hash.c++
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//====================================================================
// hash.c++
//
// Copyright 1993, Silicon Graphics, Inc.
// All Rights Reserved.
//
// This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
// the contents of this file may not be disclosed to third parties, copied or
// duplicated in any form, in whole or in part, without the prior written
// permission of Silicon Graphics, Inc.
//
// RESTRICTED RIGHTS LEGEND:
// Use, duplication or disclosure by the Government is subject to restrictions
// as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
// and Computer Software clause at DFARS 252.227-7013, and/or in similar or
// successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
// rights reserved under the Copyright Laws of the United States.
//====================================================================
#include <stdlib.h>
#include <string.h>
#include "libbank.h"
/*
* A simple and mediocre hash table implementation.
*
* This version no longer can overflow the table and get
* stuck in an infinite loop. Now each hash table entry
* is a linked list so all entries that hash to the same
* address are just appended to the linked list.
*
* With a table size of 1024, we could support over 1000
* sounds each with its own wave, keymap, and env with
* an average of 5 entries per hash table address.
*/
#define TABLESIZE 1024 /* must be a power of 2 */
#define M1 71
#define M2 578393
#define M3 358723
static id * hashtable[TABLESIZE];
static id * appendNewEntry (int i, int lextype, char *, int len);
static id * resolveCollision (int i, char *);
static int hash (char *);
id *ICSymTab::Enter(int lextype, char *str, int len)
{
int i = hash (str);
id * entry = hashtable[i];
if (entry == NULL || (entry = resolveCollision (i, str)) == NULL)
entry = appendNewEntry (i, lextype, str, len);
return entry;
}
/*
* This returns an integer hash value for a string.
* Value is guaranteed to be a valid table index.
*/
static int
hash(char *str)
{
char c;
int h = 0;
while ((c = *str++) != '\0')
h = (h * M1 + (int) c);
return h & (TABLESIZE - 1);
}
/*
* This allocates memory for a new entry, initializes
* its fields, and appends it to the hash table address's
* linked list.
*/
static id *
appendNewEntry (int i, int lextype, char * str, int len)
{
id * newentry;
id * entry;
// allocate and init an id entry
newentry = new id;
newentry->next = NULL;
newentry->lextype = lextype;
newentry->name = (char *) malloc (len+1);
strcpy (newentry->name, str);
// append entry to the hash table location
if (hashtable[i] == NULL)
hashtable[i] = newentry;
else
{
entry = hashtable[i];
while (entry)
{
if (entry->next == NULL)
{
entry->next = newentry;
break;
}
entry = entry->next;
}
}
return newentry;
}
/*
* This routine resolves a hash table address
* with one or more entries linked onto its list.
* Returns a matched entry id or NULL if no
* match is made.
*/
static id *
resolveCollision (int i, char * str)
{
id * entry = hashtable[i];
while (entry)
{
if (!strcmp(entry->name, str))
break;
entry = entry->next;
}
return entry;
}