os_motor.h
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: os_motor.h,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:28:25 $
*---------------------------------------------------------------------*/
#ifndef _OS_MOTOR_H_
#define _OS_MOTOR_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#include "os_message.h"
#include "os_pfs.h"
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Rumble PAK interface */
extern s32 osMotorInit(OSMesgQueue *, OSPfs *, int);
#if 1
#define MOTOR_START 1
#define MOTOR_STOP 0
#define osMotorStart(x) __osMotorAccess((x), MOTOR_START)
#define osMotorStop(x) __osMotorAccess((x), MOTOR_STOP)
extern s32 __osMotorAccess(OSPfs *, s32);
#else
extern s32 osMotorStop(OSPfs *);
extern s32 osMotorStart(OSPfs *);
#endif
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_MOTOR_H_ */