AEWavet.c++
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/*****************************************************************************
* File: AEWavet.c++
*
* Implementation of AEWavet class
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "Assets.h"
#include "Mgrs.h"
/*****************************************************************************
*
* Initialization Routines
*
****************************************************************************/
AEWavet::AEWavet()
{
classType = AL_WAVETBL_CLASS;
base = 0;
length = 0;
type = 0;
flags = 0;
loop = 0;
book = 0;
smplXRef = 0;
assert(theU64Dev->AllocHdwr(this,AL_WAVETBL_CLASS) == 0);
}
AEWavet::~AEWavet()
{
if(base)
free(base);
if(book)
book->RemoveReference(this);
if(loop)
loop->RemoveReference(this);
theU64Dev->DeallocHdwr(this);
}
/*****************************************************************************
*
* Asset's Methods
*
****************************************************************************/
void AEWavet::SetBase(char* b)
{
base = b;
}
void AEWavet::SetLength(int l)
{
length = l;
}
void AEWavet::SetType(int t)
{
type = t;
}
void AEWavet::SetFlags(int f)
{
flags = f;
}
char* AEWavet::GetBase(void)
{
return base;
}
int AEWavet::GetLength(void)
{
return length;
}
int AEWavet::GetType(void)
{
return type;
}
int AEWavet::GetFlags(void)
{
return flags;
}
void AEWavet::SetBook(AEBook *bookAsset)
{
if(book)
book->RemoveReference(this);
bookAsset->AddReference(this);
book = bookAsset;
}
void AEWavet::SetLoop(AELoop *loopAsset)
{
if(loop)
loop->RemoveReference(this);
loopAsset->AddReference(this);
loop = loopAsset;
}
AEBook* AEWavet::GetBook(void)
{
return book;
}
AELoop* AEWavet::GetLoop(void)
{
return loop;
}
int AEWavet::AllocSmpl(int slen)
{
if(theU64Dev->AllocSmplMem(this,slen) != 0)
{
fprintf(stderr,"Failure allocating memory for sample data\n");
return -1;
}
return 0;
}
void AEWavet::SetSmplXRef(void *xref)
{
smplXRef = xref;
}
void* AEWavet::GetSmplXRef(void)
{
return smplXRef;
}