alSndpPlay.3p
560 Bytes
.TH alSndpPlay 3P local "Silicon Graphics, Inc."
.SH NAME
.upperok
alSndpPlay \- start playing the current target sound
.SH SYNOPSIS
.nf
\f3
.Op c
#include <libaudio.h>
.sp .8v
void alSndpPlay(ALSndPlayer *sndp);
.Op
\f1
.fi
.SH PARAMETERS
.TP 10
.I sndp
pointer to a sound player.
.SH DESCRIPTION
Start playing the current target sound.
The target sound should be set with a call to
.IR alSndpSetSound(3P).
If the sound is already playing this call will have no effect.
.SH SEE ALSO
.IR alSndpStop (3P),
.IR alSndpGetState (3P),
.IR alSndpSetSound(3P)