROOM;
c.outputRate = osAiSetFrequency(32000);
c.heap = hp;
amCreateAudioMgr(&c, AUDIO_PRIORITY);
/*
* Create the sequence and the sequence player
*/
seqc.maxVoices = MAX_VOICES;
seqc.maxEvents = MAX_EVENTS;
seqc.maxChannels = 16;
seqc.heap = hp;
seqc.initOsc = 0;
seqc.updateOsc = 0;
seqc.stopOsc = 0;
seqp = alHeapAlloc(hp, 1, sizeof(ALSeqPlayer));
alSeqpNew(seqp, &seqc);
seq = alHeapAlloc(hp, 1, sizeof(ALSeq));
alSeqNew(seq, seqPtr, seqLen);
alSeqNewMarker(seq, &seqStart, 0);
alSeqNewMarker(seq, &seqEnd, -1);
alSeqpLoop(seqp, &seqStart, &seqEnd, -1);
alSeqpSetSeq(seqp, seq);
alSeqpSetBank(seqp, bankPtr->bankArray[0]);
}
static void initGFX()
{
int len = _staticSegmentRomEnd - _staticSegmentRomStart;
staticSegment = _yieldSegmentEnd;
romCopy(_staticSegmentRomStart, staticSegment, len);
}
/*
*
* Return the lowest number controller connected to system
*/
static int initControllers()
{
OSMesgQueue serialMsgQ;
OSMesg serialMsg;
int i;
u8 pattern;
osCreateMesgQueue(&serialMsgQ, &serialMsg, 1);
osSetEventMesg(OS_EVENT_SI, &serialMsgQ, (OSMesg)1);
osContInit(&serialMsgQ, &pattern, &statusdata[0]);
for (i = 0; i < MAXCONTROLLERS; i++) {
if ((pattern & (1<<i)) &&
!(statusdata[i].errno & CONT_NO_RESPONSE_ERROR))
return i;
}
return -1;
}
void createGfxTask(GFXInfo *i)
{
static int count = 0;
u32 x,y,pixel,clearcolor;
u8 red,green,blue;
Dynamic *dynamicp;
static Gfx *new_background_dl = NULL;
OSScTask *t;
/*
* pointers to build the display list.
*/
dynamicp = &i->dp;
glistp = i->dp.glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, PHYSICAL_SEGMENT, 0);
gSPSegment(glistp++, STATIC_SEGMENT, osVirtualToPhysical(staticSegment));
gSPSegment(glistp++, DYNAMIC_SEGMENT, osVirtualToPhysical(dynamicp));
gSPSegment(glistp++, TEXTURE_SEGMENT, osVirtualToPhysical(textureSegment));
/*
* Graphics pipeline state initialization
*/
gSPDisplayList(glistp++, setup_rspstate);
gSPDisplayList(glistp++, setup_rdpstate);
gDPSetDepthImage(glistp++, osVirtualToPhysical(zbuffer));
/*
* clear z, z = max z, dz = 0
*/
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
osVirtualToPhysical(zbuffer));
gDPSetFillColor(glistp++, GPACK_ZDZ(G_MAXFBZ,0) << 16 |
GPACK_ZDZ(G_MAXFBZ,0));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
/*
* Clear framebuffer cvg = FULL or 1
*/
#ifdef NO_BACKGROUND
gDPPipeSync(glistp++);
#ifdef CFB_16_BIT
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
osVirtualToPhysical(i->cfb));
clearcolor = GPACK_RGBA5551(0, 0, 0, 1) << 16 |
GPACK_RGBA5551(0, 0, 0, 1);
#else
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD,
osVirtualToPhysical(i->cfb));
clearcolor = (0<<24) | (200<<16) | (0<<8) | (0xff);
#endif
gDPSetFillColor(glistp++, clearcolor);
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
#else
/*
* Draw background
*/
gDPPipeSync(glistp++);
#ifdef CFB_16_BIT
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
SCREEN_WD, osVirtualToPhysical(i->cfb));
#else
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
SCREEN_WD, osVirtualToPhysical(i->cfb));
#endif
gDPSetTexturePersp (glistp++,G_TP_PERSP);
gDPSetTextureDetail (glistp++,G_TD_CLAMP);
gDPSetTextureLOD (glistp++,G_TL_TILE);
gDPSetTextureLUT (glistp++,G_TT_NONE);
gDPSetTextureFilter (glistp++,G_TF_BILERP);
gDPSetTextureConvert(glistp++,G_TC_FILT);
spInit( &glistp );
if( new_background_dl == NULL ) {
spClearAttribute( &background_sprite, SP_FASTCOPY );
new_background_dl = spDraw( &background_sprite );
};
gSPDisplayList(glistp++, new_background_dl);
spFinish( &glistp );
glistp--;
#endif
/*
* Get ready to draw scene
*/
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
gDPPipelineMode(glistp++, G_PM_1PRIMITIVE);
assert((void *)glistp < (void *)&i->msg);
/*
* Render the scene for this frame
*/
drawScene(dynamicp);
#ifdef DO_STATS
doStats(dynamicp);
#endif
/*
* Force top-level display list to have an END.
