main.c 10.2 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424
/**************************************************************************
 *                                                                        *
 *               Copyright (C) 1995, Silicon Graphics, Inc.               *
 *                                                                        *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright  law.  They  may not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *                                                                        *
 *************************************************************************/

/*---------------------------------------------------------------------*
        Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
        
        $RCSfile: main.c,v $
        $Revision: 1.1.1.2 $
        $Date: 2002/10/29 08:06:13 $
 *---------------------------------------------------------------------*/

/* File:  main.c
 *
 *
 */

#include <ultra64.h>
#include <PR/ramrom.h>
#include <assert.h>
#include <PR/gs2dex.h>

#include "tile_rect.h"
#include "controller.h"

/*  Texture data files
 */
#include "RGBA16cv01.h"
#include "RGBA16cv02.h"
#include "RGBA16cv03.h"
#include "RGBA16cv04.h"


/* from tile_rectangle.c */
extern void tileRectangle (   Gfx **glistp,
	void *tex, u32 txlfmt, u32 txlsz,
	u32 txwd, u32 txht,
	u32 tilewd, u32 tileht,
	u32 s0, u32 t0,
	u32 s1, u32 t1,
	f32 x0, f32 y0 );

/* Symbol genererated by "makerom" to indicate the end of the code segment
 * in virtual (and physical) memory
 */
extern char     _codeSegmentEnd[];
extern char     _codeSegmentTextEnd[];
extern char     _codeSegmentTextStart[];

/* Symbols generated by "makerom" to tell us where the static segment is
 * in ROM.
 */
extern char     _staticSegmentRomStart[],
                _staticSegmentRomEnd[];

/* Stacks for the threads as well as message queues for synchronization
 * This stack is ridiculously large, and could also be reclaimed once
 * the main thread is started.
 */
u64             bootStack[STACKSIZE / sizeof(u64)];

static void     idle(void *);
static void     mainproc(void *);

static OSThread idleThread;
static u64      idleThreadStack[STACKSIZE / sizeof(u64)];

static OSThread mainThread;
static u64      mainThreadStack[STACKSIZE / sizeof(u64)];

/* this number (the depth of the message queue) needs to be equal
 * * to the maximum number of possible overlapping PI requests.
 * * For this app, 1 or 2 is probably plenty, other apps might
 * * require a lot more.
 */
#define NUM_PI_MSGS     8

static OSMesg   PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;

OSMesgQueue     dmaMessageQ,
                rdpMessageQ,
                retraceMessageQ;
OSMesg          dmaMessageBuf,
                rdpMessageBuf,
                retraceMessageBuf;
OSIoMesg        dmaIOMessageBuf;

/* Dynamic data.
 */
Dynamic         dynamic;


/* RSP Task descriptor.
 */
OSTask          tlist =
{
    M_GFXTASK,			/* task type 
				 */
    OS_TASK_DP_WAIT,		/* task flags 
				 */
    NULL,			/* boot ucode pointer (fill in later) 
				 */
    0,				/* boot ucode size (fill in later) 
				 */
    NULL,			/* task ucode pointer (fill in later) 
				 */
    SP_UCODE_SIZE,		/* task ucode size 
				 */
    NULL,			/* task ucode data pointer (fill in later) 
				 */
    SP_UCODE_DATA_SIZE,		/* task ucode data size 
				 */
    &dram_stack[0],		/* task dram stack pointer 
				 */
    SP_DRAM_STACK_SIZE8,	/* task dram stack size 
				 */
    NULL,			/* task output buffer ptr
				 */
    NULL,			/* task output buffer size ptr 
				 */
    NULL,			/* task data pointer (fill in later) 
				 */
    0,				/* task data size (fill in later) 
				 */
    NULL,			/* task yield buffer ptr (not used here) 
				 */
    0				/* task yield buffer size (not used here) 
				 */
};

Gfx            *glistp; /*
			 * global for test case procs 
			 */

/* global variables
 */
static int      draw_buffer = 0;

/*  Circular Buffer for texture maps (90 degrees each)
 *
 *  Treat like one map with s coord of 0-1k.
 */
static u16 *TexMaps[] = {
    RGBA16cv03,
    RGBA16cv01,
    RGBA16cv04,
    RGBA16cv02
};


#ifdef TEST_PRED_MODE
static u8 dither_tex[] = {
    0x20, 0x80, 0xff, 0x80,
    0x40, 0xff, 0x80, 0xff,
    0xff, 0x80, 0x20, 0x80,
    0x80, 0x20, 0x40, 0xff,
};
#endif /* TEST_PRED_MODE */


OSPiHandle	*handler;

void
boot(void)
{
    osInitialize();
    
    handler = osCartRomInit();
    
    osCreateThread(&idleThread, 1, idle, (void *) 0,
		   idleThreadStack + STACKSIZE / sizeof(u64), 10);
    
    osStartThread(&idleThread);
    
    /* never reached 
     */
}

static void
idle(void *arg)
{
    /* Initialize video 
     */
    osCreateViManager(OS_PRIORITY_VIMGR);
    osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
    osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON);
    
    /* Start PI Mgr for access to cartridge
     */
    osCreatePiManager((OSPri) OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
		      NUM_PI_MSGS);
    
    /* Create main thread
     */
    osCreateThread(&mainThread, 3, mainproc, NULL,
		   mainThreadStack + STACKSIZE / sizeof(u64), 10);
    
    osStartThread(&mainThread);
    
