alSndpPlay.3p 560 Bytes
.TH alSndpPlay 3P local "Silicon Graphics, Inc."

.SH NAME 
.upperok 
alSndpPlay \- start playing the current target sound

.SH SYNOPSIS
.nf
\f3
.Op c
#include <libaudio.h>
.sp .8v
void	alSndpPlay(ALSndPlayer *sndp);
.Op
\f1
.fi
.SH PARAMETERS
.TP 10
.I sndp
pointer to a sound player. 
.SH DESCRIPTION
Start playing the current target sound. 
The target sound should be set with a call to 
.IR alSndpSetSound(3P).
If the sound is already playing this call will have no effect.
.SH SEE ALSO
.IR alSndpStop (3P),
.IR alSndpGetState (3P),
.IR alSndpSetSound(3P)