Makefile
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#!smake -k
# --------------------------------------------------------------------
# Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#
# $RCSfile: Makefile,v $
# $Revision: 1.1.1.2 $
# $Date: 2002/10/29 08:06:08 $
# --------------------------------------------------------------------
#
# Makefile for spgame demo application
#
#
include $(ROOT)/usr/include/make/PRdefs
PRDEPTH = ../..
#FINAL =
#ifdef FINAL
OPTIMIZER = -O2
LCDEFS = -DNDEBUG -D_FINALROM -DF3DEX_GBI_2
N64LIB = -lultra_rom
#else
OPTIMIZER = -g
LCDEFS = -DDEBUG -DF3DEX_GBI_2
N64LIB = -lultra_d
#endif
APP = spgame
TARGETS = rom
TEXDIR = Texture
TEXTURES = ${TEXDIR}/L2_TV.rgb \
${TEXDIR}/ball.rgba
TEXHFILES = ./${TEXDIR}/lit_imgs.h ./${TEXDIR}/lit_bms.h \
./${TEXDIR}/ball_imgs.h ./${TEXDIR}/ball_bms.h
SPRITES = ./sp_lit.h ./sp_ball.h
HFILES = main.h font.h font_ext.h
CODEFILES = main.c spgame.c font.c pics.c dram_stack.c
CODEOBJECTS = $(CODEFILES:.c=.o)
DATAFILES = static.c cfb.c rsp_cfb.c
DATAOBJECTS = $(DATAFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT) $(DATAOBJECTS)
LCINCS = -I.
LCOPTS = -fullwarn -wlint,-f -woff 813,819,826,827,852 -non_shared -G 0
LDFLAGS = $(MKDEPOPT) -nostdlib -L$(ROOT)/usr/lib $(N64LIB)
LDIRT = $(APP) $(TEXHFILES) *.so $(SPRITES)
default: $(TARGETS)
include $(COMMONRULES)
install: default
$(INSTALL) -m 444 -F /usr/src/PR/demos/spgame \
$(HFILES) $(CODEFILES) $(DATAFILES) $(TEXTURES) Makefile spec
$(CODESEGMENT): $(CODEOBJECTS)
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
#ifdef FINAL
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -s 9 -r $(TARGETS) spec
#ifndef NOMAKEMASK
makemask $(TARGETS)
#endif
#else
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -r $(TARGETS) spec
#endif
spgame.o: $(TEXHFILES) $(SPRITES)
pics.o: ./sp_lit.h
./sp_lit.h: ${TEXDIR}/L2_TV.rgb
cd ${TEXDIR}; $(MKSPRITE) lit L2_TV.rgb 64 16 0 > ../sp_lit.h
./${TEXDIR}/lit_imgs.h ./${TEXDIR}/lit_bms.h: ./sp_lit.h
./sp_ball.h: ${TEXDIR}/ball.rgba
cd ${TEXDIR}; $(MKSPRITE) ball ball.rgba 15 15 1 > ../sp_ball.h
./${TEXDIR}/ball_imgs.h ./${TEXDIR}/ball_bms.h: ./sp_ball.h
# DO NOT DELETE