texture.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
#include "overlay.h"
#include <assert.h>
static Dynamic dynamic;
static void
drawSquareTx(OSTask *tlistp, int draw_buffer);
/*
* this function must be located at top of segment.
*/
#ifdef __MWERKS__
void
drawSquare_Texture(OSTask *tlistp, int draw_buffer)
#else
void
drawSquare(OSTask *tlistp, int draw_buffer)
#endif
{
drawSquareTx(tlistp, draw_buffer);
}
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP state: */
static Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
/* initialize the RDP state: */
static Gfx rdpinit_dl[] = {
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetColorDither(G_CD_DISABLE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/* clear the color frame buffer: */
static Gfx clearcfb_dl[] = {
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD, rsp_cfb),
gsDPSetFillColor(GPACK_RGBA5551(64,64,64,1) << 16 |
GPACK_RGBA5551(64,64,64,1)),
gsDPFillRectangle(0, 0, SCREEN_WD-1, SCREEN_HT-1),
gsDPPipeSync(),
gsDPSetFillColor(GPACK_RGBA5551(64,64,255,1) << 16 |
GPACK_RGBA5551(64,64,255,1)),
gsDPFillRectangle(20, 20, SCREEN_WD-20, SCREEN_HT-20),
gsSPEndDisplayList(),
};
/*
* This group of vertices, and accompanying display list, demonstrate
* simple textured triangles.
*
* The texture coordinates are texel-space coordinates that
* are shifted up 6 bits; 5 bits because the texture coordinates
* are S10.5 format, and 1 more bit so we can use a texture scaling
* of 0.5, and get exact coordinates.
*
* The coordinates larger than the texture resolution, along with the
* proper mode settings, cause the texture to repeat on itself.
*/
static Vtx tex_vtx[] = {
{ -64, 64, -5, 0, ( 0 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, 64, -5, 0, (127 << 6), ( 0 << 6), 0xff, 0xff, 0xff, 0xff},
{ 64, -64, -5, 0, (127 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
{ -64, -64, -5, 0, ( 0 << 6), (127 << 6), 0xff, 0xff, 0xff, 0xff},
};
/* a 32x32 RGBA16 texture: */
#include "brick.h"
static Gfx texsqr_dl[] = {
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH),
gsSPMatrix(OS_K0_TO_PHYSICAL(&(dynamic.modeling)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH),
/*
* The texture scaling parameters are .16 format. In order to
* get an exact texture scale of 1.0, we scale above by 2.0, and
* scale down here by 0.5
*/
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPLoadTextureBlock(brick, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(&(tex_vtx[0]), 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture(0, 0, 0, 0, G_OFF), /* done; turn texture off */
gsSPEndDisplayList(),
};
static void
drawSquareTx(OSTask *tlistp, int draw_buffer)
{
Dynamic *dynamicp = &dynamic;
Gfx *glistp;
static float theta = 0.0;
guOrtho(&dynamicp->projection,
-(float)SCREEN_WD/2.0F, (float)SCREEN_WD/2.0F,
-(float)SCREEN_HT/2.0F, (float)SCREEN_HT/2.0F,
1.0F, 10.0F, 1.0F);
guRotate(&dynamicp->modeling, theta, 0.0F, 0.0F, 1.0F);
theta += 1.0F;
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* Physical address segment */
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
/*
* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/*
* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearcfb_dl);
/* Draw textured square */
gSPDisplayList(glistp++, texsqr_dl);
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
assert((glistp-dynamicp->glist) < GLIST_LEN);
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32)rspbootTextEnd - (u32)rspbootTextStart;
tlistp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32)((glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
}