road.h 300 Bytes
/*
 *  Texture Segment
 *
 *  These textures can be referenced by name in other
 *  segments. 
 */
#include "ultra64.h"
extern unsigned short RGBA16rd01[];
extern unsigned short RGBA16rd03[];
extern unsigned short RGBA16rd04[];
extern unsigned short RGBA16rd05[];
extern unsigned short RGBA16rd06[];