textlib.h
1.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/*---------------------------------------------------------------------
File : textlib.h
Coded by
Modified by Koji Mitsunari. Feb 27, 1997.
Copyright by Nintendo, Co., Ltd. 1997.
---------------------------------------------------------------------*/
#ifndef _textlib_h_
#define _textlib_h_
#include <ultra64.h>
extern u16 color;
extern u16 bg_color;
#define setcolor(r, g, b) (color = GPACK_RGBA5551(r,g,b,1))
#define setbgcolor(r, g, b) (bg_color = GPACK_RGBA5551(r,g,b,1))
#define SCREEN_LOW 1
#define SCREEN_HIGH 2
#define RESOLUTION SCREEN_HIGH
#define PATTERN_SIZE_X 8
#define PATTERN_SIZE_Y 16
#define SCREEN_SIZE_X 320*RESOLUTION
#define SCREEN_SIZE_Y 240*RESOLUTION
#define SCREEN_SIZE_VY 240*2*RESOLUTION
#define NUM_OF_X SCREEN_SIZE_X/PATTERN_SIZE_X
#define NUM_OF_Y SCREEN_SIZE_Y/PATTERN_SIZE_Y
#define NUM_OF_VY SCREEN_SIZE_VY/PATTERN_SIZE_Y
#define NUM_OF_CHAR 0x5f
#ifdef __MWERKS__
extern u8 CR25[];
extern u8 CR21[];
#else
#define CR25 "\f\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
#define CR21 "\f\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t"
#endif
extern void draw_char(int code);
extern void draw_uint( unsigned long num );
extern void draw_ushort( unsigned short num );
extern void draw_hex(int code);
extern void draw_dec(int code);
extern void init_draw(void);
extern void clear_draw(void);
extern void draw_puts(char *s);
extern void v_sync_double_buffer(OSMesgQueue *queue);
extern u8 *n64c2asc(u8 *, int);
extern u8 *uint2str(u32);
extern void mes_init(u8 *);
extern void mes_add(u8 *);
#endif