*/
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/* Flush the dynamic segment */
osWritebackDCache(&i->dp, (int)glistp - (int)&i->dp);
/* build graphics task */
t = &i->task;
t->list.t.data_ptr = (u64 *) dynamicp->glist;
t->list.t.data_size = (int)(glistp - dynamicp->glist) * sizeof (Gfx);
t->list.t.type = M_GFXTASK;
t->list.t.flags = 0x0;
t->list.t.ucode_boot = (u64 *)rspbootTextStart;
t->list.t.ucode_boot_size =
((int) rspbootTextEnd - (int) rspbootTextStart);
t->list.t.ucode = (u64 *) gspFast3DTextStart;
t->list.t.ucode_data = (u64 *) gspFast3DDataStart;
t->list.t.ucode_data_size = 2048;
t->list.t.dram_stack = (u64 *) (((int)dram_stack+15)&0xfffffff0);
t->list.t.dram_stack_size = 1024;
t->list.t.output_buff = (u64 *) 0x0;
t->list.t.output_buff_size = (u64 *) 0x0;
t->list.t.yield_data_ptr = (u64 *) gfxYieldBuf;
t->list.t.yield_data_size = OS_YIELD_DATA_SIZE;
t->next = 0; /* paranoia */
t->flags = OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_LAST_TASK |
OS_SC_SWAPBUFFER;
t->msgQ = &gfxFrameMsgQ; /* reply to when finished */
t->msg = (OSMesg)&i->msg; /* reply with this message */
t->framebuffer = (void *)i->cfb;
osSendMesg(osScGetCmdQ(&sc), (OSMesg) t, OS_MESG_BLOCK);
}
void doStats(Dynamic *dynamicp)
{
u16 shortcolor;
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetRenderMode(glistp++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
shortcolor = GPACK_RGBA5551(0xff, 0, 0, 1);
gDPSetFillColor(glistp++, shortcolor << 16 | shortcolor);
gDPFillRectangle(glistp++, 40, 210, 40+framecount/20, 220);
gDPPipeSync(glistp++);
shortcolor = GPACK_RGBA5551(0, 0, 0, 1);
gDPSetFillColor(glistp++, shortcolor << 16 | shortcolor);
gDPFillRectangle(glistp++, 40, 205, 42, 225);
gDPFillRectangle(glistp++, 40+50, 205, 42+50, 225);
gDPFillRectangle(glistp++, 40+100, 205, 42+100, 225);
gDPFillRectangle(glistp++, 40+150, 205, 42+150, 225);
}
/*
* The slop factor is the amount of slop we allow in the joystick
* before registering a movement.
