AeEnvAsset.c++
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/*****************************************************************************
* File: AeEnvAsset.c++
*
* AeEnvAsset Class Implementations
*
****************************************************************************/
#include <assert.h>
#include <Vk/VkApp.h>
#include "AeAsset.h"
#include "GList.h"
#include "envIcon.xbm"
Pixmap AeEnvAsset::fIcon = NULL;
AeEnvAsset::AeEnvAsset(const char * name,
int attTime, int attLevel,
int decTime, int decLevel,
int relTime) : AeAsset (name, kEnvType)
{
fAttackTime = attTime;
fAttackLevel = attLevel;
fDecayTime = decTime;
fDecayLevel = decLevel;
fReleaseTime = relTime;
if (!fIcon)
{
fIcon = XCreateBitmapFromData (theApplication->display (),
DefaultRootWindow (theApplication->display ()),
(char *)envIcon_bits,
envIcon_width,
envIcon_height);
}
}
AeEnvAsset::~AeEnvAsset()
{
if (fParentList)
{
AeAsset * parent;
int i;
// nullify any references to this asset
fParentList->Start (i, kReverse);
while (fParentList->Prev (i, parent))
{
if (((AeSoundAsset *)parent)->GetEnvelope () == this)
((AeSoundAsset *)parent)->SetEnvelope (NULL);
}
}
}
void
AeEnvAsset::GetClassName (char * name)
{
strcpy (name, "env");
}
Boolean
AeEnvAsset::IsParent (AeAsset * parent)
{
assert (parent);
return (((AeSoundAsset *)parent)->GetEnvelope () == this);
}
void AeEnvAsset::SetAttackTimeProc(AeAsset * asset, int time)
{
assert (asset != NULL);
((AeEnvAsset *)asset)->SetAttackTime (time);
}
void AeEnvAsset::SetAttackLevelProc(AeAsset * asset, int level)
{
assert (asset != NULL);
((AeEnvAsset *)asset)->SetAttackLevel (level);
}
void AeEnvAsset::SetDecayTimeProc(AeAsset * asset, int time)
{
assert (asset != NULL);
((AeEnvAsset *)asset)->SetDecayTime (time);
}
void AeEnvAsset::SetDecayLevelProc(AeAsset * asset, int level)
{
assert (asset != NULL);
((AeEnvAsset *)asset)->SetDecayLevel (level);
}
void AeEnvAsset::SetReleaseTimeProc(AeAsset * asset, int time)
{
assert (asset != NULL);
((AeEnvAsset *)asset)->SetReleaseTime (time);
}
int AeEnvAsset::GetAttackTimeProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeEnvAsset *)asset)->GetAttackTime ();
}
int AeEnvAsset::GetAttackLevelProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeEnvAsset *)asset)->GetAttackLevel ();
}
int AeEnvAsset::GetDecayTimeProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeEnvAsset *)asset)->GetDecayTime ();
}
int AeEnvAsset::GetDecayLevelProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeEnvAsset *)asset)->GetDecayLevel ();
}
int AeEnvAsset::GetReleaseTimeProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeEnvAsset *)asset)->GetReleaseTime ();
}