sndpallocate.c
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/*====================================================================
* sndpallocate.c
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include "sndp.h"
ALSndId alSndpAllocate(ALSndPlayer *sndp, ALSound *sound)
{
ALSndId i;
ALSoundState *sState = sndp->sndState;
for (i = 0; i < sndp->maxSounds; i++) {
if (!sState[i].sound) {
sState[i].sound = sound;
sState[i].priority = AL_DEFAULT_PRIORITY;
sState[i].state = AL_STOPPED;
sState[i].pitch = 1.0;
sState[i].pan = AL_PAN_CENTER;
sState[i].fxMix = AL_DEFAULT_FXMIX;
sState[i].vol = 32767*sound->sampleVolume/AL_VOL_FULL;
return i;
}
}
return -1;
}