*/
#define SLOP_FACTOR 12
void drawScene(Dynamic *dynamicp)
{
const float deltarot = 0.08f; /* empirically determined */
const float deltatrans = 100.0; /* empirically determined */
static float logo_theta = 0;
vec3 eyept; /* User's eye in world coords */
float phi; /* Used to generate incRot Mtx */
float axis[3]; /* Used to generate incRot Mtx */
float dx = 0, dy = 0, dz = 0; /* translation increments */
float rx = 0, ry = 0, rz = 0; /* rotation increments */
Mtx incRot, incTrans; /* incremental rotation matrix */
Mtx incMat; /* incremental xlation matrix */
FMatrix viewMat, invMat; /* viewing matrix and inverse */
u16 perspNorm; /* used for perspective proj. */
static Mtx projection; /* projection matrix */
static Mtx lastViewMat; /* last frame's viewing mat */
static int firstcall = 1;
guPerspective(&dynamicp->projection,&perspNorm,
45,320.0/240.0,10.0,2000.0,1.0);
/*
* The 'G' button resets the user's position
*/
if (lastbutton & CONT_G || lastbutton & CONT_START || firstcall)
{
eyept[0] = initial_pos[0];
eyept[1] = initial_pos[1];
eyept[2] = initial_pos[2];
guLookAt(&lastViewMat, initial_pos[0],initial_pos[1],initial_pos[2],
0,0,0, 0,0,1);
firstcall = 0;
}
/*
* Now map the controller to movements. The joystick is for
* turning left, right and moving back and forth. Up and down on the
* crosshair tilts the view up and down; left and right on the crosshair
* 'sidestep' to the left and right. The six 'fire buttons' accomplish
* the same suite of movements.
*/
if (lastx > SLOP_FACTOR) {
ry = (float) (lastx-SLOP_FACTOR) / 80.0f * deltarot;
}
else if (lastx < -SLOP_FACTOR) {
ry = (float) (lastx+SLOP_FACTOR) / 80.0f * deltarot;
}
if (lasty > SLOP_FACTOR) {
dz = (float) (lasty - SLOP_FACTOR) / 80.0f * 2 * deltatrans;
}
else if (lasty < -SLOP_FACTOR) {
dz = (float) (lasty + SLOP_FACTOR) / 80.0f * 2 * deltatrans;
}
if (lastbutton & CONT_E) {
rx = (float) 0.1f * deltarot;
}
if (lastbutton & CONT_F) {
rx = (float) -0.1f * deltarot;
}
if ((lastbutton & CONT_UP) |lastbutton & CONT_A) {
dy = -0.2f * deltatrans;
}
if ((lastbutton & CONT_DOWN) | (lastbutton & CONT_B)) {
dy = 0.2f * deltatrans;
}
if (lastbutton & CONT_C) {
rx = (float) 0.1f * deltarot;
}
if (lastbutton & CONT_D) {
rx = (float) - 0.1f * deltarot;
}
if (lastbutton & (CONT_LEFT | CONT_L)) {
dx = 0.2f * deltatrans;
}
if (lastbutton & (CONT_RIGHT | CONT_R)) {
dx = - 0.2f * deltatrans;
}
phi = sqrtf(rx*rx + ry*ry);
if (phi == 0)
{
makeIdentMtx(&incRot); /* paranoia; phi _shouldn't_ be 0 */
}
else
{
axis[0] = rx/phi;
axis[1] = ry/phi;
axis[2] = 0.0;
NORMALIZE_VEC3(axis);
guRotate(&incRot, phi * 360.0 / 6.283,
axis[0], axis[1], axis[2]);
}
guTranslate(&incTrans, dx, dy, dz);
multMtx(&incMat, &incRot, &incTrans);
multMtx(&dynamicp->viewing, &lastViewMat, &incMat);
copyMtx(&lastViewMat, &dynamicp->viewing);
/* obtain eye point in world space */
guMtxL2F(viewMat, &dynamicp->viewing);
floatMatInvert(invMat, viewMat);
eyept[0] = invMat[3][0];
eyept[1] = invMat[3][1];
eyept[2] = invMat[3][2];
spaceMain(dynamicp, eyept);
}
void romCopy(char *src, char *dest, int len)
{
OSIoMesg dmaIoMesgBuf;
OSMesg dummyMesg;
osInvalDCache(dest, len); /* invalidate buffer */
dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ;
dmaIoMesgBuf.dramAddr = dest;
dmaIoMesgBuf.devAddr = (u32)src;
dmaIoMesgBuf.size = len;
osEPiStartDma(handler, &dmaIoMesgBuf, OS_READ);
(void) osRecvMesg(&dmaMessageQ, &dummyMesg, OS_MESG_BLOCK);
}