    /* Become the idle thread
     */
    osSetThreadPri(0, 0);
    
    for (;;) ;
}



/* This is the main routine of the app.
 */
static void
mainproc(void *arg)
{
    OSTask *tlistp;
    Dynamic *dynamicp;
    char *staticSegment;
    float x, y;
    float xs, xe; /* start/end in super-map */
    float xme;    /* end x for a map */
    float s, t;
    float sw, tw;
    int done, i, tindx;
    
    /* Setup the message queues
     */
    osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
    
    osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
    osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
    
    osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
    osViSetEvent(&retraceMessageQ, NULL, 1);
    
    /* Stick the static segment right after the code/data segment
     */
    staticSegment = _codeSegmentEnd;
    
    dmaIOMessageBuf.hdr.pri      = OS_MESG_PRI_NORMAL;
    dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
    dmaIOMessageBuf.dramAddr     = staticSegment;
    dmaIOMessageBuf.devAddr      = (u32)_staticSegmentRomStart;
    dmaIOMessageBuf.size         = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
	
    osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
    
    /* Wait for DMA to finish
     */
    (void) osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
    
    initControllers();
    
    
    /* Main game loop
     */
    while (1) {
	
	osContStartReadData(&controllerMsgQ);
	ReadController();
	
	/* pointers to build the display list.
	 */
	tlistp = &tlist;
	dynamicp = &dynamic;
	
	guOrtho(&dynamicp->projection,
		-(float) SCREEN_WD / 2.0F, (float) SCREEN_WD / 2.0F,
		-(float) SCREEN_HT / 2.0F, (float) SCREEN_HT / 2.0F,
		1.0F, 10.0F, 1.0F);
	guRotate(&dynamicp->modeling, 0.0F, 0.0F, 0.0F, 1.0F);
	
	glistp = dynamicp->glist;
	
	/* Tell RCP where each segment is
	 */
	gSPSegment(glistp++, 0, 0x0); /* Physical address segment 
				       */
	gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
	gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
	
	/* Initialize RDP state.
	 */
	gSPDisplayList(glistp++, rdpinit_dl);
	
	/* Initialize RSP state.
	 */
	gSPDisplayList(glistp++, rspinit_dl);

	/* Clear color framebuffer.
	 */
	gSPDisplayList(glistp++, clearcfb_dl);
	
	/*  Filtering on/off
	 */
	if(FilterEn) {
	    gDPSetTextureFilter(glistp++, G_TF_BILERP);
	} else {
	    gDPSetTextureFilter(glistp++, G_TF_POINT);
	}
	
	xs = (int)(CursorX-128) % 1024; /* address within 1K space */
	if(xs < 0)
	  xs += 1024;
	xe = xs + 256;	/* end address */
	
	done = 0;
	
	x = 30;
	y = 0;
	
#ifdef DEBUG
	if(PrintEn) {
	    osSyncPrintf("============ Start ================\n");
	    osSyncPrintf("xs = %f, xe = %f\n", xs, xe);
	}
#endif
	
	for(i = 0; i < 3 && !done; i++) {
	    tindx = ((int)xs / 256); /* tex map index */
	    xme = xe;	/* end address */
	    if (xme > (tindx+1)*256)
	      xme = (tindx+1)*256;
	    else
	      done = 1;
	    
	    tindx %= 4;
	    
	    s = (int)xs % 256; /* address within the map */
	    t = 0;		/* address within map */
	    
	    sw = xme-xs; 	/* width in texels */
	    tw = 240;	/* height in texels */
	    
#ifdef DEBUG
	    if(PrintEn) {
		osSyncPrintf("\n--------- Map %d ---------\n", tindx);
		osSyncPrintf("xms = %f, xme = %f, s = %f, t = %f, "
			     "sw = %f, tw = %f\n",
			     xs, xme, s, t, sw, tw);
		osSyncPrintf("x = %f, y = %f\n", x, y);
	    }
#endif
	    
	    tileRectangle(
			  &glistp,
			  TexMaps[tindx], G_IM_FMT_RGBA, G_IM_SIZ_16b,
			  256,  240,
			  32,   32,
			  s,    t,
			  s+sw, t+tw,
			  x,    y );
	    
	    xs = xme;	/* next x start address */
	    x += sw;
	}
	
	if(PrintEn) {
#ifdef DEBUG		
	    osSyncPrintf("\n\n");
#endif
	    PrintEn = 0;
	}
	
	
	gDPFullSync(glistp++);
	gSPEndDisplayList(glistp++);
	
#ifdef DEBUG
#ifndef __MWERKS__
	assert((glistp - dynamicp->glist) < GLIST_LEN);
#endif
#endif
	
	/* Build graphics task:
	 */
	tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
	tlistp->t.ucode_boot_size = (u32) rspbootTextEnd - (u32) rspbootTextStart;
	
	/* RSP output over XBUS to RDP: 
	 */
	tlistp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
	tlistp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
	
	/* initial display list: 
	 */
	tlistp->t.data_ptr = (u64 *) dynamicp->glist;
	tlistp->t.data_size = (u32) ((glistp - dynamicp->glist) * sizeof(Gfx));
	
	/* Write back dirty cache lines that need to be read by the RCP.
	 */
	osWritebackDCache(&dynamic, sizeof(dynamic));
	
	/* start up the RSP task
	 */
	osSpTaskStart(tlistp);
	
	/* wait for DP completion 
	 */
	(void) osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
	
	/* setup to swap buffers 
	 */
	osViSwapBuffer(cfb[draw_buffer]);
	
	/* Make sure there isn't an old retrace in queue 
	 * * (assumes queue has a depth of 1) 
	 */
	if (MQ_IS_FULL(&retraceMessageQ))
	  (void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
	
	/* Wait for Vertical retrace to finish swap buffers 
	 */
	(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
	draw_buffer ^= 1;
    }
}