ultralog.h
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/*====================================================================
* ultralog.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/**************************************************************************
*
* $Revision: 1.1.1.2 $
* $Date: 2002/10/29 08:06:34 $
* $Source: /root/leakn64/depot/rf/sw/n64os20l/include/ultralog.h,v $
*
**************************************************************************/
#ifndef __log__
#define __log__
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#define OS_LOG_MAX_ARGS 16
#define OS_LOG_MAGIC 0x20736a73
#define OS_LOG_FLOAT(x) (*(int *) &(x))
#define OS_LOG_VERSION 1
typedef struct {
u32 magic; /* log identifier */
u32 len; /* length of log data + log structure */
u32 *base; /* starting addr array */
s32 startCount; /* read offset from dataBase */
s32 writeOffset; /* write offset from dataBase */
} OSLog;
typedef struct {
u32 magic;
u32 timeStamp;
u16 argCount;
u16 eventID;
} OSLogItem;
typedef struct {
u32 magic; /* log identifier */
u32 version; /* 1 */
} OSLogFileHdr;
void osCreateLog(OSLog *log, u32 *base, s32 len);
void osLogEvent(OSLog *log, s16 code, s16 numArgs, ...);
void osFlushLog(OSLog *log);
u32 osLogFloat(f32);
extern void osDelay(int count);
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif